RimWorld

RimWorld

More Monster Girls Enhanced Patch
87 Comments
KiameV  [author] Apr 13, 2024 @ 1:14pm 
Update for 1.5
PMC_Zero Apr 6, 2024 @ 1:36pm 
Is this a stand along ver.?
SteelSmith Mar 27, 2023 @ 5:09pm 
Would it be possible to commission you to do another of these enhanced packs for these girls as well? https://steamcommunity.com/workshop/filedetails/?id=2875085272
CYFire Feb 26, 2023 @ 4:21am 
If I wanted to add a worker class on my local copy, e.g. hauling to blueprint or loading caravan / launch pod, do I just need to add the workgiverdef in the thinkdef/animal.xml? How do I find the correct name?

ALSO: Has anyone found a good solution to harvest their products w/0 hunting them around the map?
KiameV  [author] Nov 24, 2022 @ 11:22am 
Can use zones to keep them in certain areas
GrynnReaper Nov 23, 2022 @ 12:48pm 
how do i stop them from mining and cutting plants? These are skill based yields and the little shits are terrible at it lol
EnterTheNameHere Nov 18, 2022 @ 2:09am 
Thank you for bringing these mods up again for us!

And the missing textures were my bad.
pgames-food Nov 16, 2022 @ 8:25pm 
thanks for re-posting, a lot of the items from the mod have been really helpful in terms of trading or making things :)
KiameV  [author] Nov 16, 2022 @ 8:01pm 
Base mod has been reposted here: https://steamcommunity.com/sharedfiles/filedetails/?id=2889589126

Due to steam being stupid and bugging out on hosting the original...
KiameV  [author] Nov 15, 2022 @ 6:31pm 
@Fuzzy Wolf
by all means
Fuzzy Wolf Nov 15, 2022 @ 4:43pm 
Hey, so I was wondering.
Would you mind if I make alternate high-res monster girl graphics based on the original ones, and potentially release them as a mod(?) for the base mod if I ever finish all of them?
:3
KiameV  [author] Nov 14, 2022 @ 10:00pm 
Still waiting for the base version to get unlocked by steam. If it's still not unlocked in another day or two I'll just post it as a new mod.
Until then, here's a direct download for the base mod: https://github.com/KiameV/rimworld-moremonstergirls/releases/download/1.4/MoreMonsterGirls.zip
KiameV  [author] Nov 13, 2022 @ 6:19pm 
Those textures are defined in the base mod
EnterTheNameHere Nov 13, 2022 @ 10:42am 
I was playing with the source - one issue I found is the Things/Pawn/Animal/Dessicated/CritterDessicatedSmall and Things/Pawn/Animal/Dessicated/CritterDessicatedMedium is no longer available.
It can be replaced with Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin.That's the only issue I found, but I haven't gone through much yet - just learning how things work.
KiameV  [author] Nov 13, 2022 @ 8:50am 
Just recompiled and updated the about.xml

The base mod was put under automated review when i updated it. That normally takes a few minutes but it's been a few days now. I've filed a support ticket with steam.
EnterTheNameHere Nov 13, 2022 @ 5:01am 
Are there any changes made or it's "just" recompile for 1.4 and setting compatibility to 1.4?
BoldCuppaJo Nov 13, 2022 @ 1:24am 
The base More Monster Girl mod is under private but still required. Is it safe to resubscribe to it? I can still subscribe to the base one since I have it favorited.
Balmung Furuya Nov 12, 2022 @ 7:24am 
That's, weird. Anyways thanks for recompiling for them so it says 1.4 lol! I still have it subscribed, just can't see it.
Fury Nov 12, 2022 @ 4:59am 
Yes one of my favourite mods is back, go-juice harpies now with mechanoid backup. Bring it Randy give me you best shot.
KiameV  [author] Nov 11, 2022 @ 9:06pm 
The base mod went under a review by steam for some reason....
Balmung Furuya Nov 11, 2022 @ 8:36pm 
It does appear to just work, also idk if author meant to, but the base mod got marked as private
Xiaomu Oct 25, 2022 @ 7:16pm 
does the mod still work if i update to 1.4 sometimes mods still even if their outdated
So Oct 24, 2022 @ 1:57pm 
@Kiame Vivacity thanks for the great effort! :slimehappy:
KiameV  [author] Oct 7, 2022 @ 1:13pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Kavvan Shrike Jul 14, 2022 @ 6:30pm 
can anyone direct me to a patch for ideologies? id like some pen compatibility for the herbivorous monster girls so they have the option to be assigned to pens and eat grass and surrounding vegetation instead of all my colonist's simple meals.
Mage May 22, 2022 @ 7:56am 
So Nice!
KiameV  [author] May 6, 2022 @ 2:56pm 
Should
Black Jesus May 6, 2022 @ 11:24am 
Will this work with the baphomet patch?
Krankus Wrexus Apr 6, 2022 @ 2:49pm 
There was a mod that allows pets to equip weapons any chance of that being added to these pets
Player 1 Jan 27, 2022 @ 5:54pm 
@Klame Vivacity - Could you ADD the "Auto Butcher" feat. of the vanilla Animals? I allso asked the "Base" Mod Dev. for this... to keep them in resonable Numbers without having to Manually do all the Work.
Player 1 Jan 21, 2022 @ 6:39pm 
Love this... THX a lot. Only miss one thing and i can not ask for it cause its Perv. :steamhappy:
GrynnReaper Dec 10, 2021 @ 7:27am 
nvm i edited the thing and deleted the expressions for any skilled labour
GrynnReaper Dec 9, 2021 @ 6:27pm 
how do you stop them from mining they are terrible at it
Xiaomu Sep 17, 2021 @ 7:25pm 
hey how about giving some of the differet attacks like imp cann cast debuffs
KiameV  [author] Jul 5, 2021 @ 10:21pm 
Updated for 1.3
KiameV  [author] Jul 5, 2021 @ 9:28pm 
No, just hauling
The Gaming Archaeologist Jul 5, 2021 @ 8:49pm 
just want to ask, what do you mean by when trained? Do they need certain training that corresponds to the above?
Єгор Jun 25, 2021 @ 7:55am 
Mod is very cool! But i have one problem. Probably im doing something wrong, but when i enable this mod, my journal for every creature just stops working. It's empty and it doesn't write any new things. Playing with many other mods, so problem are probably in fact that they do not match or it's a bug.
Gabriebob May 25, 2021 @ 3:16pm 
is there a way to modify the skill at which the monstergirls mine at? it seems like they are losing a lot of resources, which hurts if they are doing Rare ones.
StoryTaleBooks Apr 16, 2021 @ 11:53am 
Any plans to increase the work they do? Cooking, stone cutting, refining, etc. It'd be cool to have a self sufficient village of monster girls you didn't have to assign work to and just have human pawns there to defend and do the more specialized jobs.
Mage Feb 22, 2021 @ 5:39am 
OK thx!
KiameV  [author] Feb 21, 2021 @ 10:42am 
just train them in hauling and they'll haul/mine on their own. Using Allowed Areas you can have them focus on speciifc mining projects too.
Mage Feb 21, 2021 @ 8:43am 
I cant see the mine or other work in animal train tab, it's not needed?
enigman Sep 19, 2020 @ 4:33pm 
This mod proved handy when due to an oversight when picking my initial colonists only my construction worker was also capable of dumb labor... A few dryads were in the vicinity and before long my animal handler had them doing all the work while my colonists wandered about watching them.
So Sep 9, 2020 @ 5:31am 
This is seriously a cool mod, seeing my monster girls clean and haul around the place really makes my day. :2019clover::winter2019happyyul:
KiameV  [author] Aug 21, 2020 @ 2:24pm 
Not sure on any of those mods. MMG will do the tasks in the description when those tasks are available. There is no way to tell them to do specific tasks beyond playing allowed areas on the map and assigning the MMG to those locations
Burnout Aug 21, 2020 @ 2:14pm 
is their working behavior like the ground runners of alpha animals or like the "hardworking" series
Krümelmonster Aug 20, 2020 @ 8:39am 
Hmm then it´s a bug, they don´t work in that szenario, even when fully trained
KiameV  [author] Aug 19, 2020 @ 10:18am 
@Rakshazar
They will work with any start as long at they're trained