RimWorld

RimWorld

Rimhammer - The End Times - Magic
249 Comments
Wally Winker ;) Apr 28 @ 6:38am 
This is awesome, really enjoying some of the utility spells :). One question: can children acquire the magic traits as a part of growing up? For context I'm using all of the mods in the 13 item rimhammer collection.
SickBoyWi  [author] Mar 29 @ 9:17am 
@Stalinator - It's manual.
Stalinator9000 Mar 27 @ 11:47am 
Does this mod feature a sort of auto cast functionality for the magic? Or is it all manually activated?
SickBoyWi  [author] Mar 15 @ 7:54am 
UPDATE: Added new Winds of Magic map incident.
SickBoyWi  [author] Mar 8 @ 6:52pm 
@SpaceRat - If you build a meditation spot, the pawn will meditate on their own. It shouldn't take very long for them to do it. An hour or so will get them full from empty.
SpaceRat Mar 6 @ 3:32pm 
Can someone tell me how to properly meditate? It seems to be going very slowly.
SickBoyWi  [author] Feb 23 @ 6:54am 
UPDATE: Fixed an issue with the Raise Ground spell. It now works (again) on deep ocean water.
SickBoyWi  [author] Feb 21 @ 5:09pm 
Time Police Officer - I'll give it a try in my current game, and see if it's working. I have been using lower ground quite a bit, and they function very much the same behind the scenes, but you never know. You should take defects to Discord if you want a faster response.
Time Police Officer Feb 17 @ 2:32pm 
Raise ground isn't working on deep water in my current play through. Using geological landforms mod. Doubt that's related unless there are multiple deep_water tags behind the scenes.
SickBoyWi  [author] Jan 29 @ 9:26am 
UPDATE: Fixed ruby ring and rod of flaming death.
huntergames9 Jan 14 @ 7:21am 
Thank you for all your work, I will definitely watch your videos, I love ogres kkkkk, looking forward to when they are ready, and take as long as you need, your mods are incredible
SickBoyWi  [author] Jan 13 @ 7:11am 
@huntergames9 - my Ogres mod is pretty far along, it's just not ready for public release yet, so it's reserved for donator's only. You can see some of it on my Discord, or ogres do visit the colony as traders in my current YT game. My name on YT is: SickboyWI, and the discord link for my stuff is above. Just ask, and someone (perhaps me) will point you to the ogre photos.
huntergames9 Jan 12 @ 9:11pm 
Hello friend, I saw that you have ogre powers, do you want to create a playable faction of ogres? It would be amazing, they are my favorites
SickBoyWi  [author] Jan 12 @ 11:51am 
UPDATE: Added a mod setting to allow players to turn off or on the pawn portrait panel ability icons.
59式坦克·改II: You can now turn them off!
SickBoyWi  [author] Jan 12 @ 11:29am 
59式坦克·改II - No, but I can add a mod setting for that. Give me a little while here, and I'll see if I can get it done today yet.
59式坦克·改II Jan 11 @ 10:48pm 
can i set to hide the icon?
SickBoyWi  [author] Jan 11 @ 1:13pm 
UPDATE: Added icon on pawn portrait panel to indicate that the pawn has an ability from this mod.
SickBoyWi  [author] Aug 25, 2024 @ 6:40am 
UPDATE: Defect fixes.
SickBoyWi  [author] Jul 29, 2024 @ 6:32pm 
UPDATE: Tweaked ability defs and AI ability defs.
Kerican Jul 29, 2024 @ 3:06am 
No worries, it was a couple days before anyone interacted with my post on Discord. That has happened, had just wanted to make sure I had posted in the right place.
SickBoyWi  [author] Jul 28, 2024 @ 7:11pm 
@Kerican - I'm on it. Sorry. I've been overwhelmed with 1.5 updates. That's done now.
SickBoyWi  [author] Jul 28, 2024 @ 7:10pm 
UPDATE: Defect fixes and such that were reported on Discord.
Kerican Jul 20, 2024 @ 9:59am 
I've posted on Discord and no one has touched my topic.
Kerican Jul 16, 2024 @ 6:48pm 
Don't use Dicord that Oftten but post that log under the user name Denthris in the bugs section
SickBoyWi  [author] Jul 16, 2024 @ 6:33pm 
@Kerican & @久雅 竜胆 - Please post on the Discord about it. If you can post a HugsLib log, I can get you sorted out there. I suspect you're just missing a mod that is required.
久雅 竜胆 Jul 16, 2024 @ 2:44am 
I am having the same issue as MIA Psycho, Sorry for the stupid question, but where are the final versions in the github (for 1.4)? I went there and only saw main and End 14.-JecsReplacement. Is it this one?
Kerican Jul 15, 2024 @ 11:53am 
The 1.5 version seems to be having alot of issues. I'm guessing its a mod conflict but nothing was obvious from my pecspective.

Error logs are repedative, on game load, when certain mobs span. Magic Tab disappearing from Pawn but them keeping abilities. Sure their was a couple more.
SickBoyWi  [author] Jun 16, 2024 @ 3:50pm 
@MIA Psycho - If you're using this on 1.4 yet, I'd recommend getting the 1.4 final version from GitHub. That will guarantee no 1.5 issues crept into your game.
@Rogim - You should be able to select the pawn, and they will have a new tab on the bottom left that shows their magic card. They will also have spell abilities at the bottom of the screen. If that isn't happening, then you're missing a mod or something. If you're on 1.4, see my comment to MIA Psycho above.
Rogim May 27, 2024 @ 12:14pm 
Question, how can I use the spells provided by the mod?, I have a Lore of fire initiate and it does not show me a menu for spells or anything, or do I have to install rimHUD or smth?
M.I.A.Psycho May 27, 2024 @ 2:33am 
Before last update everything was ok. But after last update I am unable to give right click orders to pawns /go cooking food , go harvest/ After process of elimination mod one after another. Is this the one that making it and i dont know why. Still using backwards 1.4 version of the game.
SickBoyWi  [author] May 26, 2024 @ 10:11am 
Note that Jecs is no longer required, for those that have been complaining about it for years.
SickBoyWi  [author] May 26, 2024 @ 10:05am 
Ready for 1.5.
arashii77 May 8, 2024 @ 1:35pm 
i have a big problem why the mod need to jectools ? and also why when i install the mod they say i didnt install ?
Kerican Apr 16, 2024 @ 1:40pm 
Sounds good. I was mostly just commenting on having all three of the mentioned mods. This mod, Rimworld of Magic and VE Psycrafts all going together. Didn't get a chance to have a pawn with all three mods to see if that cause and issues :p Mostly because none of my plays shortly before 1.5 got very far. But definitely always like to see more Magic :)
SickBoyWi  [author] Apr 13, 2024 @ 5:44am 
@Kerican - I am thinking of adding in a mod setting to control the proliferation of pawns with magic traits. I think that'll be a thing once I get all these mods updated for 1.5.
Kerican Apr 12, 2024 @ 9:36am 
I was running with all three of those mods. End Times magic showed up, but its basically talent based, so its waiting to get a recruitable pawn that has the talent. I ended up modifying the naked brutality scenario so I started with my one pawn with a school, but I did over a number of games see, and recruit a few other pawns with RImhammer magic. Granted the ratios seem less than other magic mods.
Uriel Septim VII Mar 2, 2024 @ 10:00am 
no, idk if there is a conflict with pyscasts expanded or rimworld of magic or something else but its causing a conflict.
SickBoyWi  [author] Mar 2, 2024 @ 6:42am 
Uriel Septim VII - If you're talking about no pawns having magic even, then you need to add my Any One Can Magic mod in your modlist, after this mod. Otherwise the magic from this mod will only show up on specific pawns from the Rimhammer - The End Times factions mod series.
Uriel Septim VII Mar 1, 2024 @ 8:48am 
does anyone else ever have a problem with game not enabling magic at all?
SickBoyWi  [author] Feb 24, 2024 @ 5:45am 
UPDATE: Ulric wolves can be unsummoned by non Empire players (if the player is non-Empire but has a faithful caster pawn).
SickBoyWi  [author] Feb 10, 2024 @ 7:06am 
UPDATE: Error fixes / tweaks as listed on Discord suggestions and bugs areas.
SickBoyWi  [author] Jan 1, 2024 @ 8:21am 
@LORD - No prob. It's been on my list for a while. Thanks for reporting, and the motivation.
Jim ♥♥♥♥♥♥♥♥♥♥ Dec 30, 2023 @ 11:24am 
Thank You so much!
SickBoyWi  [author] Dec 30, 2023 @ 10:05am 
UPDATE: Added a mod setting to turn off all magic drop pod raids.
SickBoyWi  [author] Dec 30, 2023 @ 9:10am 
@Lordheadass76 - I will add a mod setting for that. It's on the list.
@Kerican - You can use something like Character Editor to give pawns traits in an ongoing game I believe. There are some artifacts that will grant a magic trait. Consuming Jabberslythe Tongues has a chance to grant the consumer a trait for one of the chaos lores. There's a Stone of Wisdom: Chaos Undivided item that will give a pawn the chaos undivided lore. I have a handful of other things on the list, but there's so many mods I'm doing now I feel like I'm at my limit so it'll be a while.
Kerican Dec 29, 2023 @ 8:02am 
Using Anyone Can Use magic as well. Is their anyway inside the mod of giving magic traits to pawns instead of just starting with them. Can they be taught by people already with them?
Jim ♥♥♥♥♥♥♥♥♥♥ Dec 22, 2023 @ 11:40pm 
is there anyway to turn off the drop pod raids this mod adds? I love this mod and everything you do but i absolutely hate dealing with those raids?
SickBoyWi  [author] Nov 25, 2023 @ 8:11am 
UPDATE: Added a mod extension for weapons to have explosive gas clouds.
SickBoyWi  [author] Nov 25, 2023 @ 6:01am 
UPDATE: Added ability to increase or decrease the needs created by this mod in God Mode.
wydscum Oct 23, 2023 @ 3:13am 
dawg i love you for this mod