RimWorld

RimWorld

Craftable Psychics
34 Comments
The Bard of Hearts Apr 24, 2024 @ 10:33am 
It works in 1.4. Not sure about 1.5 though
Thundercraft Mar 14, 2024 @ 9:26am 
Has anyone tried this in RimWorld 1.4?
Ruddygreat  [author] Nov 2, 2022 @ 3:43am 
@The Bard of Hearts ngl I lost the files to this like 2 years ago, but afaik it should still run in 1.4
The Bard of Hearts Nov 1, 2022 @ 7:35pm 
+1 for a 1.4 update? :megamanjump:
sarah Sep 4, 2022 @ 3:29pm 
.. great mode just not up to date please make it up to date :steamthis:
Ruddygreat  [author] Aug 12, 2022 @ 9:06am 
@SirDistic see the comment 2 below yours, this mod only allows the crafting of neuroformers, not psycast trainers
SirDistic Aug 12, 2022 @ 9:00am 
@Ruddygreat can you list what pyschics and psycasters you can craft, in the mod description above, please?
Torkkar Aug 29, 2021 @ 4:20am 
damn tbh I actually have no truble finding the 12 nuroformers I need for my 2 Psichers guess I'll just need to keep mining & selling drugs & people for silver to buy the psytrainers
Ruddygreat  [author] Aug 29, 2021 @ 2:44am 
@Torkkar this is just for the neuroformers, not the psycasts themselves
Torkkar Aug 28, 2021 @ 4:31pm 
so does this work with Modded psycasts? cause I have a list 10 miles long
The Bard of Hearts Aug 3, 2021 @ 8:13am 
awesome! Thanks dude!
Ruddygreat  [author] Aug 3, 2021 @ 3:10am 
@The Bard of Hearts updated! I just had to add 1.3 to the supported versions lmao, it would've worked anyway
The Bard of Hearts Aug 2, 2021 @ 7:05pm 
@Ruddygreat
Is an update planned for this mod? Or should I be taking it off my list yet?
The Bard of Hearts Jul 20, 2021 @ 7:01pm 
+1 for a 1.3 update! :steamhappy:
Kelarius May 31, 2020 @ 10:24am 
Thanks!
Ruddygreat  [author] May 31, 2020 @ 7:22am 
@Kelarius yeah it's safe to add to an existing save
Kelarius May 31, 2020 @ 7:21am 
Should this be safe to add to an existing game?
5katz May 27, 2020 @ 1:41pm 
thank you!
Ruddygreat  [author] May 27, 2020 @ 1:35pm 
@5katz there we go, i've published the update and edited the description, ty for reminding me
5katz May 27, 2020 @ 12:59pm 
since the update is now officially out it would be time to release the update on the psylink and removed silencers, or write an update
Dinomyte May 24, 2020 @ 1:47pm 
aahh a shame :P
Ruddygreat  [author] May 24, 2020 @ 12:54pm 
@Beezus Fafoon i don't plan on doing psytrainers, they'd clutter stuff up too much imo
Dinomyte May 24, 2020 @ 12:53pm 
please tell me you plan on doing psy trainers too!
5katz May 13, 2020 @ 2:00pm 
hey, wanted to notify you that the newest unstable branch has changes to amplifiers so your mod wont work with it, just wanted to tell you so if you want to you can already make a version for when the update comes out :)
Paradox Apr 22, 2020 @ 4:24pm 
It looks like we can customise the cost in patches.xml in the mod's workshop folder, while we wait for the balance patch.
Swat__Raptor Mar 24, 2020 @ 1:51pm 
love the idea, the cost of amplifiers is off due to just how simple it is to get them, just accept empire quest and but reject the titles, no problem getting them practically. the research for making them seems fine really.
SghHanzMullerSW Mar 18, 2020 @ 5:31am 
it
SghHanzMullerSW Mar 18, 2020 @ 5:31am 
@grgspunk i would recommend fluffys research mod i makes it easier to find
Ruddygreat  [author] Mar 16, 2020 @ 1:25am 
@grgspunk the first one should be directly below the prosthetics research in the vanilla tab
grgspunk Mar 15, 2020 @ 2:25pm 
Where is the research option for psychic amplifiers? I'm looking at the prosthetics tab and I'm seeing nothing.
StoryTaleBooks Mar 8, 2020 @ 7:21pm 
You can gain knight before you reach really high in research so locking it behind research isn;t going to make the rebel path more worth it. It'll make joining the empire more worth it so you don;t have to wait for all the research.

Basically, if you want some control then just make it require 1 human brain and 2000 steel. That is actually achievable in the same time frame to get to knight.
HalfGreave Mar 6, 2020 @ 6:25am 
Honestly, psychic amplifiers are way more common than psychic soothe pulsers from my experience. I've went the deserter path and been at 200 days with 40 psychic amplifiers (6 stolen and 34 from quests) and only encountered around about 3 psychic soothe pulsers.
In my opinion, it's best to allow crafting for specific psytrainers to use psychic soothe pulsers especially the tier 5-6 skills.
HeavyBurner Mar 5, 2020 @ 9:45am 
should be extremely expensive to both make and research. Maybe include advanced research level at Archotech.
Lugaru Mar 5, 2020 @ 3:59am 
I like that recipe, it still has a somewhat challenging shopping list.