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Not sure if it helps, but Tripping Zombies might be your best as far as I know.
slowfactor is a % of how much you're slowed down
zGrabSlowTimer is how long the effect lasts in seconds
I use 0.6 / 2 for Dangerous Zombies, & 0.2 / 2 for Grabbing Zombies
defaults are 0.7 / 5 on both
can just explain this 3 options?
-zAttackDelayMax
-zGrabSlowFactor
-zGrabSlowTimer
ty ;)
The zeds are a lot more threatening now.
Ah sure. You can upload it.
@jtm_alaska
I forgot to reply, but in Build 40 this mod works best when you try to run past 2 zombies. It's kind of odd.
I think it could be a bug, but once I finish my other mods, i'll come back to work on this mod.
It works best in Build 41 currently, since 1 zombie is enough to be grabbed.
@Tututerok
I'll add that to my todo list, once I finish with my other mods i'll come back to this one.
The mod, like the name says, does in fact make the zombies more dangerous and perhaps it's best for games where the player tries to avoid them and keep eyes behind their back too, and is always careful where they are moving to.
That's because if you get too close or stumble/touch one by mistake, it can be go downhill in a second, getting free from the grab is more hard as well and if more zombies join, 2 perhaps are enough, it's over.
I agree. I pretty much just left it at a simple grab to make it a bit realistic for trying to run into zombies like I did in the videos.
I like those in-depth realism ideas you provided.
I like the idea with the Weight, Clothes, and Momentum. I'll play around with those.
I think I should add Character strength and Zombie strength into the grab calculation too.
I'll work on it sometime later. Awesome ideas. Thanks!
- Weight could be a factor here. If your character weighs the standard 80kg and runs full on into a zombie, the effect of that could be really different vs. a 70kg player.
- What you're wearing could have an influence. A zombie could have an easier time grabbing you from behind or if you're running past it if you're wearing things like backpacks, jackets, and such, as opposed to a t-shirt.
- Having the zombies just yank you in and you lose all that momentum is not realistic - they'd be affected by the momentum too. If you sprint past a zombie that snags your shirt, one of those three things is way more likely to happen than grabbing them into a zombie-bite maneuver.
What's more, have you ever tried to grab someone running past you? A lot of things could happen, but some likely things are:
1. When you grab the runner, their clothes yank them back and they fall down.
2. They break your grip and keep going.
3. Their clothes RIP and you get left with a handful of cloth while they keep running with a tattered shirt.
The realism aspect of the mod is off. Difficulty wise, yes, it's more difficult, but the realism aspect is not quite there.
I'm fine with how this mod works at walking movements speeds - zombie grabs you and gets a grip, fine and dandy. But when you move fast, that's when things are not getting realistic.
If you run directly into someone, what's likely going to happen is, instead of that person stopping all your momentum and being able to grab you (EVEN if that is their intent to do so), you're going to crash into them. You're carrying the momentum of a running person - unless they significantly outweigh you or are very strong, it's not likely they'll just grab and hold on to you. If they're standing still or moving slower than you, you're going to barrel into them and likely knock them AND you down.
but that's just my opinion
this mod and customizable zombies will make things harder of course.. if you are up against sprinters.