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My game is even throwing null reference errors. and something about blueprints.
As for your suggestions, I did try to balance the mod to some degree against the power draw. Being able to reconfigure them willy-nilly seemed a bit too powerful. That being said, if you make a gun, setup the portals where you want them and leave the gun by a charger, they do become semi-permanent (as long as they have power). I think having construct-able doors would be better served in it's own mod.
Some suggestions: Portals are directly connected to the power grid and can be linked to other portals at any time and can also control one-way or two-way transmission. The part of power consumption remains the same, high power but adjustable. Regarding whether to support cross-map, I don't think it is necessary. It is good that the portal is limited to the current map.
Anyway, thank you very much for making this mod.
It seems that animals cannot pass through the portal properly
If you could look into some sort of a work-around that would be awesome, but as I said, I can just use walls wherever I need a portal.
Either way, great mod.
And thank-you for being so active with it. A lot of mods here seem to be dead or at least stagnant when it comes to updates/improvements etc
If you attempt to place a portal on these tiles it replies with "Surface incompatible, already occupied"
Not a big deal really, I can just build wooden walls wherever I need a portal, but it would be nice to not have to.
As for the colors, I was thinking of a gizmo on the portal gun that cycles through a preset list of combinations, with the possible ability to define more combinations through sliders or RGB values in the mod settings.
As for colors the portals are setup in grayscale and tinted to blue and orange so adding customization is totally doable, it’s mostly a matter of getting good UI for a color picker. If you have examples of other mods with customizable colors shoot them my way. Also are you thinking global color overrides or per gun?
Say, I have a portal setup in a room I wish to trap a certain pawn, then I shoot said pawn with the portal gun and viola!, now he's locked in a room... :D
It would really make prison breaks a lot more entertaining to deal with... "You're trying to escape?!!, That's it, you're going in the hole!"