RimWorld

RimWorld

Kurin Tail Weapons [1.1]
9 Comments
Unisol  [author] Aug 16, 2020 @ 5:55pm 
God afternoon everyone;

I've decided I won't be supporting this mod anymore.If someone wants to keep it going, I'll gladly pass the torch - leave me a message and I'll add you as a contributor.
Aldous Aug 5, 2020 @ 7:18am 
excellent work!I like this mod very much!
And I am expecting it to match CE(combat extended)Mod,do you have any plans about it?
(my first language is not English,so I used google translation)
Arkar1234 Apr 23, 2020 @ 6:28am 
You can probably remove the false red errors by removing the dependency suggestion for the old verions of MSE in the About file of this mod (or try to change them to the MSE revived).
Arkar1234 Apr 23, 2020 @ 6:27am 
@第四律者Windy

Nah It's not really an error. the Tailweapons still work perfectly fine (Unless you have SYR bullet casings installed but that fucks up pretty much all the bionic weapons AFIK)
C级潜舰S-56 Apr 23, 2020 @ 1:47am 
Hello?
I have all the dependencies and arrange them correctly.But it has an red"!'and show"invalid package id"hasnot loaded...Is this a serious error?
Arkar1234 Mar 18, 2020 @ 1:47pm 
The Liberator gun refrences HA XD
Blue North Star Mar 17, 2020 @ 7:55am 
"Too many dependencies".
Unisol  [author] Mar 16, 2020 @ 7:37pm 
Hi;

I'm sorry, I don't speak your language.

Google translate tells you have problem with too many dependencies; it's not something I can help. I've chosen to use other mods because they do a lot of work for me. In fact, if they weren't there, this mod would never come to.
whatttttttttt Mar 16, 2020 @ 7:17pm 
我为什么需要那么多前置,是否可以只加载有关库林的?谢谢作者回答一下