Starbound

Starbound

Halbound
108 Comments
ChakaTheMossy Aug 28, 2024 @ 3:59pm 
Ruin is a monument to all Tiy's sins
Varsia  [author] Feb 5, 2024 @ 12:17pm 
Nope, at least not at the moment - I might open one up once I get more work done on it, but you're free to join the Discord and offer any advice or things you want added
We_Too_Thanks Feb 5, 2024 @ 9:37am 
Is there a repository for this where PRs can be submitted?
The Caretaker Feb 2, 2024 @ 1:07pm 
i want to fight a Flood Juggernaut and get slaped around in my mech
The Caretaker Feb 2, 2024 @ 1:02pm 
can somone make a flood mod? flood worlds with gravemids???
Ferrilata_ Mar 20, 2023 @ 12:04pm 
sweet! I haven't really been that involved in the SB modding scene in a while, but I'd be happy to offer to help with this if ya'd like!
Varsia  [author] Mar 20, 2023 @ 12:51am 
Development is very on-and-off on account of life issues but it is still on-going!
Ferrilata_ Mar 19, 2023 @ 9:41pm 
Is this mod still in development? I would love to see another update, this mod looks so cool...
derringer pirate Jun 8, 2022 @ 9:43pm 
any plans for the actual vehicles to be usable?
Debarro May 11, 2022 @ 7:23pm 
any updates on, well, the next update?
Varsia  [author] Mar 14, 2022 @ 11:34am 
Alright, good to know. I'll sort that out soon.
the_silver_bandit Mar 13, 2022 @ 4:36pm 
Just an update, if your mod does have the greenplasma bullet then it is a duplication error. I think one just needs to rename it. I am not sure if it will cause a bigger error later on, however

[Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile
Varsia  [author] Mar 11, 2022 @ 10:06am 
Healing gas and flechette are definitely not from our mod, however the greenplasmabullet is likely an unused asset from a plasma pistol I was working on - is this causing a crash?
the_silver_bandit Mar 11, 2022 @ 5:40am 
Definitely not asking for you to check all 290 mods I have, but in case if you knew of one mod that would not work that could be checked for, if you would like to.
the_silver_bandit Mar 10, 2022 @ 7:58pm 
I can also show all the mods I use :P I have spent several weeks getting the list down to below 300, which I did. Now I am trying to get it to below 275. This is my list of mods jic:

Modicum Mod List
the_silver_bandit Mar 10, 2022 @ 7:38pm 
I am receiving a duplication error with two other projectiles and just trying to narrow down the list. Could you be able to point me in the right direction?

The other two projectile errors are as follows:
[20:58:33.812] [Error] Duplicate projectile asset typeName healinggas. configfile /projectiles/throwable/healinggas/healinggas.projectile
[20:58:34.116] [Error] Duplicate projectile asset typeName flechette. configfile /projectiles/flechette/flechette/flechette.projectile
[20:58:34.320] [Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile

I made a pastebin of my full log error as well:
Pastebin Log Link [pastebin.com]

Of the many mods I have, I am subscribed to Halo Ultra Updated and Halo Ultra v2 [Frackin Universe].
Varsia  [author] Mar 10, 2022 @ 7:09pm 
I do not recall us using that - it might be from this mod though. Why?
the_silver_bandit Mar 10, 2022 @ 6:52pm 
Hello, does this mod have something called: greenplasmabullet.projectile?
Robert Nov 11, 2021 @ 7:58pm 
VERY spicy
Meefreese Jun 9, 2021 @ 3:19pm 
oooohhhhhh. for some reason i thought id find some of this randomly. Im dumb sorry lol
Varsia  [author] Jun 9, 2021 @ 5:08am 
@Meefreese the crafting station is made at a top-tier inventors table and none of the content appears naturally.
Meefreese Jun 8, 2021 @ 8:55pm 
quick question but where do i find some of these? I have been playing for a while and have yet to see any of the contents of this mod thus far. not sure if somethings wrong or im just unlucky.
▲ɭρɧɛαшʊƨ May 15, 2021 @ 11:34am 
I will be following this mod's dev closely. Good luck! Looking forward to subscribing in the future!
Agent Hunk Mar 3, 2021 @ 9:28am 
Great.
VoN  [author] Mar 3, 2021 @ 9:23am 
As I said, no hydras or plasma casters. Promethean (and maybe banished) weapons will come after the Human and Covenant weapons are finished.
Agent Hunk Mar 3, 2021 @ 9:18am 
I was thinking of just the base story weapons from each faction from the games.
VoN  [author] Mar 3, 2021 @ 8:49am 
For now we're working on including more iconic weapons or more 'community' loved weapons. This does not include weapons like the Plasma Caster and the Hydra.
When more of the recognisable weapons that are synonymous with Halo are included we can move onto the more obscure weapons. If you are referencing Req variants of weapons from halo 5 those will not be included until the mod has finished development.
Agent Hunk Mar 3, 2021 @ 5:02am 
Are you going to try and bring in weapon from 4,5 and inf
VoN  [author] Mar 3, 2021 @ 4:53am 
This mod is still early in development, and as I'm sure an astute observer would have discerned, we are working on the creation and functionality of the weapon assets whilst adding in decorative assets at the moment. After we have finished the creation of the weapon assets we may work on functional flying vehicles as those are easier to complete than ground based vehicles and after this, ground based hovering (covenant) vehicles and finally ground based (UNSC) vehicles.

Please feel free to ask me any other questions.
Gray Gravy V Mar 2, 2021 @ 10:27pm 
well thats coool and all but when will i be able to drive a warthog?
VoN  [author] Mar 1, 2021 @ 3:25am 
We are planning on future content to be added - currently myself and the main coder/artist are working on new weapons. There is a slim chance that decorative vehicles may be added.
Deadbeatcow Feb 28, 2021 @ 3:02pm 
thanks for the mod! excited to see any future additions
VoN  [author] Nov 19, 2020 @ 4:15pm 
We have.
However, for now, we're focusing on creating other functional contents regarding weapons. Once we're finished with weapons we'll move onto other maybe larger functional objects.
Agent Hunk Nov 19, 2020 @ 2:13pm 
Have you thought about making drivable Mon, Wart and Scor? (can keep deco versions)
VoN  [author] Nov 14, 2020 @ 11:13am 
I see a very arbitrary connection between the two, not something everyone who comes across this mod thinks. Halbound was chosen because it's easy on the ears.
Chronos "Salty" Pliskin Nov 13, 2020 @ 5:11pm 
Well, Hal 9000 for one.
Varsia  [author] Nov 13, 2020 @ 3:53pm 
what else because whatever it is I ain't seeing it
Chronos "Salty" Pliskin Nov 13, 2020 @ 1:30pm 
This really should be called Halobound, because Halbound could mean something else.
MrHamMan Oct 21, 2020 @ 4:46pm 
Ah ok
Varsia  [author] Oct 21, 2020 @ 4:29pm 
@MrHamMan I've tried to figure out how to make the railgun two-handed in terms of visuals but I couldn't seem to figure it out, and I tried to make the mongoose close to the scale of player-mongoose similar to that in the actual games while rounding it off to fit neatly within the tiles, so that you can place stuff around them.
MrHamMan Oct 21, 2020 @ 4:05pm 
Also i might suggest making the mongoose bigger.
MrHamMan Oct 21, 2020 @ 3:58pm 
Is the rail gun supposed to be one be one handed? Like when your holding it only one hand is on it, but the actual item takes up both slots.
Fluffy Catto Sep 8, 2020 @ 10:59am 
ok
Varsia  [author] Sep 8, 2020 @ 9:52am 
Nope, we thought it would be better to not have this happen so that it can be used for decoration.
Fluffy Catto Sep 7, 2020 @ 3:54am 
Does the Fusion Coil blow up?
Naii Starwing Jul 13, 2020 @ 8:37pm 
Hey! A puma!
VoN  [author] Jun 24, 2020 @ 3:22am 
@davichar. This mod is compatible with FU, we have done as much as we can to ensure that these mods don't collide with one-another. However, we'd be really grateful that you notify us on any bugs you may find, for example a pastebin link to a log would be appreciated.

@cmdtucker. Thanks for the suggestion!!! I'll look into contacting the author of USCM tanks, maybe we can work something out later down the line, I'll be sure to make a post if/when that happens. Right now, we're focusing mainly on getting all the objects we can in-game, making weapons fully functional (i.e. balancing) and making sure all bugs are squashed!

Thanks for your questions, hopefully I answered them!

The Urban Spaceman :MCCMONITOR::MCCSWORD:
Admiral Salvo Jun 23, 2020 @ 4:45pm 
Hey, i have a suggestion for the vehicles. Look up USCM tanks, and ask the author if you can use some of the code. Also, keep decorative vehicles so we can have decorations without your friends blowing everything up with them.
davichar Jun 23, 2020 @ 4:38pm 
frackin universe?
VoN  [author] Jun 5, 2020 @ 1:59pm 
The weapons are scaled to Starbound's weapon scaling.