Stellaris

Stellaris

Stellaris Immortal Reborn
25 Comments
Cain the Enabler  [author] Jul 3, 2020 @ 7:17pm 
Stellaris immortal only works for 2.6.2 atm
rcbenoist Jul 3, 2020 @ 10:25am 
Loaded exactly like the list says and it crashes on startup. Anyone else having this problem? Any suggestions? All files downloaded yesterday with the current versions. The only difference I noticed was "Ruler Level System" requires an extra file.
FernetCaliente Mar 27, 2020 @ 6:45pm 
Thank you so much for creating this collection! It's awesome!
Cain the Enabler  [author] Mar 27, 2020 @ 1:43pm 
pretty much yes, but stations are getting reworked soon
Kozonak Mar 27, 2020 @ 1:07pm 
How do you collect trade since theres no tradeport anymore? Only by building a station in the system?
Cain the Enabler  [author] Mar 26, 2020 @ 9:51pm 
the patreon version It will be released this weekend along with the new SI update that the new merged patch is designed for
Quin Mar 26, 2020 @ 8:21pm 
and by "merged" they seem to mean the patches are merged not the full mods.
Quin Mar 26, 2020 @ 8:21pm 
Patreon and yeah RS is kind of holding a lot of stuff back on steam workshop lmao
LokiCharms Mar 26, 2020 @ 3:51pm 
If you merge PD, DPE, GPM and others into your Reborn mod then why leave them in the mod pack list? Also your mod says it includes Real Space. Is that the Steam version or the Patreon version?
Cain the Enabler  [author] Mar 23, 2020 @ 3:54pm 
not at this time
bendingunit23 Mar 23, 2020 @ 3:49pm 
Are there any Tradition overhauls that are compatible with this list? I've been using Expanded Stellaris Traditions for a long time, and am hoping for something of that scale that is compatible with SI.
Cain the Enabler  [author] Mar 22, 2020 @ 11:55pm 
Removed !!Modifiers fix(2.6.*) was messing with SI's AI settings
Quin Mar 22, 2020 @ 8:03am 
Refreshed my mods and started a new game and the ai seems to be fixed now with the workshop version. Still got a bunch of english localization issues though, like with special deposits on planets (motes/crystals/etc), some event text, for some reason my empire name is doubling the prefix but I think maybe that's unrelated.
Quin Mar 22, 2020 @ 4:03am 
Ok, looking through the comments in the SI mod it seems like it might be a SI issue that they've fixed/are fixing on the github?
Quin Mar 22, 2020 @ 4:00am 
Literally watching a hive build blockers over and over rn.
Quin Mar 22, 2020 @ 3:58am 
There's the occasional localization issue where descriptions/names show up as their string name, which isn't really a big deal. MEM has a few, hovering over the job squares on the planet district view has some, Foreign Migration edict, etc.
However, I've been playing this list in the correct order and I've noticed that the AI seems to spend all its free time building housing districts and then cycling back and forth on planet blockers, and I'm not sure if that's SI or some incompatibility or what, but ever ai I've met so far is pretty pathetic in terms of their economy strength and tech level.
Cain the Enabler  [author] Mar 20, 2020 @ 9:04am 
you need the 3.5 update you can get early access to it by joining the authors patreon otherwise you have to wait a week
SpaceRice Mar 20, 2020 @ 9:01am 
Does real space actually work with 2.6? Since it says on the page it doesnt.
Cain the Enabler  [author] Mar 18, 2020 @ 11:14pm 
yeah I noticed that I can fix it
Amelia Mar 18, 2020 @ 11:13pm 
Just dropping by to tell you Real Space - Colour Out of Deep seems to be incompatible with Quadrant Fixed.
Cain the Enabler  [author] Mar 18, 2020 @ 10:17pm 
list is updated for 2.6 and should be stable in the listed order
Cain the Enabler  [author] Mar 17, 2020 @ 2:20pm 
I will but we are still working on getting Stellaris Immortal up to date first
Soter - Dave Mar 17, 2020 @ 2:09pm 
some of these mods are listed as legacy in preparation for federations. Are you intending to switch to their 2.6 versions when released?
Cain the Enabler  [author] Mar 17, 2020 @ 12:46pm 
The mods as they are listed on this collection are in the order you need for the launcher.
Soter - Dave Mar 17, 2020 @ 9:03am 
can you export your mod load order? Possibly with Kilroy Mod Manager Mk2?