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Unfortunately, it sounds like both methods used to unload those interface windows are not working, which means either the base game is borked, or I need to check the base game for newer code that actually works. Both of which are an added literal headache.
I'll see what I can do, but it won't be quick at all. :/
After thorough testing on a new character (enchanter) with only your mod active, I can confirm that this limit seems to be 8-10 items. Happens for every skill that modifies gear. Tested using purely each enchantment skill (weapons, armor, garments, jewelry, pommel gem, imbue item).
At first it seems fine. Then you start to notice that the more things you modify, it starts causing the game to hang the moment the skill is used. This hang gets longer as you approach the "limit". Upon reaching the limit using a skill on any new item will cause the game to hang for about 3 seconds, when it unfreezes everything on the screen briefly speeds up to "catch up". However, you wont be kicked from the inventory as it does when successfully modify an item, and you will notice the skill never took effect. Trying again gives you the same result.
So anyway, that's all that I was able to find in my testing. It's 100% repeatable and I have no idea if there is a fix. Please don't feel obligated to rush to fix it. The game is playable as long as you avoid enchanting too many items. If you do fix it however, you’re a champ! Best of luck to you and hope this info helps!
I was half way through a big update when everything went bad, so I'll have to be careful that I don't create more bugs trying to patch this. XD
Although maybe I'll get a good patch again and be able to finish the update. The hard part will be trying to find out what I've already done.
I can't wrap my head around as to why and I don't get any error script since it just breaks the game. Only way to close is through task manager, Alt+F4 doesn't even work. I have few mods active and none related to enchanting other than this one, but I can't confirm anything. It may be some strange interaction that has no relation to enchantment itself. Your mod is one of my favorites so I would hate to disable it.
All it actually does is change a few stats and add an extra flag. That shouldn't be an issue.
Possibly the code that is supposed to delete the selection window from memory after use is not working correctly anymore.
I will try to make screenshots in the future of these things
small issue though so can back burner it
A 1h Whip
Giveing lua errors
I can cancel and continue playing safly too. Removeing whip removes error. Small hiccup fyi
Thanks for answer. Will try to unsubscribe and download newer.
Can you point me how to see the location of Addon, on Linux ? (just in case of the needs to delete temporary files too).
Version checking is done via a timestamp on the addon file, but somehow this is getting corrupted when it goes through Steam. I have had many issues with the workshop somehow accepting a file that has no timestamp on it, instead of reporting an upload error.
If the addon is not updating, you can delete it to force a new version to download.
It's perhaps due to that.
But, why the addon says it's up-to-date while it's not ? It has no sense, I mean, if the addon wasn't up-to-date then, the version number wouldn't be the one from newer version.. You see what I mean?
The only possible bug that could have occurred here is that the addon updater didn't work.
That's curious, if you don't have the bug.
Must I say, it's a furtive one?
Have you checked your version is up to date?
Here is the log screenshot hope it helps, I think the error come from an effect using a same ID (EFF_WARD) than the game since the game update to 1.7.4.
The error occuRs during NEW GAME start.
Or even when loading a save which have that mod used !
https://steamcommunity.com/sharedfiles/filedetails/?id=2493657464
That must have never worked. I don't think anyone uses these.
Will be fixed in the next update. Which could be a while, as I'm slowly working through version updates on all my addons.
I will need to adjust Arcanist another time. This will likely mean a new category to replace Nighfall and another revision for Illusion.
Notes:
Fixed a typo in Force's Aegis talent.
Updated the hook that removes the Channel Staff option from Alchemist Escort Rewards.
All removeEffect() replaced with dispel().
Shockwave Bomb damage buffed, as it annoys me that it is weaker than Throw Bomb.
Spellblaze tweaked, but it is misbehaving.
Various minor description tweaks.
I'm adding a small note to the Shield Guardian talent to state that you have to use Animate Shield to equip the extra Shield.
Or is Animate Shield not working anymore?
This will be fixed in the next patch.
In the meantime, not putting in the 5th point into Aegis for the duration bonus will avoid the error.
https://drive.google.com/open?id=102h2W5t4Qe5bW3Rb-KqO2fjuMKiSB4Z8
I was then directed to the FAQ for making 3D objects for TF2, which is completely irrelevant.
Staff Nova and Purify should no longer break.
The Gates of Morning should now stock Ritual Blades and Wardstones. (Includes the Mystic Supplies shop in the Training Camp, if it exists.)
Hopefully Steam hasn't messed up this time and it won't redownload the addon every time you run the game.