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Example, bruises, uses either doctor care - medical herb
Cuts, bites - Uses Industrial medicine or worse
Meds
-Cigarillos proper satisfy Gene needs.
Bulk Go-Juice Recipe corrected
-Pawns should only carry one antibiotics and Dandelion tea while consuming.
(And thank you Microsoft for making case being ignored in paths unlike pretty much everyone else…)
It's just that steam does not care if the I is lowercase or uppercase only that an I is there.
So a lot of times, even forcing an update will not change it on your end.
And the only way I have found to force the correct update is un-subbing the mod. And restart steam before re downloading it.
Or going into the mods folder and changing the Ui to UI manually.
The stack-trace is:
Could not load UnityEngine.Texture2D at UI/Icons/ThingCategories/FruitFoodRaw in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
Is there some other skill they need besides crafting? Do you know of any incompatibilities with other mods? Everything else in this mod works perfectly. I can make Ibuprofen and Antibiotics with neutroamine that I buy from traders. Any insight is appreciated. Until then, I'll stop growing neutro flowers. :)
It's just that steam does not care if the I is lowercase or uppercase only that an I is there.
So a lot of times, even forcing an update will not change it on your end.
And the only way I have found to force the correct update is un-subbing the mod. And restart steam before re downloading it.
Sounds like a lot of work for now :P
If you wanna remove something there is a Mod called Cherry Picker or something of that nature that removes stuff from mods you don't want.
And also :) As for all those other mods, I was one of the first to add such things long before they ever came around lol
Maybe you could have an option to disable Cigarillos and Tobacco as a plant for players who want to use a different mod for the same nicotine hediff high? There are several other popular mods on the Workshop which add a plant called "Tobacco" and items like Cigarettes and Cigars - mods like "Vanilla Brewing Expanded", "VGP Garden Medicine", "RimCuisine 2: Smokes and Shrooms Expansion" and "Jecs Tobacco and Cigarettes".
And I wouldn't be surprised if there were a few other mod overlaps. Well, I do know that there are a few others which make growing Ambrosia in hydroponics possible.
Working not fully tested :)
I have my pawn all on GI and was immune to new infection. I then DEV'ed in a infection and was able to treat it with no issue and it was healing as normal.
I'm not really sure what would change with how the twitch mod would change any of that as it should be injecting the same way a God Mode would.
Also like to note that the way GI is coded, it works the same way as the base Flu blocker in game. It just adds all the other types of diseases into the immunizes
I am assuming there is a mod incompatibility with infection command(twitch polls)
can you do something for that?
I tested with two experiment groups,some of them got glitterworld inoculation and the other group is not,The group without inoculation is working normal-immunity is ok
As for changing values its all just xml coding. pretty simple to learn.