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Will look into it.
Exception loading def from file (unknown): System.ArgumentException: Could not find type named VanillaWeaponsExpandedLaser.CompProperties_LaserCapacitor from node <li
I really wanted laser weapons with the new DLC
XML error: Could not find parent node named "VWEL_Bullet_LaserGeneric" for node "ThingDef"
Dont know what it could be in reference to, but the mod works fine enough...
I don't see how I'm supposed to get any decent laser weapons if I'm just waiting around to get one from a raid that never happens. My colony wealth is about 2 million and I have about 15 colonists so I'm pretty sure that counts as "late game". Any advice?
Also I get the errors for CE listed too, but they don't appear to impact the functionality, just some of the visuals.
We don't do the CE patches. We don't use CE. Report it to them.
FAQ says this is compatible with combat extended. It's not.
XML error: <ImpactGlowMoteDef>Mote_ExplosionFlash</ImpactGlowMoteDef> doesn't correspond to any field in type EffectProjectileExtension. Context: <li Class="ProjectileImpactFX.EffectProjectileExtension"><explosionMote>true</explosionMote><explosionMoteSize>0.25</explosionMoteSize><ImpactMoteDef>Mote_YellowSparkFlash</ImpactMoteDef><ImpactMoteSize>1</ImpactMoteSize><ImpactGlowMoteDef>Mote_ExplosionFlash</ImpactGlowMoteDef><ImpactGlowMoteSize>2.5</ImpactGlowMoteSize></li>
when either mod is loaded with combat extended, alot of <impactmoteexplosion> and similar messages come up