Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Bureau Of Blueprints
88 kommentarer
gvynd 2. sep. 2023 kl. 5:32 
Aviation is a must for this mod indeed; thanks for the idea and its implementation as-is though :-)

The "modern" reason to have it is *inflation*: the price of a locomotive sketch in the same roublars one has got at the start might become considerably higher by the time the actual production line can actually get built.
IvanM71 3. juli 2022 kl. 9:26 
Please try to add planes and helis. I have to load a test save each time I want to plan something to see the years, distances and cargo amounts of planes
Arkon Dryke 11. feb. 2022 kl. 10:33 
+1
JACO 3. okt. 2021 kl. 11:49 
Could you do some other blueprint for planes and helicopters?
Whitek3t 11. feb. 2021 kl. 5:02 
@Rikenbacker I made one by copying bits of code here but it doesn't work. Airplane blueprints office needs a plane parking area.
Rikenbacker 18. jan. 2021 kl. 11:31 
Please, add airplanes blueprints office.
erDinamo 5. nov. 2020 kl. 12:22 
Since they lost their usefulness, you could turn them into buildings to create the blueprints, like a design office. Where the habitates work to create blueprints
Comrade Joe 29. apr. 2020 kl. 12:28 
you never know with the latest crashing stuff..
I tested it tho, seems to cause no trouble.
It's just that I can always find some space for a few extra pencil pushers, to reduce unemployment :P
OffTheRailsGaming  [ophavsmand] 29. apr. 2020 kl. 8:21 
No probs :-)
White Rabbit 29. apr. 2020 kl. 8:13 
Oh ok thank you :)
OffTheRailsGaming  [ophavsmand] 29. apr. 2020 kl. 4:55 
You can't send resources to it. It's just an office to buy blueprints, not to make anything. You'll need a train yard to make trains! Also it doesn't require any staff. These were for buying blueprints before they expired. They no longer expire so they are just purely optional, I've left them as they are as people still wanted to use them
White Rabbit 28. apr. 2020 kl. 19:31 
Hello OTRG how do i send resources to the train bp office there are no road or forklift connection? Also i have 1660 university workers and 168 unemployed but no one will work at the bp office that is right next door to my maxed out 881 residence skyscraper :steamsad:
OffTheRailsGaming  [ophavsmand] 28. apr. 2020 kl. 15:41 
Not that I am aware of Joe. They should be fine but I haven't tested them with workers. I don't see why they should cause any issues though
Comrade Joe 28. apr. 2020 kl. 15:35 
It wouldn't cause any issues if I assigned a non-zero amount of workers to those buildings, right?
Marcvsiulius 28. apr. 2020 kl. 4:37 
I've found this very practical for when you still don't have the infraestructure.
OffTheRailsGaming  [ophavsmand] 27. apr. 2020 kl. 13:17 
No probs, you're welcome :-)
Kruku 27. apr. 2020 kl. 12:38 
Aight, good to know and thanks.
OffTheRailsGaming  [ophavsmand] 27. apr. 2020 kl. 12:11 
1. Not really. There are already some modded docks and things, and some more are being made by other modders.
2. Vehicles aren't my thing really. I like making buildings and functional utilities.
3. I use Blender to make the 3d models. Scripting is fairly straight forward once you get the hang of it.
Here's a guide written by some of the guys on Discord https://steamcommunity.com/sharedfiles/filedetails/?id=2050253358
You can also come join the modders discord where you will get plenty of help and advice https://discord.gg/jgGjr4d
Kruku 27. apr. 2020 kl. 10:35 
Also a few questions. Are you planing on to make some buildings related to naval infrastructure? Like docks for instance. Also another, Are you maybe planing to make somewhen some vehicles/trains/ships/Planes if they will add them to next update? Also one more question, Where are you making the mods? Is there anywhere specific programe made by the developers of the where you can make own models, scripts etc.or is it something else? I'm asking cuz im curius and also i've wanted to try something by myself.
OffTheRailsGaming  [ophavsmand] 27. apr. 2020 kl. 9:50 
Thanks :-)
Kruku 27. apr. 2020 kl. 8:20 
Great mod.
OffTheRailsGaming  [ophavsmand] 10. apr. 2020 kl. 9:10 
You're welcome :-)
O'Bradley 10. apr. 2020 kl. 9:09 
Thanks
OffTheRailsGaming  [ophavsmand] 10. apr. 2020 kl. 8:59 
Steam > steamapps > workshop > content > 784510
or if you mean in game, it's under production line
O'Bradley 10. apr. 2020 kl. 8:51 
How do you find the mod folder? I can't find it.
Marcus Aurelius 10. apr. 2020 kl. 6:37 
Thanks again. I am not used to play on the test branch, and I stick to the public version. But your mod is still great! Before, some of my favourate vehicles tended to disappear from the game, before I could afford to build a car factory, but with the mod I can buy the blueprints for later. Example: for my CO I always use the the LZ695B bus and the T138 family.
OffTheRailsGaming  [ophavsmand] 10. apr. 2020 kl. 6:08 
Update is available on the test branch, there may be bugs though so make a back up of your save game if you wish to participate - https://steamcommunity.com/app/784150/discussions/6/1849197902650925235/
Marcus Aurelius 10. apr. 2020 kl. 5:58 
Thanks, great mod, very useful! But what about the usefulness after the update? Which update? My game is still on 0.8.0.22, is that correct?
aantono 10. apr. 2020 kl. 5:55 
Oh, this is still VERY much useful!!! Thanks for keeping them!!!
OffTheRailsGaming  [ophavsmand] 10. apr. 2020 kl. 3:49 
Yes I am aware of the update thanks. I already asked people about changing these but some said they wanted to continue to use them, so they are staying as they are.
TheJaster 9. apr. 2020 kl. 15:29 
As beta update it's not more needed.
OffTheRailsGaming  [ophavsmand] 19. mar. 2020 kl. 8:29 
Workers would have nothing to do, but if you want to add some yourself you can do so easily. In the mod folder (2016182202) you will find 3 folders bpo, bpo2, bpo3. In each of those is a file called building,ini, open it with notepad and edit the 4th line down $WORKERS_NEEDED from 0 to whatever number you wish to have in there. You may have to rebuild them for the changes to take effect
O'Bradley 19. mar. 2020 kl. 8:23 
Can you make a version that does require employees?
Storpappa 13. mar. 2020 kl. 17:22 
he was asking where to buy blueprint
OffTheRailsGaming  [ophavsmand] 13. mar. 2020 kl. 11:50 
I do, yes lol. What that has to do with this mod though, I have no idea!
Storpappa 13. mar. 2020 kl. 10:58 
Someone watches Colonel Failure
OffTheRailsGaming  [ophavsmand] 13. mar. 2020 kl. 5:10 
Thanks. I won't mess around with the bbox, I let the model determine the size of the footprint and leave it at that. It can have undesired consequences otherwise. Clipping being to most obvious
Vimes 13. mar. 2020 kl. 1:19 
Excellent that is great what you have been able to do.
Thanks for sharing.

Do you have any control on the size of the footprint and building restrictions that any building imposes..?
boksiora 12. mar. 2020 kl. 12:44 
great mod!! thank you for making it :)
OffTheRailsGaming  [ophavsmand] 12. mar. 2020 kl. 12:10 
Train and boat offices added :-)
dayzru 11. mar. 2020 kl. 5:53 
Thanks! Quite useful.
Sunshine 10. mar. 2020 kl. 16:40 
Nice!
OffTheRailsGaming  [ophavsmand] 10. mar. 2020 kl. 16:16 
Yes, train and ship offices coming really soon. I've been a bit busy last few days and haven't had chance to do them yet
Sunshine 10. mar. 2020 kl. 14:56 
Will you add ships in the future?
OffTheRailsGaming  [ophavsmand] 8. mar. 2020 kl. 14:05 
No that's not possible sorry. You can use a cheat code to do it though, press C H and E together to enter cheat mode and then Ctrl and L, this will make all vehicles available
aHamSandwich 8. mar. 2020 kl. 13:49 
This is amazing and should really help new players. Is it possible to expand this to allow for some sort of "archives" so that I can buy blueprints that have expired? The mod community for this game is great and I really want to use some of the excellent vehicles and ship mods people have made, but I'm well past the date ranges for most of them.
Sunshine 8. mar. 2020 kl. 12:20 
@OffTheRailsGaming Yes I missed it, thanks man, great mod!
Sgt. Panther 8. mar. 2020 kl. 12:13 
I needed this like a month ago, fuck :lunar2020stubbornhorse:

Back then I wasn't really clear on how that blueprint thing works (not that the game will tell you that you can produce vehicles after you can't purchase them anymore thus making them really useful) so now I can't build all those fun colourful american cars... Well at least it's comforting to definitively know that all the other blueprints won't expire either, thanks for clarifying what the game didn't for me :)
OffTheRailsGaming  [ophavsmand] 8. mar. 2020 kl. 11:53 
You must have missed my earlier answer. Once purchased the blueprints don't expire, meaning you can carry on building the vehicles for as long as you want.
Sunshine 8. mar. 2020 kl. 11:48 
That wasn't my question though. Let's say I acquire a blueprint for a 1970 vehicle that (the vehicle) expires in 1980... will I be able to still build(<!) the vehicle in 1990 because I did at some point unlock the blueprint, or is the ability to build stuff taken away, like it is with buying them?