RimWorld

RimWorld

Metal Don't Burn
100 Comments
Archilyte Mar 28, 2024 @ 4:50am 
bro this mod is abandoned why tf people still commenting here in 2024 lmao heres the updated version https://steamcommunity.com/sharedfiles/filedetails/?id=2557145474
zefyras999 Mar 24, 2024 @ 10:22am 
i cuold not find a 1.3 wersion does it even exist?
Ethan Dec 13, 2023 @ 7:08am 
FUCKKKK NOT UPDATED, GET A JOB
Kelukra Oct 18, 2023 @ 1:10pm 
Bruh why do you even clicked on the modpage? Just to complain? Man u sure have a sad life.
[PTH] Nikodga Jul 23, 2023 @ 7:00pm 
Most metals do not burn, they melt, only at high temperatures.
NONE of the metals in rimworld burn. dick
PlagueRaven Jul 2, 2023 @ 4:44pm 
Someone skipped chemistry.
And English grammar.
莫名某某 Nov 14, 2022 @ 4:25am 
Why not officially integrate this mod into the game, who can stand such a violation of common sense burning. So please update it. I'm sorry to ask the author to do the task that should be completed by the official, but we really need it.
The last Eternal Nov 6, 2022 @ 3:21am 
Heeeeeelp we really need this. I just can't stand burning steel :(
RexEverything Oct 25, 2022 @ 8:34am 
Heeelp usss, we need an update for 1.4
VeeOt_Dragon Oct 25, 2022 @ 7:45am 
will this still work with 1.4?
phenyxasher Sep 15, 2022 @ 2:34am 
update please?
IonStorm May 4, 2022 @ 8:46pm 
@super_jqp well actually, while your answer is also correct you could have just said: Actually ALL metals are capable of burning. Metal fires are actually VERY dangerous since they are very hot and are hard to put out. try burning magnesium and then throwing it in water. it doesn't go out. Even titanium burns and it is actually a huge hazard for titanium refineries since titanium tends to EXPLODE.
LettyBird Apr 16, 2022 @ 6:50am 
When update to 1.3?
Zeng Xiao Feb 27, 2022 @ 7:22am 
i wish this mod had not changed steel walls lol i would've used it
SubsAndSoda Feb 20, 2022 @ 12:19am 
@super_jqp you build your walls out of thermite?
super_jqp Feb 15, 2022 @ 12:53am 
I'm sorry you are wrong. Sincerely yours: Thermite.
tigertank909-YT Feb 4, 2022 @ 11:17am 
does this apply to walls and any else made of metal
pineapple #DOPERUST Aug 20, 2021 @ 5:42am 
1.3vpls
Lucas.T.M Aug 14, 2021 @ 11:10am 
Up 1.3 ?
smitty_the_smith Aug 13, 2021 @ 11:27am 
What about vents?
InsanitySimulator Jul 28, 2021 @ 3:22pm 
I hear it works in 1.3 but I haven't tested it, personally this is one of my favorite mods when it comes to utility so i'll miss the lack of updates
VonArens Jul 28, 2021 @ 12:26pm 
@qwertyww that's due to the durability going from 300 - 600, so your original walls will still be at 300 (if they were undamaged) but have their max increased to 600.
QWERTYww Jul 28, 2021 @ 10:19am 
As a heads-up, this will lower all items made of metal to 50% health when installing. Not sure why.
kawalis Jul 23, 2021 @ 8:27am 
Mlie please
Good Soup Jul 22, 2021 @ 11:14am 
help my metal burned
Hambone Jul 20, 2021 @ 10:06pm 
Apparently this author is not maintaining their mods anymore, according to their post on a different mod.
InsanitySimulator Jul 20, 2021 @ 6:57pm 
Hey i'm sorry for asking as I imagine you're going to be getting this a lot but do you plan to update this mod to 1.3?
Melodic Oak Jul 20, 2021 @ 4:34pm 
Any plans to officially update this mod to 1.3?
VulpineVandal Jul 19, 2021 @ 12:05am 
works fine in 1.3 as far as i know ;)
smitty_the_smith Jul 18, 2021 @ 10:19pm 
Does this work in 1.3?
Myst Leissa Mar 31, 2021 @ 7:41pm 
I'm guessing this patches right? I mean, that's the biggest problem I have with mods in general, alot "overwrite" defintions, instead of "Patching Files" - and as a coder myself I know the difference: A "overwrite" REPLACES the vanilla values /permanently/. a "patch" will be something that can be added/removed between sessions, and uninstalls rather cleanly (as long as you don't do it mid-game)
what about steel vents? does this mod keep them from burning? Im trying to set up a steam based heating system.
PheonixArchive Feb 6, 2021 @ 6:46am 
Well maybe the raiders using jet fuel.
Jesus of Nazareth Feb 2, 2021 @ 6:14am 
Air conditioning pipes sadly aren't stuffed and will still burn at a 100%...
Jesus of Nazareth Feb 2, 2021 @ 6:06am 
@ELLIOTTCABLE - Rimatomics pipes etc. don't burn (0% Flammability) by default. Rimefeller sort of makes sense, since it's an oil pipe (100% Flammability). The stuffed pipes by Dubs Bad Hygiene simply use the values of the material it is made from, meaning wood will be 100% Flammability and steel 40%. With this mod, this changes to 0% Flammability, so that's not an issue and doesn't need to be patched.
Wulfaskr Jan 30, 2021 @ 8:03pm 
I wonder if its possible to enhance this to generically cover all 'metals'? Is that a material tag the game uses?

I'm referring to how some recipes make use of 'any wood' or 'any stone'.

If the mod covered 'any metal' it would implicitly be compatible with any other mods that add new metal types without requiring patches (assuming the said mod didn't already make their metals non-flammable.
Karmapowered Jan 14, 2021 @ 5:16am 
@Sebastian Cigar I'm obviously not the mod author, but in the description of this mod it says :

> "steel is more durable because... it's steel" (with screenshot below it)

So when you switched to this mod, basically all your steel structures doubled their HP, which explains why you needed to "repair" them. That wouldn't have happened if you had started a new game, for example.

Also I can confirm that "X-path patching" is better practice than overwriting vanilla "Def" structures.
Sebastian Cigar Jan 14, 2021 @ 5:10am 
hi!
been using "Metal Doesn't* Burn" (*sic) and found Metal Don't Burn. after downloading the latter, I remembered I already had the former installed, so I replaced Doesn't mod with Don't mod (urs), loaded a colony
all stuffed objects made of metal (plasteel chandelier, all Hygiene pipes, all steel walls, all vanilla wires too iirc) were now at 50%HP and had to be repaired. needless to say, this'd take days bc I have 25 FPS on a good, vegetation-less day so I dropped the idea of keeping ur mod for now even tho it has better graphics on its workshop page (ergo, it's cooler)
so, don't wanna come off as an a-hole but still, my questions are: was this supposed to happen? and what actually makes these two mods different? I've read in Doesnt mod's comment section it overrides diffs instead of patching them or w/e, Idk, I'm not a coder. I'm assuming, that's bad and ur mod doesn't do that?
thanks in advance, sorry for writing such a confusing message, I don't even speak English
Karmapowered Jan 11, 2021 @ 12:59pm 
+1 for ELLIOTTCABLE's request please.
PunicLunatic Nov 6, 2020 @ 8:01pm 
I agree with the comment below!
ELLIOTTCABLE on Discord Oct 22, 2020 @ 7:05pm 
May be out-of-scope — but any chance you could also patch, if installed, the metal pipes from Rimefeller / Rimatomics / Vanilla Furniture Expanded (Power) to also be non-flammable?
ZicWaarg Sep 11, 2020 @ 7:29pm 
Good day!
Question incoming:
If a character is wearing armor (normal or power armor), is the chance of this character on fire reduced? There is a great GlitterTech mod that has an equally great Commandos faction. The bastards of this faction are armed with rifles, with a high level of arson of characters. I am looking for a way to overcome this injustice, maybe your mod will help. Sorry, I don't speak English well.
Rainoa Sep 5, 2020 @ 4:55pm 
this include the steel doors?
SpaceQuokka Aug 29, 2020 @ 10:41pm 
What about another version included stone blocks.
NECEROS  [author] Aug 18, 2020 @ 9:06pm 
:pureloveheart:
Fenny Aug 18, 2020 @ 7:30pm 
Dear NECEROS,

Thank you.

Signed: The entire fucken rimworld community
SacredDread Aug 14, 2020 @ 5:15pm 
No no no, its Chem fuel can't melt steel beams, or better yet. Chem fuel can't melt plasteel beams!