Tales of Maj'Eyal

Tales of Maj'Eyal

Arcanum Class Pack
176 Comments
HousePet  [author] Nov 21, 2024 @ 10:15pm 
Good info, thanks.

Unfortunately, it sounds like both methods used to unload those interface windows are not working, which means either the base game is borked, or I need to check the base game for newer code that actually works. Both of which are an added literal headache.

I'll see what I can do, but it won't be quick at all. :/
Jovial Nov 21, 2024 @ 8:41pm 
Sorry to hear about your health. Hoping they find some kind of cure for long covid soon. This'll be a little long so I'll have to type it out in 2 comments.

After thorough testing on a new character (enchanter) with only your mod active, I can confirm that this limit seems to be 8-10 items. Happens for every skill that modifies gear. Tested using purely each enchantment skill (weapons, armor, garments, jewelry, pommel gem, imbue item).

At first it seems fine. Then you start to notice that the more things you modify, it starts causing the game to hang the moment the skill is used. This hang gets longer as you approach the "limit". Upon reaching the limit using a skill on any new item will cause the game to hang for about 3 seconds, when it unfreezes everything on the screen briefly speeds up to "catch up". However, you wont be kicked from the inventory as it does when successfully modify an item, and you will notice the skill never took effect. Trying again gives you the same result.
Jovial Nov 21, 2024 @ 8:40pm 
Then it gets weird. You can run around the map killing things like normal, you can auto explore, rest, change inventory. At first it seems like you just cant enchant anything else. But then you notice that you cant save, return to menu, or exit. If you try to leave a level (auto-save or not) your character disappears but nothing happens. Then you notice you can still click on the map. If you do your character reappears, takes 1 step away from the exit and in-game time starts flying by at ~10 days per second. From here the game is completely broken. You cant interact with anything and you have to force close the game through task manager.

So anyway, that's all that I was able to find in my testing. It's 100% repeatable and I have no idea if there is a fix. Please don't feel obligated to rush to fix it. The game is playable as long as you avoid enchanting too many items. If you do fix it however, you’re a champ! Best of luck to you and hope this info helps! :steamhappy:
HousePet  [author] Nov 20, 2024 @ 9:51pm 
I'm half dead from long covid, but if you can work out which specific enchantments skills are causing issues, then I'll see if I can get an update done. (For reasons unknown, they are not using identical code. So hopefully that can be used to work out which code does work correctly.)

I was half way through a big update when everything went bad, so I'll have to be careful that I don't create more bugs trying to patch this. XD
Although maybe I'll get a good patch again and be able to finish the update. The hard part will be trying to find out what I've already done.
Jovial Nov 20, 2024 @ 6:45pm 
Thanks for the quick reply. Yeah, after more testing, it is definitely related to enchanting/modifying gear. Same effect for adding a gem/rune to an item for example. If I'm at the "limit" and transmog an item that is enchanted, the game allows me to enchant exactly one more item.

I can't wrap my head around as to why and I don't get any error script since it just breaks the game. Only way to close is through task manager, Alt+F4 doesn't even work. I have few mods active and none related to enchanting other than this one, but I can't confirm anything. It may be some strange interaction that has no relation to enchantment itself. Your mod is one of my favorites so I would hate to disable it.
HousePet  [author] Nov 19, 2024 @ 10:12pm 
No idea. That sounds very strange.
All it actually does is change a few stats and add an extra flag. That shouldn't be an issue.

Possibly the code that is supposed to delete the selection window from memory after use is not working correctly anymore.
Jovial Nov 19, 2024 @ 6:23pm 
I know it's been years but I'm having an issue where if I enchant too many pieces of equipment, it prevents me from saving and breaks all game interactions even in the menu. Can't get a full set of enchanted items. Feels like a memory leak-style bug because it starts to slow down saving/loading as I get near the enchantment limit. Any idea how to fix it?
Arvay6 Oct 15, 2024 @ 6:07pm 
if I wanted to make adventurers also qualify as an alchemist and for alchemists to make all 12 elixirs instead of 5 how would I do that? Or could you make that an option
bearhiderug May 20, 2022 @ 10:54am 
yeah i know sorry about that
I will try to make screenshots in the future of these things

small issue though so can back burner it
HousePet  [author] May 20, 2022 @ 3:58am 
I'll make a note, but telling me the error message would be useful. I might not be able to reproduce it from no instructions...
bearhiderug May 19, 2022 @ 2:23pm 
Artifact : Blinding Smite
A 1h Whip
Giveing lua errors
I can cancel and continue playing safly too. Removeing whip removes error. Small hiccup fyi
HousePet  [author] Oct 20, 2021 @ 9:12pm 
I have no idea where the files would be on a linux system. A search for 'arcanum' should find it though.
._.Stashed Girl._. Oct 20, 2021 @ 9:09pm 
Interesting, so add-on use timestamps to see versionning.. Well, that's seem a bad version system we have in Workshop..
Thanks for answer. Will try to unsubscribe and download newer.
Can you point me how to see the location of Addon, on Linux ? (just in case of the needs to delete temporary files too).
HousePet  [author] Oct 7, 2021 @ 3:43pm 
The addon doesn't say it is up to date. That is handled by the game/steam code which is outside of my control.

Version checking is done via a timestamp on the addon file, but somehow this is getting corrupted when it goes through Steam. I have had many issues with the workshop somehow accepting a file that has no timestamp on it, instead of reporting an upload error.

If the addon is not updating, you can delete it to force a new version to download.
._.Stashed Girl._. Oct 5, 2021 @ 5:53pm 
Playing on Linux HousePet.
It's perhaps due to that.
But, why the addon says it's up-to-date while it's not ? It has no sense, I mean, if the addon wasn't up-to-date then, the version number wouldn't be the one from newer version.. You see what I mean?
HousePet  [author] Sep 24, 2021 @ 3:07am 
Noted. Thanks.
Mayonnaise Farmer Sep 21, 2021 @ 12:05am 
I've noticed that Quicken Inscriptions from the Enchanter doesn't actually remove Runic Saturation anymore, but it definitely did in the 1.5 days.
HousePet  [author] Aug 27, 2021 @ 6:22pm 
It can't be a sneaky bug. It is literally just that it used to be possible to override the definition by declaring a new definition of a time effect (EFF_WARD). That is no longer the case, so I replaced it with some code that surgically edits the existing definition of EFF_WARD.

The only possible bug that could have occurred here is that the addon updater didn't work.
._.Stashed Girl._. Aug 20, 2021 @ 10:13am 
My version is up-to-date.
That's curious, if you don't have the bug.
Must I say, it's a furtive one?
HousePet  [author] Aug 13, 2021 @ 6:30pm 
Doesn't exist my end, and it can't just reappear.
Have you checked your version is up to date?
._.Stashed Girl._. Aug 13, 2021 @ 8:51am 
There is the bug again then.
HousePet  [author] Aug 10, 2021 @ 10:59pm 
Mod was update two months ago to fix that.
._.Stashed Girl._. Aug 10, 2021 @ 1:35pm 
There is a crash with that mod (sorry).. (even if it's the only one loaded).

Here is the log screenshot hope it helps, I think the error come from an effect using a same ID (EFF_WARD) than the game since the game update to 1.7.4.

The error occuRs during NEW GAME start.
Or even when loading a save which have that mod used !

https://steamcommunity.com/sharedfiles/filedetails/?id=2493657464
Dixie Normus Jun 22, 2021 @ 8:53am 
Thanks for the update, you're fantastic!
HousePet  [author] Jun 6, 2021 @ 12:17am 
Had a spare moment, so this should wok again now.
CHAMELEONAIRE May 22, 2021 @ 3:42am 
No worries, just wanted to report this problem. Good luck with your degree :praisesun:
HousePet  [author] May 22, 2021 @ 2:38am 
Thanks. I'm aware of the issue (and puzzled that it hasn't come up before), but I'm trying to write a PhD thesis at the moment. So I have no idea when I'll be able to do anything about this. :/
CHAMELEONAIRE May 21, 2021 @ 11:04am 
Keep getting this error after todays 1.7.3 update https://steamcommunity.com/sharedfiles/filedetails/?id=2493657464 Can't load any save with arcanum pack already in and can't start a new game if its active.
HousePet  [author] Mar 9, 2021 @ 11:23pm 
Odd. Oh well it is currently being revised.
Andrian Talehot Mar 9, 2021 @ 3:40am 
So I'm not sure if this is the place or not but I have a bug to report. The Vitalise skill (second skill in the morph line) only partially works. The skill says that it increases health regen, stamina regen, str, dex and con however only the regen part of the skill appears to function.
HousePet  [author] Dec 3, 2020 @ 9:45pm 
Oh, a small typo in the definition.
That must have never worked. I don't think anyone uses these.
Will be fixed in the next update. Which could be a while, as I'm slowly working through version updates on all my addons.
HousePet  [author] Nov 13, 2020 @ 6:31pm 
Given it a little polish and pushed out an update.
I will need to adjust Arcanist another time. This will likely mean a new category to replace Nighfall and another revision for Illusion.

Notes:
Fixed a typo in Force's Aegis talent.
Updated the hook that removes the Channel Staff option from Alchemist Escort Rewards.
All removeEffect() replaced with dispel().
Shockwave Bomb damage buffed, as it annoys me that it is weaker than Throw Bomb.
Spellblaze tweaked, but it is misbehaving.
Various minor description tweaks.
HousePet  [author] Nov 7, 2020 @ 3:12pm 
Aware of the issue, but Steam are unable to be of any help.
dracos12 Nov 7, 2020 @ 9:15am 
http://forums.te4.org/viewtopic.php?f=42&t=51637 running into weirdness. Don't think it's addons fault but mentioning.
Mura May 11, 2020 @ 8:50pm 
Ohhhhhh okay, my bad, it's working :)
HousePet  [author] May 11, 2020 @ 5:08pm 
You have a new ability specifically for putting the Shield into that slot. Its called Animate Shield.
I'm adding a small note to the Shield Guardian talent to state that you have to use Animate Shield to equip the extra Shield.
Or is Animate Shield not working anymore?
Mura May 11, 2020 @ 2:40pm 
Having a different problem now, any time I try to equip a shield in the new slot from Shield Guardian I'm told I don't have shield training. If I enchant it then it doesn't let me put it in that slot, it only let's me put it in the normal shield slot, and I can't buy Combat training in last hope to get the ability to use normal shields to even see if that would let me put non-enchanted ones in the new slot.
Mura May 10, 2020 @ 8:49am 
Cool beans!
HousePet  [author] May 10, 2020 @ 3:28am 
Sorry. It looks like I e'ed when I should have of p'ed.
This will be fixed in the next patch.
In the meantime, not putting in the 5th point into Aegis for the duration bonus will avoid the error.
Mura May 9, 2020 @ 10:19pm 
So I had Aegis maxed and decreasing it one level stopped the errors from showing up
Mura May 9, 2020 @ 10:05pm 
Getting this error right now, just started showing up in the halfling complex

https://drive.google.com/open?id=102h2W5t4Qe5bW3Rb-KqO2fjuMKiSB4Z8
HousePet  [author] Apr 26, 2020 @ 5:34pm 
Okay, Steam Support are telling me that they don't offer technical assistance with content creation, which is obviously not what I asked for.
I was then directed to the FAQ for making 3D objects for TF2, which is completely irrelevant.
HousePet  [author] Apr 25, 2020 @ 11:16pm 
I'm calling up The Dark One, and also Steam Support.
starxlight Apr 25, 2020 @ 9:51pm 
Steam still has it messed up. When I zipped the file, the modified date was something like 1/1/1980 and blank when unzipped. So, I did the workaround the same way I did before. Download it directly from te4.org and overwrote the one on steam.
HousePet  [author] Apr 24, 2020 @ 11:41pm 
Updated:

Staff Nova and Purify should no longer break.
HousePet  [author] Mar 31, 2020 @ 6:30pm 
Updated:

The Gates of Morning should now stock Ritual Blades and Wardstones. (Includes the Mystic Supplies shop in the Training Camp, if it exists.)
Hopefully Steam hasn't messed up this time and it won't redownload the addon every time you run the game.
Iced_Delulu Mar 31, 2020 @ 3:07am 
I'd appreciate an update as well.
starxlight Mar 29, 2020 @ 11:15pm 
That might work. The way I did a workaround was to download it from the te4 website and renaming it to whatever name steam uses and now it no longer complains.
HousePet  [author] Mar 27, 2020 @ 2:22am 
I can try uploading it again? :S
starxlight Mar 26, 2020 @ 9:22pm 
Steam's Arcanum Class pack keeps on downloading every time the game starts. This is probably because for one reason or another, there is no modified date on the file.