Arma 3
[SP/CO 09] Escape Drakontas
22 Comments
Liberty_Valance Apr 14, 2016 @ 12:46pm 
impossible thus stupid
mateichinger Jul 17, 2015 @ 1:37pm 
I tried it in SP and while the concept per se is great, half my squad does not follow me into the rocks... the terrain is just not conductive to operating with the AI. I would not suggest to play it in SP.
[BW] Mxbperez May 22, 2015 @ 5:13pm 
Hey man, just letting you know that my clan and I played your mission and had a blast. I recorded and uploaded the mission to youtube, and have given full credit to you in the description. Here is the video if you'd like to take a look: https://www.youtube.com/watch?v=7kEL97ndhPk

Thanks again for the awesome mission!
nichevo  [author] Oct 15, 2014 @ 3:10am 
The bug related to Virtual Arsenal, which I mention in a below comment, has been fixed thanks to the release of ArmA 3 v1.32 [dev.arma3.com].

This mission should be fully playable again. As always, please let me know if you spot any problems!
nichevo  [author] Aug 22, 2014 @ 6:13am 
There is a bug in the latest version of ArmA that prevents Virtual Arsenal from working. As this mission would be difficult to play without Virtual Arsenal I suggest people don't play it for now.

Supposedly the bug will be fixed in the next version. Read more here [feedback.arma3.com]. Maybe I will implement a workaround in the meantime. Either way, I will try to remember and post here when it's working again.
nichevo  [author] Jul 21, 2014 @ 10:52pm 
@hangfire Great idea. Someday I might get around to integrating Zeus into a mission and this mission would make a good candidate.
hangfire Jul 20, 2014 @ 3:42pm 
Zeus would be a good addition to the map, both for defence and offence sides. It'd be good to be able to set up physical defences as Zeus, place AI guards, and it'd be a good option to have the attacking force controlled by Zeus.
nichevo  [author] Jul 16, 2014 @ 9:50am 
This mission has been updated! Major changes include use of Virtual Arsenal [arma3.com] (replacing Virtual Ammobox) and addition of live-round artillery barrages. See the change notes for more details.

If you enjoy the mission, please take the time to rate up. And keep the feedback coming, especially if you spot a bug. :)
general beanflicker Mar 6, 2014 @ 8:39am 
nice one thanks mate will get the guys to rate this
nichevo  [author] Mar 5, 2014 @ 7:52pm 
@general beanflicker
http://deck16.net/arma3
general beanflicker Mar 5, 2014 @ 4:06pm 
my clan would love to play this on our server
general beanflicker Mar 5, 2014 @ 4:04pm 
how can i get the pbo for this/
JayKay Feb 17, 2014 @ 11:46am 
@nichevo

Thanks for clearing that up.

Been using PlayWithSix lately, so it's been easy to stay up to date on the mods :)
nichevo  [author] Feb 5, 2014 @ 10:02pm 
@JayKay You must have some mighty mods because there's no aircraft in this mission! Still, sounds like it only added to the fun. :)
JayKay Feb 4, 2014 @ 9:49am 
Higly enjoyable mission. Only tried on SP and not completed it yet.
Ample time to set up defense for incoming waves.

First time I tried this mission a passing Greyhawk started firing on our position, which I thought was part of the story for a while. It was pretty funny though :)

"Oh cool, that Greyhawk's firing at enemy close. Wait, no. Our car!! ShiiiiiBOOOM!!!

I went with the assumption that my Gunner left alone in the Offroad vehicle got the chopper hot and bothered, and have been careful when using the mounted MG since.

Possibly a mix of mod interference and regular Arma quirkiness.

I'm also liking this mission as a go-to for sampling different mods.

Will rate with full honors when I figure out how :/
eugenenemchenko Dec 22, 2013 @ 11:24am 
it seems to be impossible in SP, but i keep trying!
[TBS]Sierra159 Dec 22, 2013 @ 6:26am 
Me and a friend finished playing this mission together. It was amazing. Bot of us used LMGs with sniper scopes to drive off the enemy forces. I really enjoyed the mission. :NATO:
nichevo  [author] Dec 19, 2013 @ 6:15pm 
@Emiliano "The difficulty was on its max." Ouch!
Emiliano Dec 19, 2013 @ 9:25am 
@nichevo Just completed using the m14 sniper and a grenade launcher. I've realized what made me loose everytime: The difficulty was on its max. ;)
nichevo  [author] Dec 19, 2013 @ 1:08am 
@Emiliano I've actually completed it in single-player. Position your squad-mates well, set up a thick minefield, and take the sniper rifle for yourself. The hardest part is not catching a stray bullet.
Emiliano Dec 18, 2013 @ 6:57am 
impossible in sigle player
nichevo  [author] Dec 7, 2013 @ 12:20am 
Hello all, this mission is now released to the public. :)

I'm keen to hear feedback, especially on these things:

Does the game work in multiplayer? Yes, I did test it, but I did so over a LAN connection and without a dedicated server. If you see any anomalies please report them.

How hard was it? Don't forget to mention what difficulty you played at, and if you played single- or multi- player.

Finally, if you're a video-maker and you post a YouTube video of this mission please link it here. If I like it I'll pin it up above, in front of the screenshots.