Stellaris

Stellaris

Tier Numbers: Tech
108 Comments
Deviant Aug 6, 2024 @ 4:17am 
Deviant Jul 27, 2024 @ 4:50am 
3.12 - mod works
Druark Jun 26, 2024 @ 9:12am 
@CTH2004
Late reply but Icons are premade in this game. They can't be generated on the fly like that by modders sadly.
CTH2004 May 16, 2024 @ 2:43pm 
Quick question:

Does this work dynamically, outing icons on it based on how many pre-reps there are (in which case it should work with all mods), or did you manually put the numbers in?

Thanks!
Imrik_lod Mar 4, 2024 @ 4:13am 
Please update for 3.11
Knyghthawk Feb 12, 2024 @ 8:24am 
Vänligen uppdatera MOD Tack.
JRD Nov 26, 2023 @ 5:36pm 
causes crash in mid game
Ovion Nov 20, 2023 @ 9:44am 
Please update for 3.10.0
Ohjay Nov 17, 2023 @ 1:04pm 
update for 3.10.0? :halo:
FortuneHost Jul 9, 2023 @ 12:01pm 
This is a must-have mod that I run in every game. An absolute essential. Excellent work and many thanks for uploading.
Draconia Empire Jun 3, 2023 @ 6:54am 
hi, doe plan on updating dis mod to 3.8.3? so yes, when can we aspect it to be available?
IMMORTAL May 28, 2023 @ 4:13am 
Update 3.8 please
antiism May 15, 2023 @ 8:54am 
Update please. as a suggestion, add Archaeostudies, Psionics, Scourge Missiles, Swarm Spawning Pools, and any other endgame tech as a new final tier. possible having the numbers colored to represent the tech type. blue for archaeo, purple for psionics, orange for acquired from endgame
BOOBAR KURWA May 12, 2023 @ 4:23am 
Pls update for 3.8
Peter34 Dec 7, 2022 @ 6:44am 
Thanks for updating! I hope you caught the new Techs added by 3.6.
joakim.westergaard Dec 2, 2022 @ 11:17pm 
Any experiences with 3.6?
Mogger Nov 5, 2022 @ 7:02am 
update?
maallaard May 19, 2022 @ 3:05pm 
@Oskar I looked through the game files to see what has been modified, and the only different technology files are for the new orbital ring, hyper relay, and quantum catapult. Great mod, hope you have time to update it soon :)
Bardagh May 18, 2022 @ 1:47am 
Are they switching up the tech in such a way that this needs an update for the new expansion?
BeardinBlack May 13, 2022 @ 1:43pm 
love this mod, are you planning on updating for 3.4?
Jesus is Lord. Apr 11, 2022 @ 3:34pm 
does this add numbers to all tech icons?
Vera Mar 16, 2022 @ 10:13pm 
simple but good
Oskar  [author] Feb 25, 2022 @ 5:16am 
I'm hoping to get time to update during the weekend.
Agress0r Feb 25, 2022 @ 4:51am 
Yea, will this mod get an update?
[pgvz] Zipe^ (swe) Feb 24, 2022 @ 8:48am 
Will this be updated for Libra?
ReddMesa Dec 5, 2021 @ 2:45pm 
You missed Terrestrial Sculpting? (Tier II)
joakim.westergaard Nov 29, 2021 @ 9:40pm 
@Doomstrike53 It works fine for me with 3.2
Doomstrike53 Nov 29, 2021 @ 8:00pm 
It seems at least some of these aren't working. Just noticed Ground Defense Planning, Hydroponics Farming, and Offworld Trade Companies not showing any numbers. I only just noticed it but I suspect if those 3 are missing they most likely aren't the only ones.
Edit: After some hours of gameplay I can confirm several missing tier numbers. Some are working and some aren't.
DaMogli Nov 23, 2021 @ 5:16am 
Yes @joakim.westergaard
joakim.westergaard Nov 23, 2021 @ 2:03am 
Sorry for asking but does this work with 3.2?
Dryus Sep 16, 2021 @ 4:48pm 
更新ありがとう。
Thank you for the update.
StreamlineX Jun 10, 2021 @ 1:27am 
Thank you for making this mod!

For anyone interested in also seeing a technology's research tier, I have made this little mod: Tech Tiers Revealed - it's fully compatible with Tier Numbers: Tech
Peter34 Jun 2, 2021 @ 1:13am 
The +5% Techs lack Roman numerals. Ones like "Eco-Integration Studies".

I can see why it's a low priority to add them, since it's mostly a consistency issue.
Peter34 May 25, 2021 @ 2:36pm 
In case anyone is interested, Stefan actually went and created a mod that shows the tiers of - presumably all - Technologies, via coloured borders.
Peter34 May 19, 2021 @ 1:51am 
There is a mod that alerts you when you advance to a new Tech Tier, having done 6 Techs in the previous tier, but that's a somewhat different thing.
Peter34 May 19, 2021 @ 1:51am 
Not that I know of.
Stefan May 18, 2021 @ 8:32pm 
Is there a mod like this, except with the tech tiers being the in-game ones?

Ex. Particle and Tachyon lances are tier 4 technology, so the both icons would have a "4" on them?
Oskar  [author] May 17, 2021 @ 4:47pm 
Ok have fixed that. For some reason the actual name of the icons is one tier off and counting outposts as tier zero starbase. That kinda makes sense but its slightly annoying.
Peter34 May 17, 2021 @ 2:41pm 
You have the Roman numeral IV, 4, for the Star Fortress Tech, even though it's the Tech for a tier-3 Starbase. The Citaldel should have the IV, being tier-4.
Peter34 May 14, 2021 @ 8:51am 
Thanks! It's a small thing, but it's also a peace-of-mind thing for me.
Oskar  [author] May 14, 2021 @ 7:50am 
@Peter34 added tiers to starbase icons
@Temple this mod only add them to the icons for the techs, ship modules have a different icon that already have the tier on them
Peter34 May 12, 2021 @ 9:37am 
I'd like to see Tier numbers on the Tech for Starbases. Specifically, I'm often somewhat reluctant to research the Citadel Tech, the one that lets you uprade to 6/4 Starbases, because frankly they're not useful until you reach the end game phase, or at least the end-game'ish phase. Wheras the 6/3 grade Starbase is very useful.

As it is now, I have to carefully read the text to discern between the two, the one I want, and the one I don't want (too early), whereas if they had tier numbers like so this mods gives to so many other Techs, it'd be an at-a-glance thing, which I'd much prefer.

Thanks in advance.
«Temple» May 4, 2021 @ 5:42am 
Idk what mod I have or what I have done to my game but I seem to already have numbers on my ship weapons.

Even when I disabled all my active mods and run pure vanilla Stellaris I have the numbers(But no on buildings, which is why I use Tier Numbers: Buildings)
Peter34 Apr 20, 2021 @ 12:53pm 
Sorry, I think I mistyped. I’m not aware of a mod that adds tier numbers to ship modules...
Rime Pendragon Apr 18, 2021 @ 2:29am 
But that mod doesn't add numbers to ship modules ...
Peter34 Apr 17, 2021 @ 3:26am 
"Tier numbers: Buildings", or something like that. Not sure if it's updated to 3.0.x.
Rime Pendragon Apr 17, 2021 @ 2:25am 
@Peter34 Do you have the name of that mod ?
Makk Apr 17, 2021 @ 1:55am 
thank you for updating!
Peter34 Feb 23, 2021 @ 12:32am 
There's a different mod that adds numbers to Ship modules.
Aus1rathia Feb 22, 2021 @ 2:52am 
Must have MOD, should be vanilla a few years ago. Good job! but not good job for PDX....