RimWorld

RimWorld

Yayo's Shooting 2
61 Comments
克里斯Tina Aug 9, 2021 @ 10:29pm 
1.3PLZ
Rockbuddy9 Jun 29, 2021 @ 7:46pm 
Sometimes the mod causes my hunters to fire in burst making them shoot loads of volleys of ammo but never actually hit anything. This is caused by the hunter shooting without selecting a firemode without being drafter, then it affects all pawns until the game is saved and exited.
Mr. Mauer (Mollari) Apr 23, 2021 @ 4:28pm 
really nice mod unfortunatley not really working anymore
i hope someone could take this on like mlie :'D
Lustique Apr 12, 2021 @ 9:17am 
Guys, the author himself recommends against using this mod. He won't update it anymore.
Don Parmesan Mar 31, 2021 @ 4:05pm 
@Koro Yeah, my colonist use suppressive fire by default for no reason. Same for all other pawns.
Koro Mar 28, 2021 @ 7:51pm 
I'd like this mod better if you removed suppressive fire. My hunters take ages to kill a rabbit.
CH3N9 Feb 24, 2021 @ 11:27pm 
Removed this mod from my play. My colonist prefer suppressive fire their weapons all the times. While the fire modes could be toggle on/off, switch to another weapons (Simple Sidearms), the fire mode will reset.
Iosif Staillin Jan 14, 2021 @ 2:18pm 
Rimbougs.. i'am Die
inveld Dec 19, 2020 @ 10:35am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an objectat AdditionalVerb.AdditionalVerbPatch.BeginTargetingPrefix

"Skip" not working, Royalty is not compatible with this mod
Marvin Nov 1, 2020 @ 2:35pm 
oh ok. thanks for the warning
YAYO  [author] Nov 1, 2020 @ 2:24pm 
+Warning
It is not recommended to use this mod. It has caused a lot of bugs in the structure and will not be updated anymore. If I update this mod a lot, I will re-upload it as an entirely new mod
Marvin Nov 1, 2020 @ 2:56am 
will this ever get a patch for dual wield?
supersonic Sep 30, 2020 @ 10:33am 
Came here to post what everyone else is posting after over an hour of troubleshooting. RIP.
Natalie6 Sep 27, 2020 @ 8:29pm 
...I've spent 5 hours and a reddit post to try and find that this mod is what breaks permits and psycasts, only for the comments to be full of people saying the same thing.
ShortBear Aug 23, 2020 @ 10:06pm 
Can't use any royal permits with this mod
kuwt Aug 23, 2020 @ 8:59am 
This is a nice mod. I found a bug with 1.2 that psycast like skip, world of love will result in error.
System.NullReferenceException: Object reference not set to an instance of an object
Ashen Jul 22, 2020 @ 7:35am 
This mod breaks a lot of things related to targeting, as noted in many of the previous comments. An example is the "Skip" ability from Rimworld Royalty, which throws an error whenever you try to initially target the pawn being skipped and prevents you from selecting the skip destination.

As of now, I don't think this mod is usable in a safe manner, which really sucks since it's such a cool concept that synergizes well with suppression mechanics.
Damglador Jun 8, 2020 @ 12:47am 
Its brake "Jump" spell of royalty
Wednesday Jun 1, 2020 @ 6:57pm 
I can't call Royal Aid when using this mod, I think it started after the last meditation update, since I never had this kind of problem before. The error ocurred after selecting "call royal aid>call trooper squad"

Here a log with only this mod.
https://gist.github.com/HugsLibRecordKeeper/dcfbb2eede39d89645869c9f23326ad3
nutarama May 25, 2020 @ 4:16pm 
Hey Yayo, I've reported it on the Discord but this mod has something wrong with Rimworld of Magic's Super Soldier class because of the way it handles gun stat boosts on the backend. I'm reporting this to both of you in case you are interested in fixing it.

Bug can be replicated by entering a game with only those two mods and their dependencies active, then giving a pawn the super soldier class and buying the rifle specialization and level up the leftmost option several times via god mode. Spawn in two affected rifles, equip one and then equip the other one to replace the first. Then turn on a fire mode. Pawn's firing radius becomes 1 for all ranged combat.
kjw730644 May 8, 2020 @ 3:51am 
적은 조준사격을 안해서 아군림만 조준사격으로 사거리가 압도적인데 적도 조준사격쓰게 못하나요?
sashakiller33 Apr 28, 2020 @ 10:25pm 
I dont know why, but weapons from rimsenal - enhanced vanilla pack with all shooting methods have range of 1
d0d0b1rd Apr 22, 2020 @ 9:33pm 
just fyi, this mod is incompatable with combat extended
prosix7 Apr 22, 2020 @ 8:22am 
이거 쓰면 도약이 안 써짐

버전 1.1

아래 에러 로그
https://pastebin.com/mbkaQmKy
珍惜 Apr 18, 2020 @ 4:42pm 
Basic shooting can also improve weapon accuracy by 2 times. So the accuracy of all weapons is 90-100%. For example, the original version of the submachinegun is only 30%
Zephyr Apr 17, 2020 @ 9:17am 
@YAYO
Your yayo's shooting2 and suppression,these two mods make gun battle more interesting and keep an appropriate difficulty at the same time.I like them a lot and make two Chinese translation mods for them.If I can't get your authorization or you can add my translation to your mods,please leave a message in these web and i will delete my translation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2064351758
https://steamcommunity.com/sharedfiles/filedetails/?id=2064350895
gentulf Apr 11, 2020 @ 12:25am 
Could you perhaps try to implement aiming mode gizmos as a single toggle a la what they have in Combat Extended? It would be more elegant in my opinion, especially on smaller screens.
Aylaine Apr 6, 2020 @ 1:17pm 
Hi YAYO, love all of your mods! Wanted to give you a heads up that this mod bugs the Skip Psycast for some reason, and it will not work with it enabled. I tested this in a fresh playthrough with only this mod enabled, hugslib and Core+Royal. It works fine when I disable this mod.

Keep up the good work!
YAYO  [author] Apr 5, 2020 @ 9:12pm 
@zaery
I will fix it soon. Thank you.
zaery Apr 5, 2020 @ 9:10pm 
Loading this mod makes mechanoid turrets lose their minimum range.
Angela·Ziegler Apr 4, 2020 @ 2:53am 
Problem solved.I re-sorted the 2 mods (making this mod loaded first).
Plus,I'M LOVING IT!
Angela·Ziegler Apr 4, 2020 @ 2:44am 
Greetings,I've installed this mod but the 2 fire methods button didn't show up when a pawn is selected.I'm also using Run and Gun. Could it be the source of problem?
Noraura Rana Apr 2, 2020 @ 7:50pm 
hi,pls change the accuracy of Suppressive Fire
for any ways,it's useless in a battle for its poor accuracy. although the bullet seems really a rain but it can not hit a target actually(especially when i killed the left wounds,they are lain together but i can not hit them except my target)
but you know? i can use this to break a wall or a door,pretty quick:D
YAYO  [author] Apr 1, 2020 @ 9:53pm 
@CMDR Youth
No, there is no such function in this mod.
CMDR Youth Apr 1, 2020 @ 9:51pm 
Does this cause an icon to appear over a Pawn whenever they fire their gun?
I have a pawn with a Bulletstorm and when they shoot, there's a Crosshair icon popping up over them for every single shot.
YAYO  [author] Apr 1, 2020 @ 9:13pm 
@Nitro Blitzen
no it isn't
PonyKisser:3 Apr 1, 2020 @ 9:02pm 
is this 1.0 compatable?
Zell Mar 30, 2020 @ 8:10am 
Can a version of this be made that only changes animations, not overhauls the combat system?
Kyrox Mar 29, 2020 @ 10:47pm 
I cannot toggle the shooting anymore. I can only tell them to use it. The toggle disappeared. Any idea?
YAYO  [author] Mar 19, 2020 @ 4:45pm 
@Matstar
밸런스 문제로 일정사거리 이상부터는 사거리가 늘어나지 안도록 되어있음
그런데 그 공식이 그냥 몇부터 안늘어난다가 아니라 복잡한 공식으로 되어있어서
툴팁 설명으로 써놓진 않은 상태
그외에 저격총은 사거리가 늘어나지 않음. 이건 툴팁에 써놓은 상태
YAYO  [author] Mar 19, 2020 @ 4:42pm 
@CMDR Youth
Enemies do not use this.
CMDR Youth Mar 19, 2020 @ 9:43am 
Here's an important question:

Do Raiders and non-player pawns use the new shooting modes? It might be very scary for a few Lancers or Centipedes to start using Aimed Fire, or Raiders with Sniper Rifles.
Matstar Mar 19, 2020 @ 4:41am 
저번에 사격 안된다고 리포트 했던건 카모플라쥬 스텔스 모드때문이었음
그리고 조준사격 모드때 무기들이 사거리가
30퍼센트 제대로 안늘어나는거 같은데 계산방식 때문인거임?
사거리 26짜리 무기는 23프로 늘어서 32되는데
45짜리 무기는 15프로 늘어서 50되더라
체인 샷건처럼 사거리 극단적으로 짧은 무기는 30프로 정도 나오고
ArschvomDienst Mar 18, 2020 @ 12:47am 
@LordDarthon7
Yayos combat modifies the bullet spray without adding shooting modes.
Yayos shooting adds two shooting modes without altering the bullet spray.
BluePebble Mar 17, 2020 @ 8:40am 
오우 감사합니다!!!!
LordDarthon7 Mar 16, 2020 @ 11:50pm 
what is the difference between this and yayos combat?
soonorags Mar 16, 2020 @ 8:52pm 
hi mr yayo very cool mod me very likies :)
YAYO  [author] Mar 15, 2020 @ 6:19am 
@jpnm92
maybe no, it's too difficult problem
Grumpy Old Man Mar 15, 2020 @ 5:38am 
Compatibility for dual wield in the future?