Cities: Skylines

Cities: Skylines

Duplicate Assembly Scanner (DAS)
14 Comments
idiot Sep 12, 2023 @ 11:03am 
installed it and activated but it still didnt fix the problem stated
UnirevoraED Mar 10, 2020 @ 5:27pm 
我也不知道有什么用啊
leftbehind  [author] Mar 8, 2020 @ 10:39am 
AVO 1.9.0 is the next version, still in development (fixing some bugs).
MJB Mar 8, 2020 @ 9:31am 
@aubergine18 Where did you find AVO V1.9.0 on the workshop? The latest version I have is V1.8.5
leftbehind  [author] Mar 7, 2020 @ 1:26pm 
Version 1.2.0 released - major update with much better reporting in both the log file and also the mod settings screen. Now also scans for unloaded `0Harmony` assemblies to provide comprehensive overview of what versions mods are using.
QCAlex Mar 5, 2020 @ 6:50am 
Thanks aubergine! Fortunatly for me, I just started a new map and I don't have the stuck on pause bug at startup. I removed garbage bin because it was the oldest I have and I don't really use it. I'll keep in mind what you've said about network skin 2 if I have any problem in the future. Lets hope that mod maker will update their mod but I won't count on this.
Chamëleon TBN Mar 5, 2020 @ 6:02am 
@aubergine18 don't know if this works for others also: I tested it now round about 30 times with different configurations. I can start without any problems if it tick the option 'Try to recover from Simulation Errors' in Loding Screen Mod [Test] before I load a savegame.
leftbehind  [author] Mar 4, 2020 @ 8:39am 
@QCAlex: The 1.x harmony versions are generally compatible with each other, but the 2.x version is not compatible with 1.x. If you are getting weird errors in-game try disabling Network Skins to see if that resolves them.
QCAlex Mar 4, 2020 @ 5:47am 
1 Problem Found;
[Info] @ 21599189 | Scanning app domain assemblies for duplicates...
[Info] @ 21609533 | # Duplicate '0Harmony' assembly exists in mods:
[Info] @ 21614344 | - v1.2.0.2 /1562650024 'Rebalanced Industries'
[Info] @ 21616730 | - v1.1.0.0 /870291141 'Random Train Trailers 2.1.2'
[Info] @ 21619206 | - v2.0.0.0 /1758376843 'Network Skins 2 Beta'
[Info] @ 21621883 | - v1.0.9.1 /1386697922 'Garbage Bin Controller'
[Info] @ 21625032 | - v1.2.0.1 /1567569285 'Achieve It!'
[Info] @ 21630958 | 1 problem(s) found.
[Info] @ 231943361 | Disabled

The first 3 mods in that list are a must have... do I have to remove them to fix the problem?
Sometime after loading a map, I can't press play for like 30sec. Ive found out that pressing x2 or x3 gamespeed icon make the simulation starts faster.
leftbehind  [author] Mar 4, 2020 @ 5:01am 
@malepilot: The radio buttons don't do anything at the moment, in next versions I will make them read-only (so they can't be toggled).

The game runs in Unity, which in turn runs in Mono Framework. There's an issue with Mono Framework that it's not possible to remove assemblies without exiting to desktop, so no mod or even the game or even Unity can fix that.

The mod is just designed to scan and report on issues, but to fix them lots of mods are going to need updating and modders (who generally have very little time available) are currently pondering how to do that.

@Chamëleon: Good idea, I'll add that in later today.

@Deeheks: You can, but it's mainly useful if your game is acting weird (like the examples listed in description above). It can help quickly identify the duplicate assemblies without having to manually wade through the main game log file.
Deeheks Mar 4, 2020 @ 4:51am 
In other words, we should all run this to validate our mod config, if things arent quite ok or even with no sign of apparent bug ?
Chamëleon TBN Mar 3, 2020 @ 11:51pm 
Thank you for this. Maybe add the information that the log is stored at C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data
malepilot Mar 3, 2020 @ 9:21pm 
Sounded like useful. But what does the radio buttons next to the duplicates found ? Do you use it to deselect the duplicated assemblies ?
Skignovilous Mar 3, 2020 @ 8:06pm 
Very useful. Thank you for the work!