Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like with the 100+ mod I have, even with unlimited, for some reason Medical Tending Quality cap at 200% due to post processing curve (I assume to be the soft cap), when I actually have 400%+ Medical Tending Quality, just balanced down.
Is there a mod that remove these limit?
Also what lesser god mod?
@Jim2029 You sure its this mod and have checked if its another mod or went into the discord?
and on a video
Additionally, the tool tip for the trait appears to be broken. Just as an FYI.
i think the rest rate and the hunger rate should be nerfed cuz it completely broke the food and the schedule sytem. it less fun but ofc its imho.
i've arlready altered the xml according to my preferences.
And also the melee dodge chance x100 isnt the final/actual dodge chance, its the total calculation of the dodge score. The game has this system that categorize the actual dodge chance into 3 category:
1. score of 5 -> 0 dodge chance
2. Score of 30 -> 0.3 dodge chance
3. Score of 60 -> 0.5 dodge chance.
so no matter how high the score this mod gave, it wont go beyond 50% dodge chance, this value is shown at the pawn's info. the only possible way to get 100% dodge chance is adding/editing the pawn combat stat which isnt covered in trait's mod.
it gives no bonuses
Also I haven't encountered any npc that spawn with this trait, i just dont like that there's a tiny possibility that a god pawn could raid my base.
"C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016709031\Defs\ThingDefs"
You can edit RealGodsTraits.xml and delete "<commonality>0.0001</Commonality>
Is there a problem with to many NPC pawns getting this trait? I have thought about removing it from the trait.
1)go to the mod files:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016709031\Defs\ThingDefs
2)open the xml file with notepad
3)change the market value factor from -100 to -45000
<marketValueFactorOffset>-100</marketValueFactorOffset>
4)save and enjoy, you have cheap pawn with goattrait
in fact i think i moved a bit faster with just archtec body parts. s'why i think the stats roll over if it gets to a certain percentage.
If the pawn has say, a 0 or 5 in construction skill its quite likely they will botch construction.