Torchlight II

Torchlight II

Monster hero (v.264)
197 Comments
Medea222 Apr 20 @ 7:54am 
could you please make the witches ( like Cacklespit) playable? that would be awesome! :D
Oviren Sep 4, 2022 @ 12:05pm 
One could also add Netherlord, dark alchemist and aruk as characters.
Oviren Aug 10, 2022 @ 8:38am 
The mod is great, but I wish I could play all bosses as a character.
Stolio  [author] Jul 25, 2018 @ 1:04am 
@Korzeam Yeah you can
reagan-g Jul 16, 2018 @ 6:16am 
is the war titan going to be finished?
Korzeam Jun 30, 2018 @ 11:56pm 
Hi @Stolio !
Would you authorize me to use some parts of your awesome mod (only a few pets) in a vast pet compilation ?
Of course you would be full credited for your work.
MaGnY Apr 11, 2018 @ 5:13am 
Nice)
watashiwaelvan Oct 20, 2017 @ 5:11am 
@Stolio. Hello, i need to talk with you, if you are around please add me.
Mr.Spyspenser Sep 30, 2017 @ 7:26am 
Are you going to update this?
Not a God Jul 1, 2017 @ 12:56pm 
Seems to crash on multiplayer, any fix for that?
Butt Sheriff Apr 29, 2017 @ 11:32am 
It doesn't show up at all.
Gulp DragonDawn Apr 1, 2017 @ 12:27pm 
can you make an alternate version where the pets have vanilla stats only?
Gulp DragonDawn Apr 1, 2017 @ 12:26pm 
pleas add a playable or pet dark zealot.
AFROYuls Mar 27, 2017 @ 8:55am 
Hi, i really like the mod but i have a non-steam version of the game how can i get the mod for non-steam version?
Hecate Jan 31, 2017 @ 8:59am 
Dark Zealot would be a wounderful addition to this :o
John Jan 16, 2017 @ 6:55pm 
Great mod, really like how the boss classes are balanced. Any idea if a spell casting version of the siege guardian using the guardian of mana model be possible or does the model itself lacks the equipment tags?
GodKing Oct 16, 2016 @ 3:56pm 
I keep downloading this ♥♥♥♥ but i dont see it
crazydave2132 Jul 14, 2016 @ 11:15am 
i have all these skill points that are pilled up
crazydave2132 Jul 14, 2016 @ 11:14am 
some of the skills are not working right. can someone help!:steamsad:
Calliphora Mar 16, 2016 @ 10:24pm 
Would be nice if you could play as the Artificer. *sigh*
But still, it is a nice mod.
Daemon Khan Mar 11, 2016 @ 11:09pm 
Great mod. Wish I knew how to do this. Any chance of getting a bleak spirit? Lifesteal/slow would be useful but at the same time some of the other pets have very visual abilities which cause my buddy's pc to lag when im fighting stuff.
Teichpflanze Dec 22, 2015 @ 1:48pm 
Wow this mod made me laugh. because its fun to play monsters especially that titan robot WOHO im just sayin. I only played this mod for like 10 mins but it were good ten minutes.
Cormwyr Dec 13, 2015 @ 9:38am 
It looks like it's Heavy Hands causing the crash and not Claw Grip. Slash and Dash causes a crash too though Claw Strike does not. This does not crash my game, it crashes others'. I'm not that great with the editor, but assuming you're puilling Heavy Hands from the Boss/Manticore...it looks like the requirement is SKILLTIER2_PASSIVE. I'm not sure that's right.
Stolio  [author] Dec 12, 2015 @ 5:57am 
I'll look into it.
Cormwyr Dec 11, 2015 @ 8:19pm 
Additional: It does so with no other mods and a brand new character for both players. Play up to that point is fine and it only seems to happen on a successful attack (monster or object).
Cormwyr Dec 10, 2015 @ 9:07pm 
Claw Grip for the Werewolf seems to crash Multiplayer.
Stolio  [author] Nov 2, 2015 @ 6:08am 
Manticore will not be playable as he crash the game when equiping weapon.
Maxi Nov 1, 2015 @ 3:18pm 
So you're actually working on adding a playable manticore as I asked you one year ago, awesome! I really hope that you can finish the project, I still can't find a playable manticore mod, and the bosses you add are really well done, good job dude :steamhappy: I wish I could mod as well as you lol
ShadowDimentio99 Oct 30, 2015 @ 5:05am 
And by the way switching your character to the manaforged and switching it to an entirely different character from the mod or not the mummys will still be there
ShadowDimentio99 Oct 30, 2015 @ 5:01am 
Ok I was using the manaforged but the mummys appeared when I was picking one of my characters to play as when I picked a character from a different mod.
Stolio  [author] Oct 30, 2015 @ 3:43am 
If you used the Manaforged yes it's his pet passive but Manaforged is a wip so his abilities are unlocked at level 1.
ShadowDimentio99 Oct 29, 2015 @ 3:40pm 
Um..... When I used this mod for some reason three great mummys appeared in the game when I was making a new character when I started playing the three great mummys were there (none of them were my pet) is it a glitch that they apear or are they supposed to be there?
Slycan Oct 12, 2015 @ 2:23pm 
Okay guys, here's the Melee Weapon "Basic Attack" Fix and Icon Addon here: http://steamcommunity.com/sharedfiles/filedetails/?id=533122833
Stolio  [author] Oct 8, 2015 @ 4:02pm 
Manticore does not work because the model doesn't have attachement tag and crash if you try to equip weapon.
I just left the file in case one day I find a way to fix it.
As for your tinkered version I would prefer you to not upload a different version of my mod that may confuse users.
If you want you can pm me the files and I'll credit you if I use them.

:steamhappy:
Slycan Oct 7, 2015 @ 5:55pm 
Slycan Oct 7, 2015 @ 1:01pm 
Made some icon place holders aswell ( I'll make some cooler looking 3D rendered icons later) http://i.imgur.com/oYHdyv7.png , and had put all the unfinished characters in a rar file so they don't appear in the character select, but you won't have to remove them from the folder. Seems like the characters working are Bloat Fang, Boletus Rex, Chill Hoof, Grell, Manticore, Sand Golem, Siege Guardian, and Werewolf ( so actually 8, you forgot to add Manticore, though it might be a wip >.>) I can give these characters basic attacks too if they are completed.
Slycan Oct 7, 2015 @ 10:02am 
Hi again Zeunchainn, thanks for respond to my question ^w^ I was able to figure out how to make basic attacks work (Here's a video of Mr Bloatfang using it in a test video: https://www.youtube.com/watch?v=-t_vB-JcxAs&feature=youtu.be ) I would like to do the other characters for you if you don't mind (: They don't use Wands/Staffs, But they do use Swords and Claw Weapons ( I can make them use Wands/Staffs if you'd like though <3)
Stolio  [author] Oct 7, 2015 @ 1:51am 
Monster model usualy don't have animation set required to use equipable weapon.
You have to use some convoluted trick and convert weaponless attack animation into 1H or 2H weapon attack animation.
Slycan Oct 3, 2015 @ 6:11pm 
Question to the Mod Maker : Why is it that you make weapons equipable but unusable for LMB? I noticed from "Playable Werewolf" mod you can use weapons normally, but the werewolf in this mod you can only equip it? I love this mod, and I'm just curious :)
Chet Winters Sep 29, 2015 @ 2:55pm 
can you pick up stuff still?
Stolio  [author] Aug 3, 2015 @ 1:33am 
Manaforged is W.I.P it's not finished.
Balthasar Gelt Aug 2, 2015 @ 1:40pm 
The manaforged skills tree doesn't work for me at all. Very nice mod though
Otalek Jul 30, 2015 @ 4:11pm 
I've noticed the Wolf Pack passive ability for werewolves seems to have a guaranteed activation rate even though the description implies it should only have a chance of activating. I'm also haunted by the wolves' "cackling" after they've all died, even in towns and villages. Is this normal?
Stolio  [author] Jul 14, 2015 @ 6:10pm 
super1lain.Monster hero mod does not modify pets inventory.I must come from another mod.
Some custom pets have hidden monster inventory added for showing weapon slot but it doesn't modify pets slot.
shizack2000 Jul 14, 2015 @ 3:43pm 
How did you make the animations work on boss and champion models?
super1lain Jul 2, 2015 @ 9:21pm 
i have an issue where i can't use pets inventory everything i shift transfer just vanishes and i can't manually move stuff over either my mod order is diablo complete pack ( http://steamcommunity.com/sharedfiles/filedetails/?id=200523381 ) Combine them all ( http://steamcommunity.com/sharedfiles/filedetails/?id=144038875 ) and Torchfun-the Overhaul ( http://steamcommunity.com/sharedfiles/filedetails/?id=141915643 )
Stolio  [author] Jun 3, 2015 @ 4:21pm 
Boss and monster model usualy don't have required animation set for each weapon type that's why they can't attack with equipped weapon and why I made a basic attack skill for each of them.
Otalek Jun 3, 2015 @ 3:28pm 
I've deleted it and the problem persists. I've discovered that he can attack if no weapon is equipped, and that I can replace the base attack with the first skill as a temporary fix.
Stolio  [author] Jun 3, 2015 @ 3:50am 
trex35.Yes that other werewolf class is actualy a cnp of my werewolf so it may override it's file.
tannim Jun 3, 2015 @ 2:35am 
Each time I used Brackenwood, my monster hunter character(from awesome classes reborn) was not saved when I quit. Both single and multi. It's just gone. I am not sure if it is another mod or not causing the problem. Other characters have saved fine with different pets from this mod, including the monster hunter with... I think a mirka but I just closed it and don't remember.