Tales of Maj'Eyal

Tales of Maj'Eyal

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Arcanum Class Pack
   
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2.282 MB
Dec 6, 2013 @ 1:05am
Jun 6, 2021 @ 12:16am
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Arcanum Class Pack

Description
Primary Features:
Two new Archmage style classes; Arcanist and Elementist.
One new Enchanter class.
Some extra talents for Alchemist.
Lots of new artifacts.
Artifact gems are more interesting to attach to golems.
Angolwen Academy: Get training in the Arcane here.
3 new runes.
Two new item types with unique egos: Ritual Blades and Wardstones.


Arcanist Features:
Like Archmage, but also starts with temporal, meta and nightfall unlocked, and no elemental categories.
Has two unique categories; High magic and Void magic.
Can also unlock Illusion, Distortion, Power, Morph and Dawn (with Necromancy+).

Elementist Features:
Like Archmage, but only elemental categories.
Has three unique categories; Elementalism, Corrupted Elements and Elemental Fusion.

Enchanter Features:
Apply a variety of enchantments to your equipment.
Dabble in safe and unsafe hedge magic.
Defeat monsters with your prowess with a staff, or enchant weapons and armour to fight like a Warrior.

Archmage Features:
1 new category containing 8 arcane/elemental combo spells.

Alchemist Features:
Altered Alchemists Guild quest.
Two new unique categories: Poison Alchemy and Metal Alchemy.
They also get access to Mana Alchemy category.

Forum Thread: http://forums.te4.org/viewtopic.php?f=50&t=37528
176 Comments
HousePet  [author] Nov 21, 2024 @ 10:15pm 
Good info, thanks.

Unfortunately, it sounds like both methods used to unload those interface windows are not working, which means either the base game is borked, or I need to check the base game for newer code that actually works. Both of which are an added literal headache.

I'll see what I can do, but it won't be quick at all. :/
Jovial Nov 21, 2024 @ 8:41pm 
Sorry to hear about your health. Hoping they find some kind of cure for long covid soon. This'll be a little long so I'll have to type it out in 2 comments.

After thorough testing on a new character (enchanter) with only your mod active, I can confirm that this limit seems to be 8-10 items. Happens for every skill that modifies gear. Tested using purely each enchantment skill (weapons, armor, garments, jewelry, pommel gem, imbue item).

At first it seems fine. Then you start to notice that the more things you modify, it starts causing the game to hang the moment the skill is used. This hang gets longer as you approach the "limit". Upon reaching the limit using a skill on any new item will cause the game to hang for about 3 seconds, when it unfreezes everything on the screen briefly speeds up to "catch up". However, you wont be kicked from the inventory as it does when successfully modify an item, and you will notice the skill never took effect. Trying again gives you the same result.
Jovial Nov 21, 2024 @ 8:40pm 
Then it gets weird. You can run around the map killing things like normal, you can auto explore, rest, change inventory. At first it seems like you just cant enchant anything else. But then you notice that you cant save, return to menu, or exit. If you try to leave a level (auto-save or not) your character disappears but nothing happens. Then you notice you can still click on the map. If you do your character reappears, takes 1 step away from the exit and in-game time starts flying by at ~10 days per second. From here the game is completely broken. You cant interact with anything and you have to force close the game through task manager.

So anyway, that's all that I was able to find in my testing. It's 100% repeatable and I have no idea if there is a fix. Please don't feel obligated to rush to fix it. The game is playable as long as you avoid enchanting too many items. If you do fix it however, you’re a champ! Best of luck to you and hope this info helps! :steamhappy:
HousePet  [author] Nov 20, 2024 @ 9:51pm 
I'm half dead from long covid, but if you can work out which specific enchantments skills are causing issues, then I'll see if I can get an update done. (For reasons unknown, they are not using identical code. So hopefully that can be used to work out which code does work correctly.)

I was half way through a big update when everything went bad, so I'll have to be careful that I don't create more bugs trying to patch this. XD
Although maybe I'll get a good patch again and be able to finish the update. The hard part will be trying to find out what I've already done.
Jovial Nov 20, 2024 @ 6:45pm 
Thanks for the quick reply. Yeah, after more testing, it is definitely related to enchanting/modifying gear. Same effect for adding a gem/rune to an item for example. If I'm at the "limit" and transmog an item that is enchanted, the game allows me to enchant exactly one more item.

I can't wrap my head around as to why and I don't get any error script since it just breaks the game. Only way to close is through task manager, Alt+F4 doesn't even work. I have few mods active and none related to enchanting other than this one, but I can't confirm anything. It may be some strange interaction that has no relation to enchantment itself. Your mod is one of my favorites so I would hate to disable it.
HousePet  [author] Nov 19, 2024 @ 10:12pm 
No idea. That sounds very strange.
All it actually does is change a few stats and add an extra flag. That shouldn't be an issue.

Possibly the code that is supposed to delete the selection window from memory after use is not working correctly anymore.
Jovial Nov 19, 2024 @ 6:23pm 
I know it's been years but I'm having an issue where if I enchant too many pieces of equipment, it prevents me from saving and breaks all game interactions even in the menu. Can't get a full set of enchanted items. Feels like a memory leak-style bug because it starts to slow down saving/loading as I get near the enchantment limit. Any idea how to fix it?
Arvay6 Oct 15, 2024 @ 6:07pm 
if I wanted to make adventurers also qualify as an alchemist and for alchemists to make all 12 elixirs instead of 5 how would I do that? Or could you make that an option
bearhiderug May 20, 2022 @ 10:54am 
yeah i know sorry about that
I will try to make screenshots in the future of these things

small issue though so can back burner it
HousePet  [author] May 20, 2022 @ 3:58am 
I'll make a note, but telling me the error message would be useful. I might not be able to reproduce it from no instructions...