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If nothing helps, can you access the debug console using the SSPCM mod for example? Then you could try running this to continue the mission flow:
[player, "startExit"] call IP_fnc_setConvKey;
As for diffculty, I found that Arma is quite inconsistent in that regard as battles never turn out the same way twice. At times, I passed the final fight with flying colours as most of the AT carriers survived long enough to hold off most of the tanks. On other encoutners, they were wiped by the first few enemies and it became much harder. Also, you don't actually have to beat the Angaras, you just have to survive long enough. The waves all run on a timer and if that's passed (or enough enemies have been defeated) it progresses regardless of the actual state of the battle.
Always, thanks for your comments.
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Otherwise, 5/5 content!! Love the talking mechanic and the feeling of the mission!
@Marco: I'd strongly advise against it but I hear some people did complete it using ACE, albeit failing two optional tasks in the second mission. But no guarantees, expect trouble.
I hope to see more content from you in the future!
I had a great time playing it!
Thank YOU soo much on this one!
Can wait to see next one made by you!
Keep working like this man!
I at some point started to update M.E.R.C.S. with bugfixes and a new shop system but eventually, it was too time consuming. I want to focus on new content rather than dragging along the old stuff. That beig said, it would be a good time to at least release a bugfix update for that one. I'll think about it but no promises.
Btw, probably you did hear this way too often... but.... do you by any chance consider updating M.E.R.C.S too? It is still one of the best campaigns available, but a handful of missions cannot be finished due to several changes in A3 since yours has been released. Just a quesiton though, I'm happy you put this together!