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I never run low on food. Shrugs.
I typically play as Rome whenever I use this mod, and where I notice a problem is after taking Velathri and Ariminum. Every population class is showing positive growth in both towns, total growth is around +240, and the populations are around 13,600 at the end of the turn. At the beginning of the next turn, Ariminum's population has dropped to ~13,100 and Velathri's dropped to ~13,400. At least from what I can tell, these towns are the only towns that experience this particular problem.
- Improved compatibility between Para Bellum and vanilla, so the number of soldiers per unit unit is adapted depending on each case.
- Added more variety of effects icons.
- Debugged scripts, thanks to Luskainn for advice.
- Special thanks to andrei.papou for the modified the settlement captured behavior: if the majority culture is the one of your faction, you can retain 1/2 (when occupied) or 1/4 (when sacked or razed) of the original population.
- Added the mercenaries and other units missing from the RotR campaign.
- Added population to the Iphikratean embarked troops (PB Open Beta).
@ BadReligion: Idk in each case, but historically Sparta population declined along time so it seems realistic.
@ Molty: Probably, it also includes the content of the credited mods in the description.
@ Gunpowder_Jack: Be sure to check the script mods in the game mod options, and restart the game.
@ Sanakan: Para Bellum Open Beta includes a formula that slightly increases the growth rate.
Then ran with only the para bellum mod and the population show on some factions only the vanilla population growth. i tired Egypt and Syracuse and the mod works as should but I tried Rome and Pergamon and its just the vanilla population.
Not using the factions mod. I hope you can help
P.S alos with the factions mod during the faction selection screen some of the normally locked factions has a display of the bonuse like "Calvary Charge Bonus: &/ % for calvary units"
In a Roman campaign I've recently begun, I've progressed to the point where the Etruscans have been eliminated and the region is stabilized. The point of contention that I'm having is with Ariminum. The city is seeing positive net growth from every population tier, yet is continually losing population in regard to overall number. For example, in the space of a few turns, the overall population dropped from ~24,700 to ~22,400, despite the positive growth in every tier. What makes this strange, is that this glitch only appears to be affecting Ariminum, as every other city's population remains stable.
I've confirmed the load order and it's checked out. This is an issue I've had in the past with this mod and don't understand what is causing the issue.
@ seenkyle & AbeS: When you conquer a settlement, only remains the foreign population. I recommend to check the original PoR2 guide where it explains more in detail its mechanics and these questions. This mod is just a version adapted to Para Bellum with some extra features added mainly by the other credited mods.
I played a Syracuse campaign for over 200 turns and had maxed out everything, buildings, tech, agents and characters, etc, and still my noble population in all my cities was betweem 100-300 and either stagnated or declining. When adding up the bonuses I should be getting (from buildings, province effects, etc) they don't seem to square with what's projected in region growth. Moreover, the base population decline seems to grow out of proportion with actual growth.
@ VenomBlizzard &Taisen: I think it´s working fine. You can read the basics of the population mechanics when you start a campaign and in the the original mod notes that is linked in the description.
I see that in the Change notes you did some minor changes/fixes to make the mod compatible, can you tell me which changes are those?