Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

No Build Limit (2.7+)
19 Comments
Asvaldr Apr 12, 2024 @ 1:46pm 
NOSIRVE :steamfacepalm:
Tamerlane Jul 25, 2023 @ 2:55pm 
Works in 2.7. Just roll back the patch in Steam. Thank you so much!
Pacotéalargus Jul 25, 2023 @ 2:20am 
Replacing the names to 2.8 still works at this day. Thx a lot
AKULA Feb 18, 2021 @ 7:31am 
tnx Questionable proto2.7.xml & techtree2.7.xml to proto2.8.xml & techtree2.8.xml worked
Questionable Oct 9, 2020 @ 1:17am 
Wonderful news: I figured out how to get this to work!
So I didn't realize that all of AoM's game-data is named with a version-number as well as what it is so there's a heap of data for different versions of the game (I guess so people can down-patch without needing to download extra stuff?).
I got the mod working by going into the mod's folder and editing the names of proto2.7.xml & techtree2.7.xml to proto2.8.xml & techtree2.8.xml so the mod replaces the most current version of the game's files.
Questionable Oct 9, 2020 @ 12:55am 
This mod currently doesn't work :(
I went as far as to manually replace the files it edits in the actual game files and even then it continued to not work.
I'm baffled how Age of Mythology is so immensely resistant to build-limit mods, I remember the unlimited god powers mod had the worst problems for the longest time.
Any suggestions on how to get this to work would be much appreciated
Ada  [author] Apr 13, 2020 @ 8:05pm 
> there is a limit to the number of towers.no 999,only 40. Please fix it

Have you ensured that you don't have a conflicting mod installed (see FAQ)? What game mode did you encounter the issue in?
茴香豆的回有四种写法 Apr 11, 2020 @ 11:02pm 
there is a limit to the number of towers.no 999,only 40. Please fix it
Faze_Ozwald Mar 4, 2020 @ 6:02pm 
thank u for the help and explanation
Ada  [author] Mar 4, 2020 @ 2:21pm 
> Is there any way this can work with the full tech tree mod, i believe that has to be at the highest part of the priority list, and whenever i set it to the highest priority instead of this, it wont work

Unfortunately it is not possible with workshop mods because of the limitations of how lazily Age of Mythology Extended Edition's mod support was implemented.

I added a section to the mod's description explaining why this is the case.
Faze_Ozwald Mar 3, 2020 @ 6:41pm 
Is there any way this can work with the full tech tree mod, i believe that has to be at the highest part of the priority list, and whenever i set it to the highest priority instead of this, it wont work
Agusci21 Mar 3, 2020 @ 11:06am 
nice
Ada  [author] Feb 27, 2020 @ 2:46am 
> Maybe worth setting to 9999 for houses and manors as you might want to make a house/manor wall. :P

The new version, which also adds support for deathmatch and lightning modes, increases the house and manor limit to 9999 to allow construction of house/manor walls.
nottud Feb 21, 2020 @ 10:49am 
Maybe worth setting to 9999 for houses and manors as you might want to make a house/manor wall. :P
Ada  [author] Feb 21, 2020 @ 2:07am 
> how does more houses affect the maximum pop? can you go to the full potentioal of 30 houses or does it have a hardcap somewhere inbetween?

Age of Mythology has a 300 pop hardcap and each house gives you 10 pop. As such I figured that upping the build limit to 30 was sufficient.
ElWabblo Feb 20, 2020 @ 10:56pm 
how does more houses affect the maximum pop? can you go to the full potentioal of 30 houses or does it have a hardcap somewhere inbetween?
Ada  [author] Feb 19, 2020 @ 3:51pm 
> "Works in random map mode and in the campaigns." does this mean no Online?

I haven't tested it in online games so I can't say for sure.
LegendarySnake Feb 19, 2020 @ 10:57am 
"Works in random map mode and in the campaigns." does this mean no Online?
Matschi Feb 18, 2020 @ 4:02pm 
Works perfectly fine.