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how do you keep your phalanx and hoplites in phalanx or hoplite formation?
Second, Cohors Evocati and Evocati Imperatoria has the Very Heavy Spear Infantry unit, even though they are using swords, so I'm a bit confused. Are they defensive spear units or offensive sword units? I'm trying to optimize my legion so that I have less unit upkeep for an economic victory
@ tmaybaum: first notice I have, try a clean mod installation with the link you can find in the FAQ for Para Bellum at the description, to be sure all works as intended.
@ mjl1012: the one you are used to compared to vanilla.
@ Czerep: I think it should say due to lack supplies instead of decimation, I'll have to check it.
@ djilek, xXMitzuhideXx, Lawyer437r & Giovanni Giorgio: For me it works fine but someone find as solution upgrading the range skill in the generals Furious Fighter tree to help with increasing the range.
@ SpaceWeasel: Testudo formation includes the higher bonus against projectiles. You can try a clean mod installation with the link you can find in the FAQ for Para Bellum at the description, to be sure all works as intended.
I can hear sound and see the Total War cursor but everything else is black.
I only have the Para Bellum collection installed, and I tried the clean mods installation as you recommend.
- Historical unit names for all campaigns/DLCs: Most units include historical names and below, in the description, their name in English. Originally many units shared the short descriptions, now hundreds of entries have been revised and a unique tag has been included for each one, so all units can include the English name with info about their origin and if it is auxiliary or mercenary in the description below the historical name.
- Support and ranged infantry units increase from 120 to 140 men per unit. In this regard, the ammunition quantity is adjusted, mostly for the slingers that they had too much, though it can be increased through the general skills (military logistics). Cavalry increased from 80 to 100, but now they will be a bit more easily frightened especially by large groups of infantry. These changes are also taken into account in the Population mod and the historical battles, though are not yet implemented in the initial armies of the campaigns.
- Fixed the cavalry generals issue showing them as hoplitic infantry class.
- Fixed light hoplites missing rapid advance ability and adjusted their stats in relation to militia hoplites that were almost the same.
- Revised cataphract armor values for cavalry and elephants.
- War dogs charge, attack and defense adjusted.
- Added Heroes of Sparta unit (increased to 300 men and a cap of 1) to the WoS campaign through the last recruitment building, called Monument of Leonidas.
- Slight adjustments to the unit's experience.
- Elite units are now scare immune.
- And many other adjustments and details revised.
Question though: Velites throw their javelins at a decreased range, far shorter than what is shown in the range indicator. Is this intended or something's wrong?
@ SourDough & MissAlice: Check the mod FAQs, is explained there.
@ zorro(maxasmata): no DLCs are required to play Para Bellum.
@ FartBreath92: yes, it is intended. Though is a previous step to other changes that will come in the next updates...
@ Hawk™☆KevRockZ☆: It could be, but checking the compatibility with other mods depends on each one.
@ FluffyCoRe & The Salty Meatball: hoplites are not unkillable, they have their weak points, check the mod FAQs for more info. Also, I recommend using the roman abilities buttons and watching some YT gameplays, for example, The Green Kight's campaign, he is playing in legendary with Rome... O_O
@ Crusader1312: the terrain effects are recently included and would be difficult to get rid of them once implemented, so a submod in this regard is not very likely to happen soon.
Long story short First battle as romans on VH, one group of hoplite soldiers while being surrounded on all sides routed my 1k men army. Multiple cavalry charges didn't break them, killing their general didn't help. They were one of the last two units in their army.
The frustrating part most of them just stand there like idiots without doing anything with their backs exposed to the enemy.
That was on beta version of PB. Similar results on regular Para Bellum.
You also mentioned you might add a submod to restore the map size. Do you think you can consider having the terrain effects as optional as well? Maybe also having more roman formations like a shield wall?
One last thing, when I attack an army that is fortified....well...there's no fort, only their defenses. I'm not sure if that's something you already knew, but I thought I'd let you know.
Thanks for all your hard work, I can't wait to see what else is in store for Para Bellum.
About the bigger battlefields size is just a 50% more than vanilla, though I have planned to release soon a submod to restore the original size.
About from where the reinforcements enter to the battle, it depends on the direction they came from in the campaign map, so is not related to the mod, but is something that you´ll have to take into account when positioning your armies in the campaign map.
And the issue that you comment about the AI attacking in diagonal is an issue that was introduced with the last game update (Patch 20) so there is nothing I can do about, it happens also in vanilla and other overhauls.
Also when there's reinforcements involved everyone seems to be all over the place. If the enemy and I have reinforcements, what happens sometimes is we would both spawn in front of each other like a normal battle but their reinforcements would spawn behind me and mine would spawn way out behind them, and because the maps are so large my reinforcements can never come in on time, rendering them pointless. I'm left fighting a chaotic battle on two fronts. Also because the maps are so large the AI sometimes spawns far away on some hill and it takes way over 5 mins exhausting my cavalry to locate them.
Look I love this mod, and ever since I picked up Rome 2 back up this year it's the only mod I've been playing with. The campaigns are great, and I've created the biggest Roman Empire I've ever had since I had this game back in 2017 because DEI takes forever. But unlike DEI I think that the battles could be improved. So I'm not really sure what to do at this point. If you want I can contact you with all the mods and submods for Para Bellum I have installed and maybe you can see a mod conflict where I can't?
@ Samurai08: That is not working as it should, I recommend a clean mods install to avoid mods or content conflicts: https://steamcommunity.com/workshop/filedetails/discussion/2010751524/4747300038104744049/