RimWorld

RimWorld

CE:Fast Track Compatible Mod Collection
23 Comments
Mr. Mauer (Mollari)  [author] Jun 6, 2020 @ 3:15am 
I will try test Combat Extended's latest update and look if this makes sense o/
Mr. Mauer (Mollari)  [author] May 7, 2020 @ 4:33am 
no iam still workin on it but its not like i want it yet
i already managed to get a dev version of prison labor with fixed bugs but its not yet officially released

when i update everything here ill trying to make it modular
some mods can be added midgame, some unfortunatley not and i want all of these world gen affecting stuff working properly and fixed before i by myself start playing. noone likes corrupted playthrough saves.:steamsalty:
Crytic May 6, 2020 @ 7:18pm 
is this pack updated to 1.1 yet?
Mr. Mauer (Mollari)  [author] Mar 13, 2020 @ 4:41am 
Update from CE discord stable release in about a month
Mr. Mauer (Mollari)  [author] Mar 8, 2020 @ 6:30am 
@JC
Combat extended has not been updated yet. And i have seen this info myself. During some tests i.e. Projectiles hitting a doors expanded door i were not able to recognize performance issues.
I had performance issues overall bec of the outdated unity that was updated with 1.1 aswell.
If you want compatability soo bad i forward you tot he Combat extended workshop page and leave your message in the features thread in discussions.
O/
Fidel Castro Mar 8, 2020 @ 6:14am 
Hi again, I've seen that CE official page says that Doors Expanded causes some performance issues and I kind of felt these issues late game. Any idea of this ?
Mr. Mauer (Mollari)  [author] Mar 6, 2020 @ 1:31pm 
Still waitin for CE to update
Fidel Castro Feb 29, 2020 @ 2:50pm 
Oh alright ty
Mr. Mauer (Mollari)  [author] Feb 29, 2020 @ 2:45pm 
The vanilla animal mods in this collection had integrated patches in the fast track combat extended.
You will see there are not all vanilla animals because not all had compatability patches.

Right now iam waiting for CE to update as Fast Track stopped development and will be integrated in the main branch with all mod supports.
On the fastrack description youll find a link to github site and all compatible mods with integrated patches

Hope this answered your question
Fidel Castro Feb 29, 2020 @ 11:20am 
Are those animal mods trully compatible with CE Fast Track ? I've been searching it and I've found nothing about it.
Mr. Mauer (Mollari)  [author] Feb 27, 2020 @ 1:10pm 
If youneed 1.0 mods from this collection, i have local copies. o/
Vauxie Feb 27, 2020 @ 1:00pm 
Thanks @Wolvgar for continuing to support the mod compilation into 1.1, I've recently picked up Rimworld and sadly my game updated after two days to 1.1 and I've lost my progress.
Mr. Mauer (Mollari)  [author] Feb 26, 2020 @ 3:38pm 
Ah and Facial Stuff is 1.1 already <3
Mr. Mauer (Mollari)  [author] Feb 26, 2020 @ 3:38pm 
Edit: 27.02.2020 - The Fast Track Edition will merge into the main CE Branch with all it's individual compatibility patches. The title will change. Fast Track Mod will remain on steam in it's current version for 1.0. There will be a new CE release and this modpack will be converted to it.
Mr. Mauer (Mollari)  [author] Feb 21, 2020 @ 11:54am 
Good News, Facial Stuff will be updated to 1.1 .. Killface returned <3
Mr. Mauer (Mollari)  [author] Feb 17, 2020 @ 7:11am 
Yea lol i was wondering yesterday after CE release why there was a 1.1 Mod filter in the workshop. I checked Shoppage but there was no news. Now today! Rimworld 1.1 was released as unstable branch. It will go live as vanilla in about 1 or 2 weeks.

Until that i will not change anything here and recommend to get local copies.
It may take a very long time to get all the nice mods updated by the community for 1.1
And hopefully this will be the last modbreaking update for one or two years.
Mr. Mauer (Mollari)  [author] Feb 16, 2020 @ 6:29pm 
CE 1.9 released, expect fullfileld pullrequest on Fast Track and incompatabilities leading maybe to unloadable savegames

get your local copies if ya have a fancy play atm
Mr. Mauer (Mollari)  [author] Feb 15, 2020 @ 5:52pm 
Thank's iam still testing and going into details, found a few obsolete things and tracking down stuff for my own playthrough's
Luke Feb 14, 2020 @ 3:52pm 
Hey man saw you post a comment on another collection saying you were gonna make your own CE modpack glad to see you did, will definitely give it a playthrough.
Mr. Mauer (Mollari)  [author] Feb 12, 2020 @ 6:57am 
Removde Research Tree and after a whole day of testing endgame stuff i decided to remove sos2 and android+++

From my exprience future updates of these mods can be gamebreaking. And these mods can be added midgame.. so should be no problem to wait. Thus i made them optional but recommended.

@Tabris and thanks for pointing out another duplicate
Tabris Feb 11, 2020 @ 4:03pm 
No problem. Btw, this also applies to ResearchPal and Research Tree. They do the same thing and ResearchPal is a fork of Research Tree.
Mr. Mauer (Mollari)  [author] Feb 11, 2020 @ 2:35am 
@Tabris - I fixed that duplicate and updated the LoadOrder.txt aswell as the package. Also generate a changelog.
Thank you for pointing out.
Tabris Feb 10, 2020 @ 11:36pm 
Why is Color Coded Mood Bar on the list twice?