Stellaris

Stellaris

Stellaris Immortal Reborn
25 opmerkingen
Cain the Enabler  [auteur] 3 jul 2020 om 19:17 
Stellaris immortal only works for 2.6.2 atm
rcbenoist 3 jul 2020 om 10:25 
Loaded exactly like the list says and it crashes on startup. Anyone else having this problem? Any suggestions? All files downloaded yesterday with the current versions. The only difference I noticed was "Ruler Level System" requires an extra file.
FernetCaliente 27 mrt 2020 om 18:45 
Thank you so much for creating this collection! It's awesome!
Cain the Enabler  [auteur] 27 mrt 2020 om 13:43 
pretty much yes, but stations are getting reworked soon
Kozonak 27 mrt 2020 om 13:07 
How do you collect trade since theres no tradeport anymore? Only by building a station in the system?
Cain the Enabler  [auteur] 26 mrt 2020 om 21:51 
the patreon version It will be released this weekend along with the new SI update that the new merged patch is designed for
Quin 26 mrt 2020 om 20:21 
and by "merged" they seem to mean the patches are merged not the full mods.
Quin 26 mrt 2020 om 20:21 
Patreon and yeah RS is kind of holding a lot of stuff back on steam workshop lmao
LokiCharms 26 mrt 2020 om 15:51 
If you merge PD, DPE, GPM and others into your Reborn mod then why leave them in the mod pack list? Also your mod says it includes Real Space. Is that the Steam version or the Patreon version?
Cain the Enabler  [auteur] 23 mrt 2020 om 15:54 
not at this time
bendingunit23 23 mrt 2020 om 15:49 
Are there any Tradition overhauls that are compatible with this list? I've been using Expanded Stellaris Traditions for a long time, and am hoping for something of that scale that is compatible with SI.
Cain the Enabler  [auteur] 22 mrt 2020 om 23:55 
Removed !!Modifiers fix(2.6.*) was messing with SI's AI settings
Quin 22 mrt 2020 om 8:03 
Refreshed my mods and started a new game and the ai seems to be fixed now with the workshop version. Still got a bunch of english localization issues though, like with special deposits on planets (motes/crystals/etc), some event text, for some reason my empire name is doubling the prefix but I think maybe that's unrelated.
Quin 22 mrt 2020 om 4:03 
Ok, looking through the comments in the SI mod it seems like it might be a SI issue that they've fixed/are fixing on the github?
Quin 22 mrt 2020 om 4:00 
Literally watching a hive build blockers over and over rn.
Quin 22 mrt 2020 om 3:58 
There's the occasional localization issue where descriptions/names show up as their string name, which isn't really a big deal. MEM has a few, hovering over the job squares on the planet district view has some, Foreign Migration edict, etc.
However, I've been playing this list in the correct order and I've noticed that the AI seems to spend all its free time building housing districts and then cycling back and forth on planet blockers, and I'm not sure if that's SI or some incompatibility or what, but ever ai I've met so far is pretty pathetic in terms of their economy strength and tech level.
Cain the Enabler  [auteur] 20 mrt 2020 om 9:04 
you need the 3.5 update you can get early access to it by joining the authors patreon otherwise you have to wait a week
SpaceRice 20 mrt 2020 om 9:01 
Does real space actually work with 2.6? Since it says on the page it doesnt.
Cain the Enabler  [auteur] 18 mrt 2020 om 23:14 
yeah I noticed that I can fix it
Amelia 18 mrt 2020 om 23:13 
Just dropping by to tell you Real Space - Colour Out of Deep seems to be incompatible with Quadrant Fixed.
Cain the Enabler  [auteur] 18 mrt 2020 om 22:17 
list is updated for 2.6 and should be stable in the listed order
Cain the Enabler  [auteur] 17 mrt 2020 om 14:20 
I will but we are still working on getting Stellaris Immortal up to date first
Soter - Dave 17 mrt 2020 om 14:09 
some of these mods are listed as legacy in preparation for federations. Are you intending to switch to their 2.6 versions when released?
Cain the Enabler  [auteur] 17 mrt 2020 om 12:46 
The mods as they are listed on this collection are in the order you need for the launcher.
Soter - Dave 17 mrt 2020 om 9:03 
can you export your mod load order? Possibly with Kilroy Mod Manager Mk2?