Arma 3
KAT - Advanced Medical
515 Comments
AJAX_93 May 3 @ 11:45am 
Hi, is anyone having trouble with the airway configuration?
I can't insert a Guedel airway or any other airway, and when I manage to lift the patient, it takes a while and without being injured or anything else, they pass out due to obstruction or occlusion.
Knight ⚔ Apr 22 @ 4:41am 
Hey Guys. Is there a known bug with the chemical JCAD Detector? After sealing the chemical object it still shows the latest value and doesn't go back to zero. I thought after sealing an object there is no contamination anymore?
TypicalSergeant Apr 17 @ 9:20am 
I got a debug error box on the game menu wheb i start the game something about preint
.TIZER. Apr 2 @ 11:14am 
Hardest medical mod
Grumly75 Mar 25 @ 12:06pm 
A-w-e-s-o-m-e
Azazel Mar 19 @ 2:05pm 
10/10 mod to do fent and crash in a ditch with
[TFP] [1LT] Towdad Mar 15 @ 10:25pm 
please make version for reforger....
houston0g38 Mar 12 @ 12:06pm 
i thought i was the only one experiencing the flashing screen but we do need this fixed asap i love this mod cant play with out it for real
Salt® Mar 12 @ 11:41am 
Everyone: if you have a Zeus in your game, a Zeus heal at the start of the game will fix the problem, at least it did for us. You can try that until they release an actual fix.
Jerry Mar 12 @ 11:37am 
@HadesSvk in their Discord they said 19.5 hours ago. that the fix will be out "tomorrow".
HadesSvK Mar 12 @ 9:30am 
screen flickering after update any way to fix it ?
Jerry Mar 11 @ 5:18pm 
Is there an ETA on the fix?
FazzeR Mar 11 @ 9:27am 
Yeah we really need the fix. From errors it seems that its airways and feedback codeline problem
Neonex Mar 11 @ 3:48am 
SpO2 shows up as "any" when using pulseoxymetry, causes constant black screen flashing from low oxygen since update
Petrov Mar 10 @ 1:31pm 
Please sir, fix mod :(
Oleslaw_ Mar 10 @ 11:58am 
FIX IT BRO!!!! goated mod but doesnt work with remove stamina :((
Ants4ever01 Mar 10 @ 10:03am 
Same here – in the main preset for our unit, we're experiencing the same issue with "Remove Stamina" and the KAT update. Is it possible to release a hotfix for this mod or find another way to use it without stamina?
Etch Mar 10 @ 5:36am 
Just an FYI to everyone, if you a running the "Remove stamina - ACE 3" mod by Muttley it will conflict after the update to KAT today.
Tomcat  [author] Mar 5 @ 8:04am 
@OsamaCripWalkz Discord or github. Both links are in the description ^^
OsamaCripWalkz Mar 4 @ 6:18pm 
@tomcat thanks a bunch for the quick fix. Is there somewhere I can see patch notes, or discuss a heart condition after the latest update?
cernia68 Grouper Feb 25 @ 11:45pm 
I can 't use any more surgicalKit
men is Doctor
inside kat
i put Medic
anywhere
i can't paste all settage (up 1000)
what is wrong
Tomcat  [author] Feb 21 @ 5:15am 
@OsamaCripWalkz wsa fixed yesterday in the late evening :)
OsamaCripWalkz Feb 19 @ 9:34pm 
After update, issues with heart rate checks. Showing no HR on live players or downed players after restarting there heart. Also same issue while inside a vehicle.
Hawkins Feb 17 @ 12:17pm 
Chemical detection is still having issues. The detector freezes at some points. Sometimes randomly, sometimes if a player is teleported, and always if you seal a leak.
PradoJr2 Jan 23 @ 11:01am 
There's a doc explaining how it works in High altitude? Not working well here
foyst Dec 22, 2024 @ 12:13pm 
I have encountered a bug with the stretcher back back when you command a ai squad member to construct it the game crashes.
dcove78 Dec 13, 2024 @ 1:49am 
Calvary Gaming Dec 2, 2024 @ 4:11pm 
hello im new to the game, and i do not know exactly how to get a mod to work correctly, if you could please help let me know
r0dx864 Nov 30, 2024 @ 4:22pm 
there is a simple typo in the kat_chemical_fnc_breathing function that is missing a closing paranthesis just before the "then" on line 761 (it pops up an error about "/x/kat/addons/chemical/functions/fnc_breathing.sqf": line 35
Kampa Oct 27, 2024 @ 7:36am 
Hi! I would like to know if there is any configuration guide for the mod.
Hawkins Oct 26, 2024 @ 11:46am 
Does chemical warfare not work right now? Any objects I create aren't sealable, and the chemical detector always reads zero/never beeps.
=7Cav=SSG.Mazinski.H  [author] Oct 21, 2024 @ 10:26pm 
If anyone is having the cyanosis bug where your SpO2 is always low and you see the chromatic aberrations at the edge of your screen, either you or your server does not have the right KAT version. We have been receiving consistent reports of this same bug and the issue has always been a versioning issue.
Blacky!! Oct 17, 2024 @ 2:46pm 
During our milsim we experienced a bug that from the start gives certain players cianosis and can't be removed. Even when they respawn they will eventually faint. Any clues?
summer_stalker Oct 16, 2024 @ 8:24pm 
mod is broken it will not let you bandage or anything else!
tsumo Oct 12, 2024 @ 10:06am 
really great mod, moves ace med from something that can be fun but a little tedious and stale after a while, into by far my favorite part of the game. thanks for maintaining and expanding this fantastic piece of work
Romnipotent Oct 11, 2024 @ 4:02pm 
Spawning in with O2 sats at 80% and not increasing, till proper medical issues and recovery and it has increased to 88 max. Something is up with breathing and can't find a reason in Addon options
BeastofValhalla Oct 11, 2024 @ 3:30pm 
O2 sats stuck at 97 and will never increase
MBL Oct 11, 2024 @ 1:10pm 
I downloaded the mod for a server, AND in game the mod Is red.
Just1n Oct 10, 2024 @ 4:08pm 
I am having a issue that is causing a loop re spawn,
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@KAT - Advanced Medical/addons/kat_vitals.pbo/fnc_handleUnitVitals.sqf

Line 139 _bloodPressureSystolic = 250 / (1 + exp((-0.04) * (_bloodPressureSystolic - 122)));

When set (_bloodPressureSystolic - 100))); everything works fine, help would be appreciated.
BeastofValhalla Oct 9, 2024 @ 2:40am 
following the update other players can no longer read each others pulse oximeters it just shows one is attached but gives no details
Dutch Oct 9, 2024 @ 12:55am 
@Crazy @SootCoot - Adjust your KAT Breathing value above the SpO2 level that you have it set in the other settings. It has to be above the danger level so that your character doesn't think he's dying. :D
Crazy Oct 8, 2024 @ 6:01pm 
Borders of screen is flashing in and out with KAT breathing.
SootCoot Oct 8, 2024 @ 10:36am 
Theres seems to be an issue after recent update. You constantly have a out of breath effect. The borders of you screen flashes black in and out. After a bit of testing it seems to be the breathing module. Turning it off fixes the problem.
WirtsLegs Oct 8, 2024 @ 10:01am 
after todays update i seem to be getting a error when interacting with incapacitated AI relating to checking dogtags, comes up as soon as I attempt to ace interact with the person (before i actually try to do anything)

12:53:35 Error in expression <e};


if ([ace_dogtags_disabledFactions getVariable faction _target] param [0, f>
12:53:35 Error position: <getVariable faction _target] param [0, f>
12:53:35 Error getvariable: Type HashMap, expected Namespace,Object,Group,Display (dialog),Control,Team member,Task,Location
12:53:35 File \/x/kat/addons/misc/functions/fnc_canCheckDogtag.sqf..., line 710
Josgui21 Oct 7, 2024 @ 10:14pm 
Hi! Just letting you know, in the spanish translation there is an error with the "Asenosina auto-inyectable" it should be "Adenosina auto-inyectable" with D. Thank for your great work! Keep it up.
vCog Sep 11, 2024 @ 6:27pm 
Anyone having an issue with the chemical detector not working to detect the contaminated zone? The contamination zone works, I get the chemical injury to my person if I wander into the zone, however the chemical detector remains at threat 0.0 the whole time, even as I'm taking damage.
stankywizzleteets Aug 31, 2024 @ 9:51pm 
I can't contact the ACE devs, but a feature I think would be good is the ability to apply pressure to wounds. It would work like the ACE CPR, but work like a tourniquet by stopping bleeding until bandaged
Preywinder Aug 22, 2024 @ 4:51pm 
Hey, I found a minor issue (not game breaking).

I have set the blood types to be based on SteamID. As such, I have pulled the short straw and I am AB-

When I go into my medical menu and check dog tags, although the physical tag says AB-, the quick view in the medical menu says O-.

I have confirmed that my character is AB- so as I say it's not a game breaking thing, just something I thought I'd mention. :steamthumbsup:
danntte Aug 17, 2024 @ 7:04pm 
How to proceed when a player has seizures, what medications can be administered
Raccoon Aug 15, 2024 @ 10:53am 
My unit is looking to use some of the more niche items like the caffeine pills, and the narcan. Would it be okay if we put just those into our aux mod, and link this page as credit in the mod description?