RimWorld

RimWorld

Visible Ceiling Lamp
18 Comments
Ghostmare Jul 17 @ 9:19am 
i guess the mod is dead, so sad.
Ghostmare Jul 13 @ 6:19am 
1.6 please
tuordiel Jun 6, 2024 @ 11:41pm 
Links in descriptions are not reachable
Patient Someone  [author] Oct 29, 2022 @ 10:15pm 
@GreyTerror: Confirmed, I missed the Mod requirement on the patch itself. Should no longer be throwing those errors. Let me know if that's not the case!
Patient Someone  [author] Oct 29, 2022 @ 9:56pm 
@GreyTerror: Looks like my Ceiling Fixtures patch is missing the Ceiling Fixtures requirement. I'll try to get this updated tomorrow.
greyterror Oct 28, 2022 @ 1:43pm 
1.4 version of Mod is generating a number of error messages during startup:
Could not resolve cross-reference: No Verse.DesignatorDropdownGroupDef named CeilingFixtures found to give to Verse.ThingDef Patient_VisibleCeilingLight
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Logfile here: https://gist.github.com/HugsLibRecordKeeper/696d99f0c7e45a05a283bac55d65679f
Patient Someone  [author] Oct 23, 2022 @ 1:59pm 
Updating naming conventions to be more specific. Unfortunately this likely broke existing ceiling lamps. Apologies

Patched AutoOnOff properly to not generate errors

Patched Ceiling Utilities to leverage Roof placing, and added to Ceiling Utilities dropdowns (UV Lights remain separate).
Patient Someone  [author] Oct 22, 2022 @ 5:25pm 
Added patch for Simple Utilities: Ceiling to leverage the Roof placeworker. Ceiling lights can now only be placed under a roof if both mods are present.
Patient Someone  [author] Oct 12, 2022 @ 9:59pm 
I've finally gotten around to properly updating, and added a 2x2 centered light. I have removed the dependence on the Automatic Switch mod, and will work on patching it back in.
OcarinaLink24 Jul 22, 2021 @ 11:44am 
1.3?
SunRod Jun 9, 2020 @ 9:33am 
Please add a 2x2 centered light...
Patient Someone  [author] Apr 3, 2020 @ 3:25pm 
To clarify on that, it is not actually dependend on AutoOnOff, but since it is wired up, if it does not exist you will see the harmless errors.
Patient Someone  [author] Mar 31, 2020 @ 5:26pm 
Looks like it is dependent on AutoOnOff. Marked as a dependency.
fireglow Mar 29, 2020 @ 2:46pm 
getting these messages when the game starts up:


Could not find type named Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower from node <li Class="Merthsoft.AutoOnAutoOff.CompProperties.ProximityPower"><checkRate>100</checkRate><autoOn>true</autoOn><autoOff>true</autoOff><showOverrideButton>true</showOverrideButton></li>
Patient Someone  [author] Mar 20, 2020 @ 7:20pm 
I agree, Barba, that is why they are susceptible to short circuiting in the rain. I will keep digging, as I too would prefer they require a roof to be constructed in the first place.
Barba Mar 20, 2020 @ 6:33pm 
Is it possible to prevent these lamps from being built in places without a roof? I think it's ugly that they can be floating in the middle of nowhere!
Thanks.
Patient Someone  [author] Mar 19, 2020 @ 8:13pm 
Updated with 2x1 Large Ceiling Lamp.
Ollie_Greenhorn Mar 19, 2020 @ 2:43am 
It looks cool but I can't place it in the center of my 4 cell wide hallways. It would be really cool if it had a 2x1 or a 2x2 placement style.