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Rapporter et oversættelsesproblem
public class ThoughtWorker_Precept_Blind : ThoughtWorker_Precept { override ThoughtState ShouldHaveThought(Pawn p) { return PawnUtility.IsBiologicallyBlind(p); } }
If you installed it in only one eye, well, there's your problem. If in both, it was probably insufficient to render total blindness in both eyes (it likely used an offset to blindness, rather than setting the capacity of the local body part (eyeball) to zero).
Going blind is all that counts. The meme looks for "sight = 0".
Irrelevant whether it is due to cutting out the eyes or be blinded due to a cataract or similar.
https://drive.google.com/file/d/1v7WvRu6XcM2IxcBokq4tTx0H3viD7lbr/view?usp=sharing
I make a french translation :
https://drive.google.com/file/d/10zhG65jJri62hhEdCrmBmVWHXd-NwjiI/view?usp=sharing
thanks!
Are these hediffs permanent? Prepare moderately has an option to roll pawns without any permanent injury, but these two hediffs still generate. I will try a different mod order and tell you the result.
The problem with Prepare Carefully and this mod is a problem with Prepare Carefully itself. You'll notice if you try adding any of the vanilla things like Cataracts or Hearing Loss that it will only add it to one eye.
You'd have to talk to the maker of Prepare Carefully to get that fixed.