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Maybe you were trying to fire a rocket through the window? I've added bulletproof glass to the top window to make it a bit more difficult, so you need to go into the building to be able to blow it up.
Main changes include fixing the problem of bots shooting through the ground, adding bot support for up to 50 bots per checkpoint, and greatly improving the navmesh. See change notes for details.
After researching a bit about the bot respawn plugins that Nullifidian mentioned, I realized more spawns were needed, thanks for suggesting 48+.
I think I've also managed to fix the problem of bots spawning under the map. There was also a texture problem that allowed bots to see and shoot through certain terrain, which is why °§hªwÑéë· was getting killed around E.
I'll be compiling a new version of the map today, this usually takes about 10 hours. I'd be happy to send it over to you before uploading to the workshop so that you can perfect the .NAV.
1. No need to copy any files anywhere, a simple "map szepezd_redux_coop" after subscribing works.
2. If you want to prevent bots from shooting through things, just use Block LOS rather than Block Bullets.
3. The map needs a *lot* more bot spawn points. For me it only found 15 spawn points for the first objective and had to spawn the rest around the map randomly ("Falling back to ANY spawn for team 3 - FIX THIS"). On my maps I put 48+ per objective to be safe.
4. The .NAV mesh is decent but contains some problems, such as https://i.imgur.com/jMEODz9.png and others. You also seem to have had active bots running around while editing NAV and that causes issues (random "AVOID" flags). I'd be happy to improve the .NAV for you if you'd like, please contact me.
Nice changes to the map btw