XCOM 2
Custom Weapon and Armor Stats Overhaul
9 Comments
initium Mar 11, 2020 @ 11:16am 
@JouL - Love your ethos. So good to see mods that build on the immersion of the game by giving the commander something to consider. Makes the tactics meaningful. Couldn't agree more about thanking those great modders you've listed, along with others. If I could only get my head around RealityMachinas mods
initium Mar 11, 2020 @ 11:13am 
@Void Light - AFAIK RealityMachina's MOCX and Raider faction mods come with their own AI, Loadouts. Weaponstats and class template config files. So I believe this mod wouldn't overwrite those other mods, therefore the weapons used will be the stats that are provided in the mod config file of MOCX, ect.
If you wanted to change the stats of MOCX and Raider factions then you can do this in their config files. Hope that helps
PuffinMuffin  [author] Feb 25, 2020 @ 2:37am 
Update: Added Slash ability to Ripjacks and Swords, so now all users should have the ability when equipping the weapon!

Note, rangers will get duplicate slash ability, you can remove that by going to your original WOTC folder's defaultclassdata config files and manually replacing the base slash ability of rangers with something else.
Flashstriker Feb 17, 2020 @ 1:19am 
I am being really tempted to take all your mods for a spin now. Armour health being shields is something I've wanted for so long, because it harkens back to how EW did health and I love it. Keep up the amazing work
PuffinMuffin  [author] Feb 15, 2020 @ 10:08pm 
@kaerka
From what I gather, TLP weapons take config values from their base weapons. So it should override without issue!
Flashstriker Feb 15, 2020 @ 11:13am 
Oh I can't imagine playing this with Proficiency classes. I can see it working but hell no am I doing that to myself XD You're a braver man than me
PuffinMuffin  [author] Feb 15, 2020 @ 11:09am 
@Void Light
If they rely on weapons from base file, then yes. Alien weapons have also been balanced.

@Flashstriker
Its a pleasure! I ran it with Proficiency Pack, A Better Advent, Iridar's Open Class Weapon Restrictions and Covert infiltration Beta + 50 other mods.
Been a beast of a game. =D
Flashstriker Feb 15, 2020 @ 10:23am 
With all these mods you've made, I'm tempted to run a campaign with just your stuff. Great work!
VoidLight Feb 15, 2020 @ 10:19am 
Does this impact Advent and other enemies stats such a Mix and raider factions as well?