Stormworks: Build and Rescue

Stormworks: Build and Rescue

Super Caracal - Variant A
145 Comments
l0gunat0r Nov 10, 2024 @ 1:08pm 
i figured out the autopilot, although how do i use the alltitude lock
l0gunat0r Nov 9, 2024 @ 10:08pm 
It keeps saying "AP on" and it doesnt move
l0gunat0r Nov 9, 2024 @ 9:47pm 
What is the fuel capacity for the caracal and also what is the fuel type
l0gunat0r Nov 9, 2024 @ 9:04pm 
I PUT IN THE CORDS BUT HOW DO I ACTIVATE IT!!!
l0gunat0r Nov 9, 2024 @ 9:04pm 
WHERE IS THE AUTOPILOTTTTT!!!!!! I CANT FIND IT!!!!
Aetherwisp Jun 28, 2024 @ 3:17pm 
np
D_Bones  [author] Jun 28, 2024 @ 2:51pm 
Hey, you managed to tickle my curiosity. I am now flying the SC to assess its current behaviours.
Ty for your feedback. I plan to release a 2024 update "soon". I keep the skeleton, i am thinking about updating all automatic systems, avionics and autopilot first.
See you soon it seems. ;)
Aetherwisp Jun 28, 2024 @ 12:09pm 
but these have definitely aged well at least for me
Aetherwisp Jun 28, 2024 @ 12:08pm 
tho stormworks did make a update to how pipes work so you may wanna do a full run over and make sure nothing is broken that I didn't notice
Aetherwisp Jun 28, 2024 @ 12:07pm 
the composite is the only broken thing to my knowledge
D_Bones  [author] Jun 21, 2024 @ 4:22am 
damn, all those composite signals will take time for my brain to get back into.
I am lol here...
D_Bones  [author] Jun 21, 2024 @ 4:21am 
or just, please update ? :)
D_Bones  [author] Jun 21, 2024 @ 4:13am 
thank you for the feedback.
Any brief and constructive feedbacks about the SC and the SO after so much years ?
Aetherwisp Jun 20, 2024 @ 1:21pm 
also yes it do still work :)
Aetherwisp Jun 20, 2024 @ 1:13pm 
HE IS BACK
D_Bones  [author] Jun 19, 2024 @ 9:45am 
Hey all
Is the SC flyable now ?
A few quick feedbacks IF i relaunch stormworks ? ;)
bobthewizard1234 May 12, 2024 @ 9:28pm 
pls update
Aetherwisp Aug 24, 2022 @ 12:33pm 
d bones please update
Napoleon Bonaparte Jul 6, 2022 @ 5:31am 
BIG FLOPPA
Sugarfox38 Jun 4, 2022 @ 1:40pm 
having issues with the harness lift jumping around and gaining altitude when hovering. the cargo lift is also clipping out the back ramp at speed.
=WL=Miko the Pup Feb 9, 2022 @ 7:31am 
ah yes i am to but to keep using it im just rerouting the bay floors to a external throttle control within reach of the lifting deck
ChaoticEnergy37 Nov 23, 2021 @ 5:56pm 
Bay floor wont open (having the same issue with the ocelot)
K Kups Oct 29, 2021 @ 1:37pm 
@White Brow hey i noticed this issue as well. im not sure what causes it but i did sort of find a solution. so i noticed that this happens if the npc is not at full health. if they are at full health this doesn't seem to happen for me so if you can before loading them in make sure to bring their health up to full or do it as quickly as you can once inside the chopper. @D_Bones love this thing. any chance of some updates for it? its still absolutely amazing but it is starting to show its age a little bit. its gaining a lot more character as it were. lol.
Aetherwisp Sep 1, 2021 @ 4:59pm 
can you please help
Aetherwisp Aug 28, 2021 @ 11:28am 
can you please fix the deck connectors they are not working for me
D_Bones  [author] Jul 31, 2021 @ 8:59am 
hey, it's on the lower central control panel that you can tilt.
Aetherwisp Jul 26, 2021 @ 11:23am 
how do I turn on the deck connecters
christophlenert Jul 13, 2021 @ 4:19am 
Really Awesome Helicopter, first i thought the bay door might not working but i figured out that you have to retract the landing gear before opening the bay hatch,
D_Bones  [author] Mar 22, 2021 @ 9:53am 
Hey, thanks for your comment.
When you turn off the engines, it is normal that engines continue burning for a few seconds. They should turn down after that and their RPS will slowly decrease. The rotors can turn for a a minute or two if not decelerated. You can use the battery booster whith the rotor clutch engaged to decrease rotor rotation speed.
I have never obserbed negative engine or rotor RPS on the central screen.
Maybe I did not understand correctly, let me know with more details.
Archangel777 Mar 21, 2021 @ 2:38pm 
otherwise one of the best machines ive used in stormworks
Archangel777 Mar 21, 2021 @ 2:38pm 
ok u give proper start up procedure, but when i go to power down the rotors still spin and and jets are still on, and when i go to fire it back up the rps go to the negative
SinisterDad Jan 27, 2021 @ 5:47am 
Oh, neet!
*7 hours later* still trying to fit a tug in the bay, giving up and flying like nobodys business, with a tug hanging loose.

Best. Creation. Ever.
D_Bones  [author] Jan 25, 2021 @ 10:10am 
Damn, it seems like a massacre.:MMDead:
I never experienced such issue. You should ask on the Stormworks discord, maybe someone already had and solved it...
White_Brow231 TTV Jan 24, 2021 @ 11:22am 
So initially i had two people in the cargo hold next to the ramp, one person where the rescue harness was and 5 people upstairs in the medical bay. Once i started moving people in the room with the harness i start noticing everyone is losing health (except myself). Once they become incapacitated they get ejected out the seat and either phase through and fall out the aircraft or get stuck within the aircraft. I did notice right before that the bird was slightly stuttering. Not sure why.
D_Bones  [author] Jan 24, 2021 @ 10:09am 
Thank you for your comment.
I have never noticed NPC loosing health while seated. You observed that for a specific seat? No idea...
White_Brow231 TTV Jan 24, 2021 @ 6:03am 
I've said it before and i will say it again: BEST ****ING CREATION EVER!!! Better than the Mr. Chisel and all his secrets by a long shot. I fell in love again with the new updates. I have encountered one thing though. I realize that people sitting in the seats lose health over time. I noticed when i placed someone with full health there and he was fine until i took someone out the medical bed and placed them next to him and then they both started losing health. Is this a bug, a feature of flying too high, or am i missing something?
ACE Jan 23, 2021 @ 10:02am 
from me looking at all the stuff shown off being lifted my heli that is half the size can probably lift this heli with a truck in it
puppy Jan 20, 2021 @ 2:14pm 
dear god
washing machine Dec 26, 2020 @ 11:15am 
nvm about the problem, it is a experimental branch issue
washing machine Dec 26, 2020 @ 10:53am 
almost unusable, after running for a little bit, the engine in the middle fails, i did some looking around and it seems a gearbox and a few other thing broke after. no idea why but it happens every time.
Griff Dec 22, 2020 @ 8:10am 
I'd love to see more modules for this
Klaus Klavier Dec 3, 2020 @ 11:36am 
it happened in the module as well as the main fuel tank.

from filling main tank via crane in back from empty it was 20 l/s and while still pumping when tank hit 30% full it had gradually dropped to 5 l/s....still plenty of fuel in storage tank and this was observed while filling the module as well, slowed down after a certain amount went into it and seemed harder and harder to push fuel in
D_Bones  [author] Dec 3, 2020 @ 10:31am 
The fuel flow should be constant. It could be the module battery draining while pumping fuel. Connect the module to electric or pump from the SC.
Klaus Klavier Dec 2, 2020 @ 2:34pm 
the fuel gets harder and slower to pump as it fills, is it pumping fuel into the bottom of the tank where it empties and fighting the weight of the fuel above it? because the longer and more fuel goes in the slower it goes to the point it basically stops filling albeit fuel still tries feeding into it
D_Bones  [author] Dec 2, 2020 @ 9:56am 
If complete empty, use the fuel hose situated on the ceiling of the cargo bay. It can be controlled from the cockpit (central console) or from the cargo bay (buttons next to the ramp).
Klaus Klavier Dec 1, 2020 @ 7:09pm 
uh bones I do have a question, If i needed to fuel this from complete empty with the new pumps how Do i do it I dont see fuel line anchors anywhere
D_Bones  [author] Dec 1, 2020 @ 2:24pm 
np, enjoy!
Klaus Klavier Dec 1, 2020 @ 1:57pm 
however i did save some clientside save variants with the modules pre-installed for multiplayer flights since it makes for a quicker takeoff and doesnt leave unused modules around blocking up peoples stuff
D_Bones  [author] Dec 1, 2020 @ 1:45pm 
Indeed, the modules have a main battery switch to avoid draining battery if not used. Glad you made it work.
Klaus Klavier Nov 30, 2020 @ 6:25pm 
nevermind it works, i had to power up the container connectors i didnt realize it had to be two way to connect