Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Additional Units for Pontus
16 Comments
Uriah✢  [author] May 9, 2019 @ 5:16pm 
This mod should still work unless there are other mods that somehow conflict with it, but that should be a very rare case.
For the most part, it should still function even if the launcher states that it's out of date. I just have to press a button to 'update' it to the latest version even if I don't actually change anything.
joespina May 9, 2019 @ 1:39pm 
does this mod still work?
Juda Dec 11, 2018 @ 10:10am 
thanks for the update! is this dei compatible?
keaml411 May 6, 2016 @ 5:35am 
pls update
SirPlotALotヾ(⌐■_■)ノ♪ Aug 13, 2014 @ 5:57am 
Can't wait to have the update. Pontus really needs these units.
Javilos_Septim Jun 23, 2014 @ 2:11pm 
upate plzzzzzzzzzzz
Cenred_58 Mar 29, 2014 @ 3:25pm 
I love this mod, but it would be really cool if you could add light hoplites to the roster, it would be kind of historically accurate, and it would be nice for my pontus campaigns.
Spec Dec 7, 2013 @ 3:50am 
Just checked mine again after you updated it and it works :)
I have favourited, liked your mods and look forward to more.

If i may suggest you could add a few eastern units to Parthia such as Noble Swordsman and Arabian cavalry from the eastern factions.
Also for Carthage could use some Cantibarian troops from the spanish continent factions would be awesome, like the merc iberian cavalry and swordsman or perhaps units from Nova Carthargo such as Citzen militia. .Chariot raiders from the african factions would be a great addition to carthage.
Even if you could unlock the Mob unit for all hellenic/latin/punic factions that would be good, they are actually usefull in some ways.
Just some ideas, i'm not demanding anything haha.


Uriah✢  [author] Dec 7, 2013 @ 1:08am 
Yeah I forgot to give the tables different names for the game to read it seperately. At any rate the mods should work unless a different mod has its tables sharing the same names.
GeNtLeMaN Dec 7, 2013 @ 1:06am 
I just checked again and the pontus one is working correctly now;, and so is the hellenic elite pack.

It was probably a conflict somewhere I didn't realize, but I looked at your mod and I didn't see anything that could cause the removal of units.

Oh well, everything is working now.
Uriah✢  [author] Dec 7, 2013 @ 12:59am 
Huh, that is unusual. I'll have to look into this.
This mod add only gives permissions to Pontus to use these units, nothing more.
GeNtLeMaN Dec 7, 2013 @ 12:56am 
Spec, I have the same issue as you. I deleted all my mods, verified the integrity of my game's cache, and then launched the game with only this mod installed. The vanilla units still wouldn't appear :( I have this problem with the elite hellenic unit pack too.
Spec Dec 6, 2013 @ 8:29pm 
I don't see how your other unit packs are compatible with my other peoples unit packs, but this one isen't.
Uriah✢  [author] Dec 6, 2013 @ 7:34pm 
@Spec
It may be conflicting with other unit mods that you have.
Spec Dec 6, 2013 @ 4:21pm 
Hmm, upon looking for the units in custom battle ALL the vanilla units from every faction had disappeared and i was left with just units from other mod unit packs, i disabled this unit pack only and went back into custom battle and it was back to normal.
So there must be something wrong in this mod that's removeing all the vanilla units, it's strange becuase your other unit packs like this one are compatible and i am not haveing any issues with them whatsoever.
Spec Dec 6, 2013 @ 3:56pm 
I love these little packs that unlock vanilla units, keep up the good work :)
Perhaps you could make one big unit mod with all your others unit mods inside so we don't have so many mods cluttering the mod manager?

I loled when i looked at factions like pontus, epirus, athens and parthia on release day when they had 1 unit in certain unit types like melee infantry or spears.