Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Suebi - Total Cheat Mod 2.2
60 Comments
Dark Samuri Mar 19, 2020 @ 1:20pm 
Mod does not work.... Please update.
Rizzler Mar 27, 2018 @ 5:19pm 
Can you please update the mod? Thanks.
Mossboy Feb 15, 2017 @ 12:34am 
it crash me help Please :steamsad:
HatlessMuffin Jan 29, 2016 @ 3:02pm 
just click allow out of dates mods it still works
Victini Jul 14, 2015 @ 12:48pm 
Hello, my rome 2 emperor edition, says the mod is out of date, can you please fix it?
Pereronchino Jun 16, 2015 @ 6:43am 
You can make a fashion for Total War atilla
Wyan Feb 23, 2015 @ 6:57pm 
MULTIPLAYER?
[SicT]Astinos Jan 15, 2015 @ 9:00am 
O.o i feel sheepish....*baaaaahh...* thank you for updating!! lol
.takeR.  [author] Jan 15, 2015 @ 12:54am 
Updated: 01/15/2015
[SicT]Astinos Nov 9, 2014 @ 4:16am 
you guys for any of these mods, they prob wont be updated. unstead, when you Rome TW launcher comes up, go to mod manager, and cllick the checkmark for "allow out of date mods?" and the mod will work fine.
Totally Not Timothy McVeigh Oct 3, 2014 @ 2:18pm 
In the name of Wodan, please update
Dan Sep 24, 2014 @ 6:30am 
no 1 turn recruitment, no 1 turn construction etc
keets.mitch Sep 24, 2014 @ 1:33am 
Please update this mod for emperor
Totally Not Timothy McVeigh Sep 18, 2014 @ 2:43pm 
any chance this will get updated soon?
Valyrio Sep 17, 2014 @ 11:29am 
Please update this mod
Hausken92 Sep 8, 2014 @ 3:18pm 
This mod is not compatible with most recent game version
Brakka Sep 4, 2014 @ 2:18pm 
none of the stuff is working...
Dwarfinator Sep 2, 2014 @ 1:34pm 
THANK YOU! FUROR GERMANICA!
Moloch Aug 31, 2014 @ 9:38pm 
the new units like the woman and wolf warrior is not 1 recruit =) great mod =)
SeaFly Aug 18, 2014 @ 12:17am 
update please
Phyrexian Aug 16, 2014 @ 12:11am 
Please update this ASAP
FingerPuppetZombie (FPZ) Aug 15, 2014 @ 2:50pm 
Please update!
Dahak Aug 14, 2014 @ 7:01pm 
In my game the mod causes the Boii to have the same cheats for some reason. Their city expands instantly on the second turn and all their buildings are built in an instant.
Valyrio Aug 12, 2014 @ 1:19pm 
The squalor doesn't work for me. It keeps sinking and leeds to rebellions :/ Would love it if you updated this mod to the latest patch. :)
Comissarandre Jul 3, 2014 @ 10:30am 
Knossos Total cheat mod i wode love that !!!!
Wuggy Jun 27, 2014 @ 8:57am 
Building cost is the only thing working for me :/
Brakka Jun 17, 2014 @ 10:33am 
i am finding myself paying for full price buildings and the construction times are not shortened
.takeR.  [author] May 30, 2014 @ 5:47pm 
Updated for Patch 1.13; please remember these mods cannot be activated together and may interfere with other major mods like Radious, DEI, etc.
srey4900 May 27, 2014 @ 3:56pm 
please update for new patch. these patches always seem to come out right in the middle of my (and everyone elses) campaign.
gilyehezkel1995 May 20, 2014 @ 11:30am 
One Turn Tech Works, but all other features are no longer affected following your update a day ago, any solutions?
.takeR.  [author] May 19, 2014 @ 2:50pm 
Added: +4000% Growth Rate, +250% Tax Income, +75% Faster Leveling, +30 More Skillpoints and removed the Diplomatic Bonus
.takeR.  [author] May 8, 2014 @ 10:06am 
Updated for Patch 12.0
Hrothgar May 3, 2014 @ 8:49am 
There seems to be a problem. After conquering a city, all options (Raze/Occupy/Loot) all give 0 gold.
Epoch Pirate Apr 12, 2014 @ 5:40am 
BOW units only have upkeep reduced to 1.
MoneyBag-Bradley Mar 29, 2014 @ 8:42pm 
the research and building doesnt work for me
Unforsaken Mar 28, 2014 @ 3:43pm 
says that this file is too old please update
.takeR.  [author] Mar 26, 2014 @ 5:58pm 
Updated for Patch 11 - With the issues from the latest patch, I was unable to test this thoroughly, so please leave feedback regarding any issues that may arise and I will correct them promptly.
Lamby Mar 26, 2014 @ 12:45pm 
it needs to be updated now cause rome 2 has justed updated
.takeR.  [author] Mar 21, 2014 @ 9:36pm 
Patch 10.0 Compatible and now CiG Compatible.
Brakka Mar 13, 2014 @ 9:26am 
the only problem i have with this mod is that i am paying full price for units and also they arent all being recruited in one turn. These are the vanilla units i'm talking about
Fireweed61 Mar 2, 2014 @ 11:49am 
Do you have any mods for CiG? Or are you making some? The mods for the Grand Campaign are awesome some for CiG would be nice also.
.takeR.  [author] Mar 2, 2014 @ 11:12am 
This is meant for the Grand Campaign, not CiG.
Fireweed61 Mar 2, 2014 @ 5:47am 
In the expansion I can Research Civil Techs but not military techs in 1 turn Military techs have normal research time.
Plebian Feb 11, 2014 @ 3:43am 
Thanks for the fast 9.1 updates to all your mods!
.takeR.  [author] Feb 10, 2014 @ 2:22pm 
Patch 9.1 Compatible
Mischievous Rain Jan 14, 2014 @ 8:20pm 
So...cool mods, but unfortunately it makes all the units for every faction with your units also 1 talent. Also, the Carthage mod won't work, even when it's the only mod running.
.takeR.  [author] Jan 12, 2014 @ 2:46pm 
@Lothario
TTT edits the same files as mine which is why it unfortunately will not work together. Sorry.
Breach Jan 12, 2014 @ 12:18pm 
.takeR. - just found that your cheat mod doesn't appear to work with the talents, traits & toadies mod. Is there any way this could be looked at and potentially amended?
Долги 270к Dec 25, 2013 @ 6:26am 
Set of armies and as their sozherzhaniye demands money and time + technology and policy on work (technologies demand time, and in policy there is no cultural proximity + 90). The same and at Carthage
.takeR.  [author] Dec 19, 2013 @ 6:22pm 
12/19/2013 Updated for Patch 8.1