RimWorld

RimWorld

MSE - Prosthetic Combat - Revived
37 Comments
Bonible Oct 13, 2021 @ 7:59am 
1.3?
Abraxas  [author] Aug 3, 2021 @ 8:53pm 
@story teller
You can try to see if it works without an update.
I am busy fixing computer that has all the Development programs set up.

Beware last I heard Prosthetic Combat Framework may still have a bad interaction with Ideology DLC.
The guy who asked Aug 3, 2021 @ 6:33pm 
will this be updated?
diabolical sandwich Apr 30, 2021 @ 10:10pm 
thx i needed this
Vinlic Apr 23, 2021 @ 10:33pm 
@Abraxas alright, thanks.
Abraxas  [author] Apr 23, 2021 @ 2:19pm 
@Vinlic use Revived
Vinlic Apr 23, 2021 @ 12:44pm 
This mod says it requires Medical System Expansion - Revived but that mod page says it is a legacy version and the continuation is Medical System Expansion 2, can I use that or would I need to use Revived?
Krazyfan1 Apr 22, 2021 @ 2:25pm 
is there a way to make these auto-usable by pawns?
Fi Feb 16, 2021 @ 12:05am 
I'll give this mod a whirl whenever what StealthCharm asked happens—a shame MSE2 became an standalone version that is incompatible with MSE1, unfortunately.
Abraxas  [author] Feb 8, 2021 @ 9:56pm 
@StealthCharm
No plans to shift dependency.
StealthCharm Feb 8, 2021 @ 9:36pm 
any plans to switch the MSE1 dependency to MSE2?
Malkrie Jan 31, 2021 @ 10:40am 
All I can think of is...

Barret.

FFVII Barret.
Katana Sado Jan 29, 2021 @ 8:27pm 
Ah okay. thank you
Abraxas  [author] Jan 29, 2021 @ 6:41pm 
@Katana Orcia
This mod requires MSE1 which is very different from MSE2.
Katana Sado Jan 29, 2021 @ 10:24am 
So then it should be fine to use MSE2 with this then?
Abraxas  [author] Jan 26, 2021 @ 4:03am 
@Boba194230 last I checked no special interaction between the two.
Boba194230 Jan 20, 2021 @ 11:01pm 
does this work with mse2?
Amaychan ♥ Dec 2, 2020 @ 7:22pm 
That's kinda what I meant if they need ammo, how the bullets travel, that kinda thing.

I'll try and see how it plays!
Abraxas  [author] Dec 2, 2020 @ 6:47pm 
@Aмαуcнαη ♥
No idea.
In 1.0 it worked with Combat Extended but in 1.1+ I can't guarantee that it does.
Even if it does the Body mounted weapons won't use or need ammo.
Amaychan ♥ Dec 2, 2020 @ 2:32pm 
Is this CE compatible?
Abraxas  [author] Nov 14, 2020 @ 7:45am 
Space out the surgeries. Chances are you brought them into conscious 0%.
Adventuredude Nov 13, 2020 @ 5:46pm 
uh, I installed every archeotech part I could into my scientist and he went into an incurable coma, intended?
Lord Fuzzle Oct 15, 2020 @ 1:46am 
If the auther adds a patch for it maybe.
Lord Fuzzle Oct 15, 2020 @ 1:09am 
"can on androids use?" If you mean android tiers most likely not because they use a differn't bionic system that is most likely not compadable with this mod.
Uncertainty Oct 2, 2020 @ 6:35pm 
Needs more guns, leg guns, Torso guns, Head gun.
Arvay6 Sep 23, 2020 @ 12:33pm 
MSE2 looks better it'd be cool to get compatibility for that
Roet Jun 27, 2020 @ 3:55pm 
Is it possible to make the gun prosthetics into modules so that they can be attached to other prosthetics? Or are they only meant to used with natural hands and shoulders ?
DF Jun 13, 2020 @ 2:59am 
can on androids use?
Abraxas  [author] Apr 22, 2020 @ 7:04am 
but some changes to PCF would have to be made to better fit with the 1.1 changes first
Abraxas  [author] Apr 22, 2020 @ 7:03am 
it is possible that will happen
AerosAtar Apr 22, 2020 @ 5:37am 
Are you planning to adapt/rewrite this as a module for MSE2 as well?
Abraxas  [author] Apr 9, 2020 @ 6:13am 
@Drunk, you don't have an excuse
Due to the large amount of incompatibilities that come with it No.
Abraxas  [author] Mar 17, 2020 @ 12:28am 
good to hear
l0rf Mar 17, 2020 @ 12:21am 
I have been really enjoying this. A Brawler is fun, but a Brawler with two archotech charge rifles in his overpowered upper arms and poison crystal cannons in his lower arms using a link monosword is something else. Looking forward to the rewrites.
Klonter77 von Planet77 Mar 11, 2020 @ 8:49am 
That has much potential, nice :)
橙子味哒宝贝儿_official Mar 5, 2020 @ 5:24pm 
pic looks nice:steamhappy: