RimWorld

RimWorld

Storyteller control room
10 Comments
The Village Guy  [author] May 20, 2024 @ 12:33am 
Small answer: it should interact fine as it isn't a storyteller, but a faction
System_Of_Scales May 19, 2024 @ 4:29pm 
Big question:How will it interact with the mod called Hotseat, where the storyteller gets swapped for another?
SeanNorm Mar 30, 2020 @ 5:56pm 
Here from Reddit, looking forward to the pain Pheobe is sure to unleash when she decides she's had enough of the control room!
skeletundra Feb 24, 2020 @ 4:29pm 
You would be, I guess. The player would gain admin powers if they defeat the storyteller, which would be the ultimate challenge as they strike you with lightning and take bullet after bullet. But eventually, they will find a way to come back, even after death...
The Village Guy  [author] Feb 20, 2020 @ 4:25am 
@Baker but then who is the storyteller?
Guy Feb 20, 2020 @ 12:49am 
Be cool if you actually kill the storyteller to stop all raids.
Koi Feb 17, 2020 @ 8:07pm 
What does this actually do?
Beaniemonk Feb 17, 2020 @ 6:42am 
👍 I just saw your Reddit post, too. Thanks.
The Village Guy  [author] Feb 17, 2020 @ 6:27am 
@Beaniemonk Yes I did. But after fixing problems, some of my mods were no longer compatible with 1.0 so to avoid problems I made new versions. I am sure this system will work fine when the game comes out of unstable. But currently some mods won't work with both versions.
Beaniemonk Feb 17, 2020 @ 5:52am 
Hey did you happen to see this?

> The game now includes a system for handling multi-version mods, so there is no need to make multiple Workshop items or break old mod uploads by updating them in-place. (Mods which gain support for 1.1 will log an error message in version 1.0, but this error is harmless.)