45 ratings
Szepezd Redux Co-op
Maps (co-op): Checkpoint
File Size
236.341 MB
Mar 6, 2020 @ 4:35pm
Mar 16, 2020 @ 3:28pm
3 Change Notes ( view )

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Szepezd Redux Co-op

Szepezd Redux is the greatly improved version of my original map made in 2015. This is the co-op checkpoint edition.

Inspired by a street in Balatonszepezd, Hungary, the map features a lot of custom textures, and focuses on evoking the atmosphere of the real-life location.

Redux version improvements:
  • map is twice the size
  • 6 new buildings including a church
  • expanded terrain, hills and river
  • new skybox made out of panorama photos of actual location
  • new tunnel system, 3 new passages
  • various changes made to existing buildings for improved gameplay and optimization

PvP version available here.

If you find any bugs or have any suggestions on how the map could be improved, you are more than welcome to let me know.

  • subscribe
  • open the in-game console and type
    map szepezd_redux_coop
  • see additional guides below

Additional guides
Steely Dan Aug 23, 2020 @ 12:33am 
George  [author] Mar 16, 2020 @ 3:53pm 
The map has been updated, the bugs hopefully fixed. We're not planning on making any major changes from now on. As always, your feedback is more than welcome.
George  [author] Mar 15, 2020 @ 2:23pm 
@Major Burns, thanks for all the testing and info. I've managed to reproduce the bug and removed the Block Bullets brushes as Rushin' suggested, so it seems okay now. The update is almost ready.
Rushin  [author] Mar 15, 2020 @ 11:08am 
Interesting, I guess Insurgency code for dynamically spawned caches gets messed up when there are Block Bullets brushes around. The caches normally remain indestructible until they are the current objective; I assume something triggers the cache to become indestructible again without advancing the objective or blowing up the object. Might wanna seal the window with a prop_static then, George. Or a regular brush with a window texture.
Burns, Cpt 14 Mar 15, 2020 @ 10:58am 
Did another set of tests. The cache only fails if it is hit by a rpg from the outside. Once the window is hit, the cache can not be destroyed. If the window isn't hit, the cache acts normally.
Burns, Cpt 14 Mar 14, 2020 @ 3:51pm 
Played again and RPGd the cash from within the building. It worked. Apparently there is something about hitting it from outside first that messes it up. Did you know that part of the cash sticks outside the building?
1v4n94 Mar 14, 2020 @ 6:44am 
Thanks for this mod!!! :D
George  [author] Mar 14, 2020 @ 1:28am 
@(RWS) Wasbeer, thanks, I might have found the problem (overlapping spawn zones at the field), will include a possible fix in the next update coming soon.
(ODC) Wasbeer Mar 14, 2020 @ 12:34am 
Yesterday I was playing with a buddy (2 players total) and 19 bots. We both died and 2nd round started. My buddy spawned at the church (as supposed I guess) but I spawned out in the field with about 10 bots around me. I’ve only seen this once so far on this map so it’s not a big deal.
George  [author] Mar 13, 2020 @ 3:06pm 
Hm... I'll look into it. Let me know if anyone else is having the same problem.