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It could be good to add it to description, I was afraid to see my janitors struggle to cut plants from low skill.
I don't like using Visual Studio, so this project is set up as a minimal C# project and I compile it with dotnet in VS Code.
I think what you are describing would be a different mod.
This mod is to create paths (like snow clear) but include plants, too. Honestly, I really think this should just be vanilla behavior. I'm not really trying to enhance gameplay at all.
Enjoy!
sounds to me like your problem could be solved by making that zone a growing zone and using a mod that makes grass growable, like for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=817350064
specifically, the settings i'd have on is to clear everything that gives cover.
https://www.dropbox.com/s/g7s70cki9zqaza4/Screenshot%202020-02-24%2000.02.20.png?dl=0
But at the same time, it also functions as the place where I need to have my animals grazing.
it's an un-roofed area in where I don't care if there's snow, which would actually slow down raiders, and i'd have my animals inside anyways.
I think if I did something like that, I'd probably try to emulate the plant growing areas where you lay down lots of little areas and then specify what happens in each area. It's a good idea, but would be a lot more in-depth. Also not something I'm interested in for my own games, so probably not likely to happen. I have another mod in the works that is much more of a mechanics changer, so would put more time into that before coming back to this one.
This mod was purely inspired by something that bothered me about the vanilla game. It seemed so wasteful to have an entire area that is only useful on maps where it snows. And if the purpose of shovelling snow was to make a path, why would it be okay to leave plants in the way? Both those things could be fixed with this little mod, so I just sat down and did it.