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Spawning these MRAPs with different mod, Zeus or via Eden does spawn the designated config crew, so is the mod incompatible with RHS US MRAPs atm or do they have special rules or something? All the other RHS and even RHS Russian MRAP vehicles work fine.
Could add some flavor text as well info the the generated tasks?
For the info it could be:
* grid at with the target was at at the game start (+ the margin of error you set in the editor)
* Display name of the object to destroy/ interact/whatever
* possibly an eden editor picture of the object
* Name of the character to kill, interact or rescue
That would make it possible to have tasks be possible to even locate without the map markers and stuff.
_man addMPEventHandler["mpKilled",{_this execVM"DMP\Scripts\DFC\KilledFriendly.sqf"}];
The system works in MP, it is designed for PvE.
Please.
The chance of civilians staying inside or wandering outside can be set in the module. There are seperate values for day and night (as determined by BIS_fnc_sunriseSunsetTime). Ambient civilian vehicles can also be varied by day and night.
You are a retard. I have answered that question a million times over the years. You can find your mistake by reading back through all the comments in this thread, no reason I should help you.
You can use the AI Caching module for similar effect.
@Mr Noseybonk
Stratis is too small for DFC, there isn't enough room to advance the frontline.
@Bubin
Yes, there is a [POP] Ships module.