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Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)
Wardancers can already upgrade to Wardancers (Asrai Spears) in the base mod
@Charge
going to fix it in the base mod
in the current version, Chaos Warriors Halberds upgrade to Chosen Great Weapons and the other way around.
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)
Part 1:
Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big'Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
I my data folder I only have this and the required upgrade unit.
Also, if it's ok if I give some feedback for the wood elves?
I don't feel like eternal gaurd should be able to upgrade into tree men. (Sorry for being presumptious here), but it feels like idea of this mod is that unit becomes better and can upgrade, like eternal gaurd into ones with shields. Having them chang into treemen just doesn't seem right :) Deepwood scounts also can pgrade into treemen
Eternal gaurd shields don't have anything to upgrade into. Either do Dryads (maybe they could upgrade into treekin?)
But I very much appreciate all the work you've done with all your mods making this game so much better! :)
¿There is a way to block the upgrade if the factionwide cap is exceeded?
No, it breaks that. You can have for Instance 12/5 Greatswords.
Does it require the player to be able to upgrade to units before the player has the necessary building to recruit those units normally?
The prices seem way to cheap for some of the upgrades (dark elves) to the point that I think it should be doubled (IMHO)
sure, I added that in