RimWorld

RimWorld

[1.2, 1.3] Tank Beds (Fast Sleep)
46 Comments
DarkDrow456 Aug 12 @ 1:42pm 
1.6? ^^" pretty pretty please
Emelio Lizardo Sep 7, 2024 @ 2:28pm 
1.5?!?
Kizzycocoa Apr 13, 2024 @ 5:16am 
Will you be updating this for 1.5?
Emelio Lizardo Feb 15, 2023 @ 3:08pm 
1.4!?!
DarkDrow456 Dec 30, 2022 @ 3:05pm 
please update 1.4 :) saved my colonies so many times!
Emelio Lizardo Aug 14, 2022 @ 3:09am 
Seems odd that the autodoc doesn't need electricity. It would be more consistent if it required the same conduit connection as the tankbed. It's obviously a powered item and should have the appropriate connection and power usage.

Would be nice to have some choice in construction material.
Should probably allow Vanilla Expanded's Vitals Center to affect it.

Thanks very much for your work.
TWrecks Jul 22, 2022 @ 4:02am 
I wonder if some new art could be commissioned for the beds themselves?
Bane882266 Oct 19, 2021 @ 1:38pm 
I've had this mod in the mod list for a long time and I've only just reached the late game to use it...Man five more hours of work a day really speeds up a colony. I was almost thinking this mod didn't fit in with sparkling world but it feels like the two were made for each other. An amazing mod I didn't know I needed.
svdfold  [author] Oct 9, 2021 @ 2:20am 
@Bane882266 that means better surgery outcome, it is just a buffed vanilla value of surgery success. That thing doesn't perform surgeries on it's own unfortunately
Bane882266 Oct 8, 2021 @ 2:22pm 
*Say
Bane882266 Oct 8, 2021 @ 2:22pm 
When you see good for surgeries does it do them itself? Or is there just a good chance when using it?
ProfZelonka Aug 19, 2021 @ 3:56pm 
Looking forward to 1.3
Also, been wonderign for a while.. Why have the colonists/beds upside down? Makes me think they're bats :)
svdfold  [author] Aug 12, 2021 @ 12:18pm 
@Emelio Lizardo

Can do this after I'll roll out 1.3 update for this mod
Emelio Lizardo Aug 11, 2021 @ 2:25pm 
How about an ultra bed that is comfortable and allows healing?

I like how the beds need to be connected to main power rather than by small wires. It's a nice constraint.
Juijote Aug 4, 2021 @ 4:49am 
svdfold  [author] Aug 3, 2021 @ 9:48am 
@Juijote

Hello! Thank you for your contribution!

I don't have a github project for this mod or any experience in git yet, so I'll try to add the translation manually when I'll release a 1.3 update (currently working on it).

Feel free to write me on discord if you're okay with sending localization directly (without git hosting) -> svdfold#0642

Also, I guess it's ok for you to roll out the Chinese version of this mod after I'll finish 1.3 update and DLC compatibility patches. This option should work out well at least until next vanilla major update.
Juijote Aug 2, 2021 @ 4:05pm 
@svdfold
I made a Chinese translation for the mod, how do I submit it and is there a github project?
The FistMaster Jul 31, 2021 @ 12:29pm 
Good news! You shouldn't miss out on the DLCs and you won't it seems :D
Thank you for the reply, I'll keep an eye on this.
svdfold  [author] Jul 31, 2021 @ 7:42am 
@The FistMaster

Hey! Apologies for replying lately. I need to figure out how to integrate this mod with Ideology DLC. These beds need to be counted as sleep accelerators, and I have no idea how to do this yet. I could have updated this mod, but it wouldn't work properly with Ideology.

And I have another bug unresolved for Royalty. So this mod doesn't properly work with both DLCs

Recently I've purchased both DLCs, so I'll try to roll out an update next week , but can't guarantee that I'll have any success with patching this mod to 1.3

Thank you for your patience!
The FistMaster Jul 29, 2021 @ 7:00am 
Hello,

I'm just wondering if the beds will be updated to 1.3?

Anyways, thank you very much for your effort.
svdfold  [author] Jul 5, 2021 @ 4:36am 
@ShopMaster

Hey there! :lunar2019piginablanket: I don't have Royalty expansion yet. I could try to do a fix for this, but I won't be able to test it. Basically I'm afraid to break the mod without proper testing.

However I have one idea why this message could happen. Try loading this version >>>

https://drive.google.com/file/d/1j99u4D6XmWvHeW7BFUaeRjo58TB0zvFs/view?usp=sharing

Please tell me on Discord svdfold#0642 (or at my profile) if it works or not - :lunar2019coolpig:
ShopMaster Jul 5, 2021 @ 3:24am 
Hi, love this mod and was wondering if you could update the double bed so that I can use it by my royal guy in his royal room? Getting this message when I use it in royal room "One of your people has a royal tittle that requires a bedroom with specific features - Double bed 0/1. It doesn't pickup the tank double bed. Thank you
svdfold  [author] May 13, 2021 @ 11:14am 
@Kedi

Yeah, that's what I did. Glad you enjoy it!

Also, this is not my mod. I've just updated it to latest versions and added a few more beds.
Tremeloe is the original creator of this work!
Kedi May 13, 2021 @ 6:50am 
@svdfold
Did you increase <BedRestEffectiveness> inside TB_Buildings_TankBed.xml file?

I just tested it. Working perfectly, 1 hour of sleep from 0->100% rest rate multiplier seems pretty balance for the game time like I want it, anything lower would look like pawns did not sleep at all.

Thank you very much. Hope you have other great ideas for mods.
svdfold  [author] May 12, 2021 @ 10:16am 
@Kedi

I can't find you as well on Discord... Seems like a database or server issue. I'll share the link to the patched mod here.

https://drive.google.com/file/d/1IoRrtCS3F5wm-fYicpbBAwzCFCmcAxra/view?usp=sharing

Download it, uncompress and then move it to the MODS folder, which is inside the game folder

This is an example of folder path >>> C:\Games\Steam\steamapps\common\RimWorld\Mods

By the way I have buffed the prototype bed, but it doesn't have the same resting time as other beds in this mod. If you're unsatisfied with it's balancing give me a shout so I can tell you how to adjust it's characteristics. Or I can adjust these stats by myself! It's not a big deal for me.

Feel free to write me if you'd like to have 10-minute version as well!

:lunar2019coolpig:
Kedi May 12, 2021 @ 9:43am 
Ok, I cannot find you on discord. This is mine: Kedi#3884
svdfold  [author] May 12, 2021 @ 9:03am 
@Kedi

Hey there! I did the patching for colonists to sleep 1 hour, but it works only for non-exhausted colonists who go to sleep with a bit of extra energy at 22h. It takes 1,33 hours to fully rest from zero energy, but I can change that if you'd like to.

Text me in Discord please because I won't upload this patch here for obvious reasons ->

svdfold#0642

Cheers! :lunar2019piginablanket:
Kedi May 12, 2021 @ 7:53am 
Hi, I love the mod. This is similar to technology from Judge Dredd's comic. But how can I lower the resting time? I want it to be just like the comic, from 3hrs -> 1h or 10 minutes
svdfold  [author] Dec 15, 2020 @ 12:39pm 
Btw for unknown reason some comments here get deleted. I haven't deleted any of them at all. Feel free to comment on my profile if something doesn't work
svdfold  [author] Dec 15, 2020 @ 12:35pm 
@Damaskox

Hello! Description says that these beds do not require special research tabs, all you have to do to unlock them is to research Multi-Analyzer and several other requirements for an Auto-Doc. If it doesn't work this way, something seems to be bugged.

@Mostbrilliant1

Hi! It seems that I forgot to remove photoshop project file from the mod folder lol. Apologies. I'll try to roll out an update to get rid of this. Sorry for inconvenience!
Rsbrock20 Dec 12, 2020 @ 6:33am 
@svdfold [RU]

Hello, I keep getting this error-

Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2020858426\Textures\Things\Building\TB_TankBedDouble_east.psd], Length 134186 and internal path: Things/Building/TB_TankBedDouble_east
Verse.Log:Warning(String, Boolean)
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:ReloadContentInt()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Latte Sep 15, 2020 @ 3:14am 
This is the OP. thanks for making this :steamhappy:
svdfold  [author] Sep 15, 2020 @ 2:52am 
Hey guys, sorry for long delay.

This mod seems to work fine with 1.2

I failed badly when I tried to update this mod with a 1.2 ver. within a single subscription. I've reverted this mod to original release because I've duplicated 1.1 version a few times for unknown reason. I hope I didn't messed up your saves...

Will try again later to update this mod properly. Please let me know if something isn't working
dabeek Aug 23, 2020 @ 9:54am 
Would love a 1.2 update, this mod is an incredibly good late-game item
Cheshire Aug 18, 2020 @ 9:12pm 
Any chance of an update to 1.2?
Nesano Jul 13, 2020 @ 12:23am 
Can the "auto-doc" do surgeries?
Emelio Lizardo Jun 29, 2020 @ 8:50pm 
Given the build requirements of the AutoDoc it probably should have its own internal "vitals" monitor and thus not be affected by any such present device. Though maybe the VFE vitals center would since it does something more global.
Emelio Lizardo Jun 29, 2020 @ 8:45pm 
Thanks for the response.

My thought was that the beds should use power. Maybe Tremeloe never got around to implementing it, but for what the tanks are doing it would be very reasonable cost.
svdfold  [author] Jun 29, 2020 @ 1:10am 
@Emelio Lizardo

1 – Hi! I didn't change grid connection when I updated this mod, and honeslty, I have no Idea why Tremeloe (original author) left this connection in XML config...

2 – I'll try to patch later furniture from VFE, I'm very sorry I can't do this right now, I don't have enough time at the moment. If someone would like to contribute, or just generally know how to create patches – contact me anytime.

3 – Also, -70 comfort is intended and was implemented in the original version by Tremeloe. Please read the description of these beds.

Emelio Lizardo Jun 28, 2020 @ 8:33am 
Why the necessity to connect directly to the "grid" if it does not use electricity?
Emelio Lizardo Jun 21, 2020 @ 9:16am 
Be great if could recognize furniture from Vanilla Furniture Expanded.
Emelio Lizardo Jun 19, 2020 @ 5:14pm 
-70 comfort??
Sebu Mar 15, 2020 @ 3:06am 
Finally ! Thanks man ! Was tired of colonists sleeping for 8 hours ... now they can be little more productive, have a nice day svdfold.
svdfold  [author] Mar 13, 2020 @ 9:40am 
@Boolyman

I temporarily removed room impressiveness modificator, will add one soon enough when I'll figure out how to implement room impressiveness for 1.1 version mods
Jay Mar 13, 2020 @ 9:14am 
I like the idea... how are they on room impressiveness?
Limão Mar 13, 2020 @ 6:56am 
S2