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do you plan on adding dirty versions of the camo tho? a lot of them look way too clean for a battlefield
Yeah I've had a look and I'll most likely do textures for most of the new infantry gear, my military vehicle textures automatically applied to the new BRDM2 and BTR60 so thats nice and easy
The new weapons are nice, and I've been wanting to create a BF2 MEC faction for a long time now, just need to get the camouflage made and that will be good to go now that we have a bunch more G3 variants
I'd also like to add some more civilian textures for clothes and the vehicles, but its a bit low priority for me right now
Main thing I'm focusing on for now though is adding TTsKO 1984 and a few other camos to all the previous equipment
your subscriber and follower, lanugget.
Reminds me actually, whenever I next do an update, I'm going to be including a lot of rank insignia files for people to use in their own faction mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2441996469
I used drongos for my first faction, then after that I had a nice template to use, and also copy pasted the extra code that the GM vehicles use for decals into that
You can open up the GMX Takistan mod or my East Europe one to see how its done
There is a section that looks like this
https://community.bistudio.com/wikidata/images/6/64/insignia_menu.png
All the KFOR UN etc markings are in the "Insignia Mission" category
Along with the added factor of any images I use for referance, having different lighting and colour grading.
But I'm glad you've been enjoying the mod so far, and yeah providing my previous wrist injuries don't slow me down the Central Asian factions will be the next thing I release after I get the RHS Tan vehicle skins compleated
I hope you get around to Takistan or similar because this is just fantastic.
One small point in agreement with below, the Italian camos are too vivid. Most dyes in camouflage fade or otherwise look different than the vivid colours "on paper" I know in my entire time in the CAF now two pieces of my CADPAT looked the same - some faded to an olive, some almost a red-brown, some looked downright autumnal. The bright "relish" you see in videogames is never how field-worn, or even issued CADPAT looks, and that's true for other patterns as well.