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Note: 1.4 changes the way static buidings are drawn, and this slightly increases the draw time. If you have 9384759847598 storage buildings and you change the restrictions on all of them and then change them back, it might slow down oh-so-slightly. Save and reload the game to reset that. ....this should never bother anyone, realistically speaking. But this is RimWorld, which has mods for both a "penis gun" and a "chicken gun" so there's all sorts of stuff out there. I have no idea what y'all are likely to do!
Artist wanted: anyone who wants to draw better overlays? Specifically, I want one for "no animals" :)
Mostly
My overlays don't seem to be working and linked storage don't all get restriction yet (they will)
@ec - the scarecrow sounds like the perfect thing for Dragonling, thanks! (And sounds good to me, too)
I will def be updating for 1.4! Deep Storage has taken priority so far, but I too am missing this mod for 1.4!
Personally, I use other mod-content to restrict wild animals in a more 'in-world' way - there's Cattle Gate to keep them out of your base entirely (one of my favourites), or Vanilla Furniture Expanded - Farming has a scarecrow that will scare off everything except large herbiverous animals from your crops and storeages ... both are super-fun mechanics, imho.
Internal build structure also updated
Any problems, let me know?
@Twilight: It's only set up for storage buildings. While it would probably work for zones, I honestly have no idea how to attach my code to them :shrug: Clearly, a trough is important!
So I don't think so but maybe?
...
Wait, I never implemented scrolling?
That was foolish of me (I'm usually better about that) On the plus side, I know how to do scrolling, so I should be able to ...roll that out soon.
I know I've got a huge list, so that doesn't help, but could scrolling be added to that or am I missing something?
@robinzilla: Starving animals seems like a sensible use! I'll see if it's easy to do. As far as Chemshine goes....maybe they have some special Job for drinking it that doesn't respect IsForbidden? Could you forbid 'shine normally and have it work? Anyway, no other ideas.
My idea is that I have food in each pen for my animals, but I only want them to take from it if they have been unable to find food while out on the map during the day. It would help me conserve food I have to make for them. I have so many animals that trying to support them with made food isnt feesable. Still, if they haven't found food, I want them to have that emergency option.
It may not be easy to do or possible at all, but I thought I'd ask. Thanks!
Use case: Bob has a severe psychite addition. I have a shelf full of psychite tea. I do not want Bob to drink the tea, so I put a padlock on the shelf and don't give Bob the combo.
I seem to have a problem with substance addiction/abuse in some of my colonies, and building multiple storage rooms with different substances and locks takes up a lot of space.
@robinzilla: that is EXACTLY what I first used this for. I have no idea why it isn't working....do you get any errors on start-up?
So short answer, mod-as-it-is now won't do for you. I won't have the next version out before tomorrow evening.
...don't you have to specifically assign a weapon to a colonist, anyway?
Which means you can have a shelf of kibble in high winter that your trainers can use and that attracts wild animals, but your carnivores are stuck eating raiders! :D
(I mean, yes, you could use zones for the same effect, I suppose, but hey, I like it this way :) )
On the plus side, I now know exactly how to make Locking medicine cabinets for drugs?