RimWorld

RimWorld

Antigrain
52 Comments
Mr.Rock23 Nov 15, 2022 @ 5:30pm 
Antigrain (Continued) has been posted here .
Yamamoto Nov 13, 2022 @ 10:40am 
memo for the below
Mr.Rock23 Nov 12, 2022 @ 2:21pm 
I'll go ahead and say that I'll update this (and try to make it so there's no issues with SOS2). It may take a few days because of school/work, but I'll try to have it done by 11/17.
HeavyD Nov 8, 2022 @ 10:47am 
Anyone asking for an update, know that neceros has stepped away from modding. None of their mods will be updated unless they get picked up by someone else. Best to look for a replacement
Noisy Koi Oct 29, 2022 @ 1:53pm 
1.4 please brother, I need exterminatus
g3 Oct 25, 2022 @ 11:13am 
1.4?
I-Love-My_Family Jan 19, 2022 @ 8:00pm 
I had the same error as Lord Xamon has and I saw the post of that Save our ship 2 has also anitgrain but for some reason i can not make single antrigrain only the double on my machine table
Kayedon Nov 21, 2021 @ 6:23am 
Was doing some troubleshooting for someone and came to report the same "Duplicate Node" issue as mentioned below, and the source. Save Our Ship 2 also adds Antigrain crafting, and both these mods add the same things. (recipe Maker and costList).

For future visitors to this comment section: This is a rare case where the cost list and research requirement of whichever mod is loaded before the other is used. The error is otherwise harmless, and should not impact game play in any other way.
Highlandman Aug 19, 2021 @ 12:58pm 
@Lord Xamon [ESP], i do too. Reason why the mod is in my modlist disabled but subscribed list, waiting for an eventual update. The bulk high-explosive recipe is so handy, tough.
LordXamon Aug 18, 2021 @ 11:50am 
I have these errors: https://gist.github.com/fa95d3b7c2203b643b098e6d83a13d8a

XML error: Duplicate XML node name costList in this XML block: <ThingDef ParentName="ShellBase"><defName>Shell_AntigrainWarhead</defName><label>antigrain warhead</label><description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines,

XML error: Duplicate XML node name recipeMaker in this XML block: <ThingDef ParentName="ShellBase"><defName>Shell_AntigrainWarhead</defName><label>antigrain warhead</label><description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines,
LordXamon Aug 18, 2021 @ 11:36am 
Because its a nuke?
Emelio Lizardo Aug 9, 2021 @ 3:25pm 
Why Uranium in the recipe?
bigd Jul 31, 2021 @ 8:26pm 
it shows as v1.2 in-game but it shows v1.3 in the steam workshop. I get error codes and message stating its not the correct version.
NECEROS  [author] Jul 31, 2021 @ 1:11pm 
updated. Works just fine for me
936661511 Jul 31, 2021 @ 7:06am 
1.3?
Ex Ossibus Fumus Jul 18, 2021 @ 6:37pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Razor 2.3 Feb 14, 2021 @ 4:33pm 
@NECEROS Mod conflict between this and SoS2 for the antigrain x1 recipe. You could make a RecipeDef for your version of it, or you can do what I did to your mod: https://pastebin.com/vjavAmR8
Sandro de Vega Feb 12, 2021 @ 6:43am 
This mod doesn't work. There is no research related to this technology.
Deaxsa Jan 12, 2021 @ 8:54am 
So the antigrain x1 costs 15 uranium, but the x2 costs 35. Typo?
DreadPiRo485 Nov 12, 2020 @ 9:52am 
I'm seeing a tech requirement "Matter inversion" to build antigrain shells, but I can't find it anywhere on the tech tree. Anyone know what this refers to?
L3vity Nov 10, 2020 @ 6:15pm 
This appears to be broken by the latest update to Rimworld. Also, removing it causes saves made while it was loaded to crash on load.
LarryLazerSkates Sep 8, 2020 @ 4:13pm 
I cannot find the antigrain warhead to building the machining table. I also cannot find any research to perform that would explain it's absence. I can see the x4 recipe for the HE shells so it looks like the mod is working. Any ideas?
kukul Jul 4, 2020 @ 4:08pm 
Thanks a lot, every mod with craftable synthread I came across had tons of unbalanced spacer tech on top of it, I didn't know about this simple one.
NECEROS  [author] Jul 4, 2020 @ 1:46am 
NECEROS  [author] Jul 4, 2020 @ 1:45am 
I hear you, but it's supposed to be hard to craft. I'm sorry it's going this way for you. I would highly suggest a mod that allows you to craft synthread in some way.
kukul Jul 4, 2020 @ 1:38am 
I'm sorry to say that, but I found this mod to be virtually useless as either I'm very unlucky or synthread is about as hard to find as actual antigrain warheads. I'm sitting on 30000 gold and 100000 silver and I'm yet to craft a single antigrain shell. I strongly suggest you change that recipe to include something that the player can obtain without relying on luck, like Devilstrand.
illAligned May 11, 2020 @ 10:43am 
Ooh. . . *Evil laugh*
Zephyr Apr 16, 2020 @ 9:50pm 
@NECEROS
:steamhappy:It's my pleasure
NECEROS  [author] Apr 16, 2020 @ 9:38pm 
UPDATE v1.1.3

Added Chinese languages via Zephyr


Thank you ^_^
Zephyr Apr 16, 2020 @ 8:56pm 
@NECEROS
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2063797882
NECEROS  [author] Apr 16, 2020 @ 1:30pm 
UPDATE v1.1.2

Rebalanced the cost of antigrain once again. Pushed them further towards the end tech.
Dakon Apr 16, 2020 @ 9:29am 
I agree with AHAHAHAH.
I made a local copy of this mod and increased the cost because I felt like it made the game too easy.
NECEROS  [author] Apr 15, 2020 @ 5:37pm 
Good idea!
D3N Apr 15, 2020 @ 5:25pm 
In my opinion you should nerf the material cost. I think it should be something more like:
Steel: 100; Uranium: 50; Components: 10; Hi-Explosive shells: 10; Advanced Component: 2;

Because the warhead is really really really powerful, i understand is already hard to have those high skills to craft one, but late game bases probably already have at least one skilled colonist.

Making it cost more, and on top of that also 1 or 2 Advanced Component too, makes it so you have to sacrifice something you really need, to craft that op warhead.

But its just my opinion, i wanted to install this mod in my ~600 days colony but i felt it was just too easy to craft one with the current recipe, its just too op.

Or maybe just add a hardcore version or some options so the user can chose himself the cost.

Thx for taking the time to read this :P
NECEROS  [author] Apr 6, 2020 @ 1:07pm 
UPDATE v1.1.1

Cooled down the material cost of the antigrain warheads
Added a x2 recipe for anitgrain warheads
NECEROS  [author] Apr 6, 2020 @ 12:58pm 
Alright, I'll readd the bulk recipe. You guys keep asking for it ^^
Bobby Tables Apr 6, 2020 @ 5:31am 
Btw, typo in the recipe description. It says "make a antigrain warhead"
Bobby Tables Apr 6, 2020 @ 5:27am 
So no more bulk recipie? Can't we get a 4x or 2x recipe for 4 times the cost but one time the labor? I mean, 400 labor is pretty hardcore.
Sandy Apr 4, 2020 @ 12:10am 
@NECEROS ya, it makes sense. Thank you.
NECEROS  [author] Apr 3, 2020 @ 11:47pm 
You're fine!

I changed the recipe to be even more expensive: they are ultra-tier shells, containing a single grain of anti-matter.
Sandy Apr 3, 2020 @ 11:29pm 
@NECEROS Thanks man. You are the best.

btw, you also dropped the product count to 1. An anti-grain has only five times the range of high-explosive shell. So for 12 high-explosive shells, shouldnt we get 2 antigrain shells? sorry if I was annoying with requests.
NECEROS  [author] Apr 3, 2020 @ 1:47pm 
UPDATE 1.1

Added research project to gain access to antigrain technology.
Increased the material cost, work amount required, and requirements of crafting the antigrain warhead.
Sandy Mar 26, 2020 @ 2:10am 
Can i give a couple of suggestions? 10 crafting and 10 intellectual skills are really easy to reach. and mortar research is pretty early.
Can you please increase the skill requirements to 15 or 16.. and a couple more levels for bulk production? also, can you change the needed research level to a spacer tech or near-spacer industrial tech? its Anti-grain shells we are talking about. OP shell needs high requirements. Thank you.
Lord_Zerks Mar 21, 2020 @ 5:21pm 
now if only i could get and even larger blast radius!!! Muwahahaha!!! excellent work! love this. :steamhappy:
Vagineer1 Mar 21, 2020 @ 9:27am 
Thanks for creating this. Last night was the first time I ever fired an antigrain mortar shell and I have now learned just how powerful these monsters are.
NECEROS  [author] Mar 16, 2020 @ 12:53pm 
You earned it
OutLaw Mar 16, 2020 @ 12:52pm 
yeah, thank you for 82 shells xD
NECEROS  [author] Mar 16, 2020 @ 12:46pm 
lmao. You can tell I haven't been able to play recently with all these updates. Thank you. It's been fixed.
OutLaw Mar 16, 2020 @ 3:36am 
I think there is typo in the recipe - 41 HE shells instead of 4 :D
NECEROS  [author] Mar 8, 2020 @ 9:53pm 
All this does is add a recipe to the already existing antigrain warheads. No textures, no new things. That's it.