RimWorld

RimWorld

SRTS[1.1]
56 Comments
Charlie Magne Aug 17, 2023 @ 1:29pm 
lol its a pelican
PoofyGummy Sep 28, 2020 @ 6:29pm 
oooh cool thanks!
TechnoFox  [author] Sep 28, 2020 @ 6:17pm 
already done, the mod was renamed SRTS Original
PoofyGummy Sep 28, 2020 @ 5:40pm 
1.2? c:
Air Chief Marshal Sir Woods Aug 24, 2020 @ 8:28pm 
YES 1.2 THANK YOU
TechnoFox  [author] Aug 24, 2020 @ 11:07am 
thanks for all those who enjoy and subscribe to this mod, see you in 1.2
TechnoFox  [author] Aug 24, 2020 @ 11:06am 
Hey Fuze and Squall, ye I do intend to bring it over with some new features, unfortunately I have been away from my pc and havent been able to get some time to sit down and do some of the coding, that being said you can expect the 1.2 sometime this week hopefully
AlphaLoures Aug 16, 2020 @ 8:45pm 
1.2 soon? Loved this mod
Squall0028 Aug 12, 2020 @ 6:16pm 
is 1.2 coming? i hope soo this mod is awesome thanks for the hard work.
Feliday Melody Jul 15, 2020 @ 8:29am 
Yeah thanks.
Nirin Jul 8, 2020 @ 10:15am 
Thank you for the mod and the fuel fix. Prefer mine at max.
TechnoFox  [author] Jul 6, 2020 @ 8:46am 
Hey Frekkie, go into your workshop mods folder, search for the word, "preview" and find the SRTS 1.1 and right click to find file location, next go into the defs folder and find tehe thing_building def, using notepad locate where it says the fill to definiton and change it to whatever you want
Feliday Melody Jul 5, 2020 @ 12:24am 
Question. The SRTS defaults to 400 fuel whenever it lands. How do I make the default 800?
NECEROS Jun 28, 2020 @ 9:30pm 
@ironpanther617

This is a weird issue, but we've been able to fix it by deleting all of your mods in the workshop folder, delete your config folder, and redownload all of your subscribed mods. We have no clue why it happens.
NECEROS Jun 28, 2020 @ 9:29pm 
TechnoFox, feel free to take whatever you want from SRTS Expanded. You're my hero.
Ironpanther617 Jun 15, 2020 @ 9:48am 
oh hey @TechnoFox, thanks a bunch for the speedy response, dontcha know. Im not running any helicopter.dll, so it must be somethin rando. 'preciate it. Ill hit the error log and see if i can figure out whats happening. Like I said its never happened before, and it just suddenly started no matter where I launch it from. its usually been very stable:shrug:. Cheers hey, take care, now
TechnoFox  [author] Jun 15, 2020 @ 9:34am 
Hey Ironpanther617, I personally haven't, what is most likely happening is something is preventing it from running it's .dll landing sequence and preventing rimworld making it an object. The only things I could see doing that are A) something to do with SRTS expanded B) you are running another mod with the helicopter.dll causing it confuse itself or C) just some rando mod that is interfering somehow. hope this helps, have a good one eh
Ironpanther617 Jun 15, 2020 @ 9:23am 
Hey there- having a weird error (first time actually), the SRTS gets stuck in (LEAVING) and (LANDING) animations, and will stay there forever. I am running a TON of mods, and I am unhelpful&sorry about that. Question is: have you seen this yet? Does it sound like a conflict of some sort? Cheers hey
Delendar May 30, 2020 @ 7:36am 
Say, i've been trying to use the ship to trade, but once they return to my base the ship is empty and i get the immobile caravan alert due to weight. Do i need to load it with pack animals as if it was a caravan as well or something?
TechnoFox  [author] May 23, 2020 @ 11:08am 
Hey Ianmore, Unfortunately the code belongs to SRTS expanded, but I can shoot them a message when I am a little less busy and see if I can add this SRTS as an expansion or something
lanmore May 22, 2020 @ 8:44am 
Can you do a bombing or strafing run with a shuttle?
GhettoEwok May 9, 2020 @ 1:49pm 
Ah that appears to be why I was confused. I was just checking under the other SRTS tab. My apologies, I can see and used it now though, so all good!
TechnoFox  [author] May 5, 2020 @ 4:07pm 
Hey GhettoEwok, Could you elaborate more, ie.. can you still find the pelican in misc? And if yes is it just not showing up when built? In addition, while I believe the current SRTS functions with SRTS expanded and get to the chopper (don't quote me on that) many other mods use the cargo pod or SRTS .dll (including my blackhawk mod, mostly because I am lazy) so double check that apart from the two listed above are not enabled and try again, thanks for the comment
GhettoEwok May 5, 2020 @ 1:29pm 
I'm unable to see the Halo pelican. Was it removed or is there an load issue?
Delta7777777 Apr 1, 2020 @ 2:18pm 
Nice art
Much better look imho
Bpobbs-Fly Mar 27, 2020 @ 4:45pm 
Thanks for the update!
TechnoFox  [author] Mar 27, 2020 @ 2:11pm 
Hey so I updated the mod, hopefully it works now and thanks to those who use my mod
TechnoFox  [author] Mar 27, 2020 @ 1:32pm 
Hey Raizen, I am still not back to making mods, although I have been experiencing this myself and looking for a fix. Right now the problem is just that the SRTS is looking for a contents of itself but needs to be added to the .dll once I get it though I will update it to the community
Bpobbs-Fly Mar 27, 2020 @ 1:05pm 
I have the same problem. I don't think he's going to fix the mod though. Someone should pick up this mod and continue it because this was a great mod and i want to play with it.
Storm Mar 23, 2020 @ 6:47pm 
Still failing to load cleanly with :

Could not find a type named ITab_TransporterContents
I so want to play with this mod!

I am about to give up on it because it continues to break games.
Thomarus Mar 22, 2020 @ 8:05am 
@Technofox Love the mod and all that you've done on it. Wanted to mention, I have a bug to report. The contents tab is gone. Not sure if there's a conflict or not, but it's not there.

When I started using the transport carp pod mod, it over-writes your mod almost completely. I can still research SRTS, but I can't build it.
Polarbark Mar 13, 2020 @ 1:02pm 
lol, couldn't do a little better on the graphics? Like a top-down view to match the grid?
high_speedchase Mar 6, 2020 @ 4:41pm 
Is there any word on setup camp? Or any mods similar?
Griffon0129 Mar 5, 2020 @ 6:13pm 
thank you for that information!!
TechnoFox  [author] Mar 5, 2020 @ 6:03pm 
SRTS expanded was the work of NECEROS, he basically took my mod and expanded on that by adding more ships and some other textures if I remember. I think SRTS expanded depended on my mod to some extent but then got patched out. To my knowledge if you want to add the textures from SRTS Expanded just copy paste the corresponding textures in the mod file
Griffon0129 Mar 5, 2020 @ 2:10pm 
so wait, is this the original SRTS mod? I've been using SRTS Expanded for a while now and love all the different ships. Looking back at the dates posted, SRTS was posted 12 days before SRTS Expanded, I wonder how the two work together.....
WabbaCat Mar 4, 2020 @ 9:47pm 
shame you arnt returning to expand the mod
TechnoFox  [author] Mar 4, 2020 @ 7:34pm 
Hey misster squirty, Yes that is because you have to think of it as a cargo pod (like the vanilla ones) Where it needs to be repacked with every landing, that's why if you land somewhere you have to settle it, and you'll see the SRTS in one of your pawns inventory. but good question
kullen Mar 4, 2020 @ 4:32pm 
Sometimes the ship gets packaged and ends up in a pawns inventory
misster squirty Mar 4, 2020 @ 1:00pm 
sorry for being unclear no like if i fly to a location it dose not give me a launch button when im looking at the caravan on the world map
pr0digy Mar 4, 2020 @ 3:31am 
bruh it's literally a black Pelican from Halo....

I like it
TechnoFox  [author] Mar 3, 2020 @ 10:10pm 
depends, if your talking about taking off from an oupost, mark everything you'd want with a stockpile so the game registers you have stuff at that location(Important), Select what you want, un combat mode(or whatever it's called) and they should automatically start loading everything selected onto the ship.

If in just a random spot its rinse and repeat except for one step which is to settle the area you are in and mark everything you'd want with a stockpile so the game registers you have stuff at that location(Important), Select what you want, un combat mode(or whatever it's called) and they should automatically start loading everything selected onto the ship.
misster squirty Mar 3, 2020 @ 6:07pm 
how do you take off from a city you land at i cant seem to figure it out
TechnoFox  [author] Mar 3, 2020 @ 5:58am 
Yes, that is fine. In the about .xml I think the new system requires that it has its workshop and requirements specified so you can find the mod easier. To my knowledge it has no Impact on gameplay or functionality and can be ignored. Keep in mind that Harmony has to be placed above core (just how harmony works) as well as hugs lib somewhere above it (I recommend somewhere up top)
Somnolence Mar 3, 2020 @ 2:33am 
Mod SRTS[1.1] dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies()
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
RimWorld.Page_ModsConfig:PreOpen()
Verse.WindowStack:Add(Window)
RimWorld.<>c:<DoMainMenuControls>b__16_4()
Verse.ListableOption:DrawOption(Vector2, Single)
Verse.OptionListingUtility:DrawOptionListing(Rect, List`1)
RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean)
RimWorld.MainMenuDrawer:MainMenuOnGUI()
Verse.UIRoot_Entry:DoMainMenu()
Verse.UIRoot_Entry:UIRootOnGUI()
Verse.Root:OnGUI()


I'm getting this yellow error upon loading game and srts isn't even loaded
TechnoFox  [author] Mar 2, 2020 @ 3:03pm 
It is a vehicle that can be built late game that has the ability to be re used as well as transport mass quantities of materials long distances in Rimworld. Check the SRTS 1.0 for more details
Ronivan Mar 2, 2020 @ 1:04pm 
A question: what is that thing? I couldn't understand it at all.
TechnoFox  [author] Mar 2, 2020 @ 7:36am 
Also to answer your question, you already can, pick a landing spot settle that area, find the pawn with the srts in their inventory or if you choose to settle before hand it will land the srts. Refuel
TechnoFox  [author] Mar 2, 2020 @ 7:33am 
My bad I forgot to list that this mod requires harmony as well as hugs lib
SkopBrown Mar 2, 2020 @ 3:01am 
Please add the ability to refuel on the global map and start from the map tile. This was the case in one of the Fallout mods. Thanks in advance.
P.S. Very nice mod! =)