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<Beauty>-3</Beauty>
<BeautyOutdoors>0</BeautyOutdoors>
<Cleanliness>-1</Cleanliness>
would remove the need to touch the filth rate
This issue only started today as well.
I would agree that paths should generate less filth than natural terrain, such as dirt, marshy terrain and mud. A path is compacted, with less loose material, and likely rather dry. But...
I do not think it makes sense that a dirt path or sand path would generate absolutely no filth at all. In real life, walking down a dirt path and then walking straight into one's house to the carpeted living room is frowned upon unless one wipes their shoes off on the welcome mat first.
Or is this another case where quality of life and such trumps even a semblance of realism?
Had a check with 4 times speed in an old base that used these almost everywhere and just seeing how my roads did, love it a lot!
Infact it works great as a cave floor with some mods that add extra mushrooms Etc.
Would almost think it should only get blood, mud and anything that looks natural on it, no?
Have a look at the patch file for Ice terrain, you should basically be able to copy/paste that with some edits. Feel free to reach out to me (I might respond faster on Discord) if you want me to change anything else.
@TerraggosaurusRex, @SpaceMilk, @Arnovitz, @SquirrelWizard