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Won't use anything from that mod though, maybe aside from namelists and changes to the existing pawns
now, hoepfully it will work with vanilla empire expanded
...I think the Empire's quests have been updated enough to only work with the *real* Empire, but I would look out for overlap.
The .xml for this mod was redone (i.e. cut down from 1.4's edition of the Shattered Empire) and should be a little cleaner now... probably.
Was fairly simple, most of the difficulty came from a little trial-and-error to make the second empire not offer the first empire's quests. Nowadays there's a significant number of new/changed definitions that would need updating and the work to prevent quest overlap might need to be redone.
Or I might have found a different work around, and that's either a holdover, or it really is an issue from transferring to 1.2.
For what its worth, it seems to work fine. The hostile empire generates, raids generate, though there is a warning about a null faction leader in the log:
https://gist.github.com/HugsLibRecordKeeper/392835781c657cd034ec2aa43e54ccb7#file-output_log-txt-L89
I mean I do have *plans* but will I? It might be a bit tbh. Pure laziness. Guarantee I will at some point.
If the cast you're wanting to use is illegal to a faction, the illegality will apply to that faction independently of other factions. As long as you have the appropriate rank in the normal Empire, the one you want to go loyalist in, they won't have any problem with you using casts.
How do I pursue both loyalist and deserter at the same time? I got quests for loyalist... but I dont have any for the enemy empire,.. because well, they are enemy. Am I suppose to do something to become 'deserter' to them?
And if I am deserter/rebel to one empire, won't illegal psy usage still piss off both?
I'll test it out and get back to you.
Few questions if you have the time, will this work with the Faction Discovery mod to ensure a health sprinkling of hostile empire bases to raid? Secondly, when I DO raid them, will I still find techprints and the like in there?
I'm working on a better fix still.
I'll let things sit for a day or so, and test it myself to make sure nothing goes horribly wrong. I don't expect switching between the two mods to be possible any longer.
If you use that, make sure you get More Quests or something, to ensure you still have enough quests to handle both at once - you might find yourself getting too many from your foe instead.