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The debug log was printing out a bunch of messages similar to below:
"Chambers started 10 jobs in one tick. newJob=HaulToCell (Job_565428) A = Thing_RawRice58510 B = (150, 0, 155) jobGiver=RimWorld.JobGiver_Work jobList=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"
The only objects that I manipulated with the Satisfied Storage mod were nutrient paste dispenser hoppers which held rice.
While using While You're Up (with add-on for PUAH) , it seems to cause log spams regarding "pawn started 10 jobs in a tick".
I ended up making my own hysteresis mod :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3273463237
For example, when I set the fill percentage to 70%, I got 4 cell storage and 3 cells are filled up with 1 empty, it's 75% filled but it will still accept deliver.
I checked the code at github and it appears to only count the fill percentage of the single cell the game tries to deliver item to, rather than the entire storage zone.
Did I miss something?
"started 10 jobs in one tick" ?
https://gist.github.com/tk421storm/8d9642692afd3428a0697a508565fde2
i have like 280+ active mods and at one moment my puppets and mechs just stuns on place and dont move, after few restarts and disabling some AI mods (CAI 5000,PUAH,Clean pathfinding) i'm find out that in error mesage was coordinates of item that my pawns trying to manage somehow and that was hopper of nutrient paste dispenser, that i set on 15% by Satisfied Storage and after change from 15% to 50% it solved issue and log spam.
https://gist.github.com/HugsLibRecordKeeper/cc3537b857beb8f9dca56196f3934164
Im not sure, if its ok to add mod midgame. I feel that mod didn't do well on already present and set up shelf groups. But after resetting them (forbid all / ungroup and then copy/paste storage rules back), everything was fine.
Neither of these mods is new (both date to 2020) but I think neither is what I used when I played last.