Total War: WARHAMMER II

Total War: WARHAMMER II

Upgrade Units - SFO Submod (still works)
35 Comments
=[NK]= Col. Jack O'Neil May 16, 2022 @ 12:53am 
So you're use kaedrins mod manager? Do you have them in the right load order?
Shadowhawk May 16, 2022 @ 12:32am 
Does this mod still work? When I enable Upgrade Units + Upgrade Units - SFO Submod (Still works), the game fails to run. When I disable them, the game runs.
Jon Dec 13, 2021 @ 4:41pm 
Awesome, thanks!
prop joe  [author] Sep 2, 2021 @ 12:24pm 
ok, I added these upgrade paths, thanks to @unilateralism:

Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)

Wardancers can already upgrade to Wardancers (Asrai Spears) in the base mod

@Charge
going to fix it in the base mod
Forlorn Aug 27, 2021 @ 4:50am 
Those are good changes. Prop Joe I can vouch for them!
Charge Aug 26, 2021 @ 7:16am 
Apparently I was half asleep last time I wrote this so let me redo it:
in the current version, Chaos Warriors Halberds upgrade to Chosen Great Weapons and the other way around.
unilateralism Aug 25, 2021 @ 4:39pm 
Part 2: Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)
unilateralism Aug 25, 2021 @ 4:39pm 
Done! Idk if it would be easy to do this with Sigmar's Heirs as well, but if you're willing to give it a shot, let me know and I will gladly sift through it to save you the effort. Whether or not you make these, thanks for doing a great mod that really improves on SFO!

Part 1:

Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
prop joe  [author] Aug 25, 2021 @ 11:24am 
you'd have to write what upgrades you want to see because I have no idea what SFO has added since
AlphaAmpersandOmega Aug 23, 2021 @ 2:04pm 
Would really appreciate an update for this great mod!
unilateralism Aug 23, 2021 @ 12:55pm 
Any plans to push out an update to include the new units in the DLC and any new units for the Great Plan update?
=[NK]= Col. Jack O'Neil Jun 3, 2021 @ 12:12am 
I don't know if it's because we need the other mod as well, but I seem to have 2 prop jow upgrade units in my MCT settings, one has the required buildings, the other doesn't.

I my data folder I only have this and the required upgrade unit.

Also, if it's ok if I give some feedback for the wood elves?

I don't feel like eternal gaurd should be able to upgrade into tree men. (Sorry for being presumptious here), but it feels like idea of this mod is that unit becomes better and can upgrade, like eternal gaurd into ones with shields. Having them chang into treemen just doesn't seem right :) Deepwood scounts also can pgrade into treemen

Eternal gaurd shields don't have anything to upgrade into. Either do Dryads (maybe they could upgrade into treekin?)

But I very much appreciate all the work you've done with all your mods making this game so much better! :)
=[NK]= Col. Jack O'Neil May 25, 2021 @ 2:28am 
It seems a little unfair being able to cheaply upgrade to higher tier units that you don't have the buildings for :(
伊月爸爸 May 9, 2021 @ 10:55pm 
it still work?
Ashi Apr 23, 2021 @ 3:31pm 
With the new Exalted upgrade system given to Tyrion in SFO - The Sundering, there seems to be a conflict with this mod, and the Exalted upgrades don't appear on most units.
jojo_star Jan 27, 2021 @ 6:44pm 
thank you! it still works
Colithiel Jan 21, 2021 @ 7:40pm 
Will this work with the new version of SFO?
unilateralism Dec 14, 2020 @ 12:26pm 
Awesome! Thanks!
prop joe  [author] Dec 14, 2020 @ 12:13pm 
The DLC didn't break anything, it still works like it did before the DLC.
unilateralism Dec 14, 2020 @ 12:09pm 
Will you be updating this mod for the latest DLC or no?
FullAutoAttack Nov 7, 2020 @ 4:11pm 
Hey will Mixu's Mousillon ever be included (awesome work BTW)?
Gatsu Oct 18, 2020 @ 8:29pm 
Hi mate great job but
¿There is a way to block the upgrade if the factionwide cap is exceeded?
|Pipe Dreams Jun 30, 2020 @ 3:23pm 
prop joe for prez
prop joe  [author] Jun 30, 2020 @ 3:13pm 
it 👏 still 👏 works 👏
Horny Jail Jun 30, 2020 @ 4:28am 
Update ?
|Pipe Dreams Jun 26, 2020 @ 8:02pm 
@Jayjay

No, it breaks that. You can have for Instance 12/5 Greatswords.
JayJay May 14, 2020 @ 2:17pm 
Is this compatible with SFO unit caps? So that you can't upgrade if the unit cap is reached?
FullAutoAttack Apr 26, 2020 @ 6:27pm 
Awesome feature.

Does it require the player to be able to upgrade to units before the player has the necessary building to recruit those units normally?

The prices seem way to cheap for some of the upgrades (dark elves) to the point that I think it should be doubled (IMHO)
Ɖon | Morgrain Apr 10, 2020 @ 3:49am 
The upgrade for hellebardiers seems wrong. Why do they transform into pistol units?
宪法 Apr 7, 2020 @ 6:26am 
in my game the main mod and blessd submod can work well, but this submod can't work, i don't know why.
Eggflation Apr 1, 2020 @ 10:10am 
I noticed savage orcs upgrade to (regular) orc big 'uns, could you change that to savage orc big 'uns? Great mod btw!
Pall_Bearmasher Mar 16, 2020 @ 11:54am 
Beastmen can't upgrade in SFO
везнан Feb 20, 2020 @ 8:35pm 
thanks
prop joe  [author] Feb 19, 2020 @ 4:14pm 
@Vez'nan
sure, I added that in
везнан Feb 17, 2020 @ 7:31pm 
suggestion: add option to change Red crest to Red crest(shields) and vice versa