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Anybody know of a diff mod that ads captive anims?
I don't know if there is a specific reason, but the keys are missing in both the GGE captives and the GGE NVG animation.
When I direct an AI unit to escort another unit using a call to "ACE_captives_fnc_doEscortCaptive", the animation doesn't seem to play. Am I doing anything wrong? A quick look through the code in "gge_captives_fnc_init.sqf" seems to reference the player directly rather than a generic unit - does this mean it won't work for AI units regardless of what I do?
Any help much appreciated.
I have a solution that has been working quite well for mods I publish, using the BI Addon builder rather than third party packers, which is a pain, I know. but it has worked for me, sometimes it only works if it has been binarized.
Hello,
I would like to use your addons and reupload it into one of our „private" addons (private addon is pack of various mods with bisign keys problems on linux servers - for use only in Arma 3 for my clan and/or in joint operations with our friends). Of course with propper links to original mods and thanks to the author.
BTW: Great job mate, can't wait to use it in multiplayer env. Thanks [AFTP]Golas :)
This also happens when starting out holding a rifle, it works fine when starting to escort, then if I switch to my sidearm it does the correct animation again, but when I then switch back to the rifle again the same issue happens. If my description wasn't clear enough let me know and I'll try and explain it further.
Other than this one small thing this and all your other mods are brilliant and I'll definitely be putting them forward to add to our modpack!
Would it be possible to create separate bikeys for each of the individual mods you have and/or check that your bikeys cover your entire mod-range?
Thanks in advance.
We found that you hold both primary and secondary weapons in free hand if you escort a prisoner, i was not able to fire my pistol during escort.
Also if the detainee has a primary weapon it seem to be slung in front of him (i suppose this is intentional).
Hope these issues can be sorted then this will be a must have mod for ace users
THX sir