RimWorld

RimWorld

GroundClear
35 Comments
Yoann Aug 29, 2024 @ 1:46am 
This mod adds a 'clear ground' task in 'plant cut' job, so it can be different pawns who cut the plants/trees and clear the snow.
It could be good to add it to description, I was afraid to see my janitors struggle to cut plants from low skill.
BioDiesel112™ Jan 15, 2023 @ 10:33pm 
That's Okay, it was only a little idea for situations in then you must priorize ground cleaning for Plowin with a simple mouseklick solution :):steamhappy:
freemapa  [author] Jan 15, 2023 @ 12:33pm 
@BioDiesel112™ - I would probably do something like that in a different mod. The goal of this mod is to just be a minimal QoL change without any thinking required.
BioDiesel112™ Jan 15, 2023 @ 12:16am 
Ist it Possible to add a little function to Disable or Enable the Function with one mouseclick with a icon in the down right selection menu ?
BlindIdiotGod Dec 13, 2022 @ 2:15am 
@freemapa, it would definitely enhance the mod if you could. My suggestion would be to exclude Anima trees and grass, Gaurulen trees and moss.
freemapa  [author] Dec 12, 2022 @ 12:57am 
@BlindIdiotGod - Definitely something I didn't consider - haha. I can probably patch that.
BlindIdiotGod Dec 11, 2022 @ 11:45pm 
Absolutely something which should be in the vanilla game! Beware using if Anima or Gaurulen Trees are in the area you want to clear, though, as it doesn't distinguish. Losing both was too much even for my otherwise happy-go-lucky colonists :D
freemapa  [author] Sep 12, 2021 @ 1:51pm 
@shentino - It's a pretty simple mod. I wrote it to learn how modding worked in RimWorld. You can find the code here [github.com].

I don't like using Visual Studio, so this project is set up as a minimal C# project and I compile it with dotnet in VS Code.
shentino Sep 12, 2021 @ 10:49am 
Where can I see the source for this? I could learn from it on how to code my own mod.
freemapa  [author] Jul 7, 2021 @ 12:51am 
@RedPine Firebreaks are actually one of the best uses for this mod. I also like making a little 2x3 clear space in front of my doors, a clear path between my gardens, and a clear line for throwing those hoopstone rings.
RedPine Jul 7, 2021 @ 12:02am 
Wait, so I can prevent flammable trees from growing next to my flammable houses without making firebreaks out of roofs and/or floors? Nice!
freemapa  [author] Jul 6, 2021 @ 12:24am 
Bumped for 1.3. Let me know if anything doesn't work.
Fre4kazoid Feb 13, 2021 @ 11:43am 
Exact what i was looking for , thanks dude !
freemapa  [author] Oct 13, 2020 @ 9:02pm 
@pinbuck
I think what you are describing would be a different mod.
This mod is to create paths (like snow clear) but include plants, too. Honestly, I really think this should just be vanilla behavior. I'm not really trying to enhance gameplay at all.
pinbuck Sep 30, 2020 @ 12:49am 
@freemapa check out my comment from march
The Bard of Hearts Aug 20, 2020 @ 1:01pm 
Thanks dude!
freemapa  [author] Aug 20, 2020 @ 3:22am 
No changes, but released officially for 1.2.

Enjoy!
freemapa  [author] Aug 18, 2020 @ 1:03am 
Yes. I actually have it finished. Just testing it. Will be out by this weekend.
Tyrant Aug 17, 2020 @ 5:48pm 
Will this be getting an update for 1.2?
Danger Lee Jun 13, 2020 @ 10:39am 
i believe you can use growing zone but dont allow sowing and it will clear the area of plants or trees or anything that will grow in that zone. the only problem is then you have a visible colored zone to look at. Like the Clear Snow Area i think there should be another tab called Clear Plants Area or Clear Trees Area. used to create maintained dirt paths like you can already due for snow.
WaxWorm Mar 18, 2020 @ 1:16pm 
@pinbuck:

sounds to me like your problem could be solved by making that zone a growing zone and using a mod that makes grass growable, like for example:

https://steamcommunity.com/sharedfiles/filedetails/?id=817350064
pinbuck Mar 15, 2020 @ 7:51pm 
@freemapa if you could add an options tab, that would be pretty great.
specifically, the settings i'd have on is to clear everything that gives cover.

https://www.dropbox.com/s/g7s70cki9zqaza4/Screenshot%202020-02-24%2000.02.20.png?dl=0

But at the same time, it also functions as the place where I need to have my animals grazing.

it's an un-roofed area in where I don't care if there's snow, which would actually slow down raiders, and i'd have my animals inside anyways.
Jestin' Jae™ Mar 12, 2020 @ 8:51am 
@freemapa yeah, it seems to be working now, not sure what happened before. Thanks for your attentiveness
freemapa  [author] Mar 11, 2020 @ 5:29am 
@Jestin' Jae, yeah, it will clear normal grass, too. All the way down to the dirt. I used it in 2 new colonies tonight and it worked fine in both
Jestin' Jae™ Mar 11, 2020 @ 5:21am 
@freemapa, okay, I think I had cutting set pretty high, but I didn't realize it only cleared cuttable greenery, I thought it also cleared normal grass.
freemapa  [author] Mar 11, 2020 @ 2:26am 
@pinbuck someone asked for something similar back in the 0.19 version. Specifically, they wanted to clear plants/trees and leave the snow.

I think if I did something like that, I'd probably try to emulate the plant growing areas where you lay down lots of little areas and then specify what happens in each area. It's a good idea, but would be a lot more in-depth. Also not something I'm interested in for my own games, so probably not likely to happen. I have another mod in the works that is much more of a mechanics changer, so would put more time into that before coming back to this one.

This mod was purely inspired by something that bothered me about the vanilla game. It seemed so wasteful to have an entire area that is only useful on maps where it snows. And if the purpose of shovelling snow was to make a path, why would it be okay to leave plants in the way? Both those things could be fixed with this little mod, so I just sat down and did it.
pinbuck Mar 11, 2020 @ 1:49am 
think you could add options to only clear specific stuff? I don't want my colonists clearing stuff that gives no cover bonus 24/7
freemapa  [author] Mar 11, 2020 @ 1:09am 
@Jestin' Jae Could be a priority thing. If you don't have any pawns set to plant cutting, they won't clear the greenery... but pretty sure they'll still clear the snow. All this mod really does is mark all the plants in the snow clear area as plant cutting jobs and the pawns should do them the same as if you marked them yourself. Try setting your pawns plant cutting really high and you should see them get to it.
Jestin' Jae™ Mar 10, 2020 @ 9:45pm 
In 1.1 I'm not able to get it clear greenery or trees, it does still clear snow though. I suspect it could be with the pawns priorities, they don't prioritize clearing during non-snowy times.
FlareFluffsune Mar 10, 2020 @ 2:37pm 
Dude this is a hella useful idea well done!
Freeasabird🕊 Mar 5, 2020 @ 3:52pm 
Hm, :[
soul.storm.fire Mar 5, 2020 @ 12:33pm 
This sounds useful. Time to test it ut! :3
Stygian Emperor Mar 4, 2020 @ 3:31pm 
Sweet!
PGMP Mar 4, 2020 @ 12:13pm 
Just what i was looking for thank you !
Dymacos Mar 4, 2020 @ 5:08am 
I love it thanks!