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Has anyone else had this happen?
@Kyrun should I put this mod high or low in my modlist? Any advice would be helpful. Thanks for the mod!
https://gist.github.com/HugsLibRecordKeeper/cd7975b05ec91cc16fa99bc90dec5c4c
Sadly no logs as this started to happen a bucket-load of hours ago and I didn't realise what was happening until I got a reunion event for a pawn that was in my colony. If I browse my past saves it sems that when I obtained the last Reunion pawn in the pool, a bunch of pawns were removed from the Reunion_AllySpawned list and put back into Reunion_AllyAvailable with their full definition?
>>> ajperson1927 <<<
I haven't played Rimworld due to a shift in interests (though Odyssey looks really good); and modding is too much like what I do at work so it's really hard to stay motivated. but am really thankful for the game's players for the support!
i'll be on the look out for any critical issues in the coming weeks to ensure the stability. for the mod incompatibilities or really hard to reproduce bugs I'm afraid I can't fully commit to fixing them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3523999401
https://gist.github.com/HugsLibRecordKeeper/8f5f0deffc207cfea144e2783c004b43
I came here to look for help, tried Ebon Pheonix's advice by deleting <Reunion_NextEventTick>, deleting the glitched pawn's data under <Reunion_AllyAvailable>, and adding his Thing_Human[ID#] to the <Reunion_AllySpawned> list, and not to jinx it, but I think it's fixed!
Sorry for the 2-part comment essay, but wanted to give as much info as I could in case it helps. Wish I knew more about what triggered this bug in the first place, but I'm at a complete loss.
For unknown reasons- none of my mods updated, the game didn't update, nothing changed from the last time I played- suddenly a reunion pawn, who had been in the colony for 5 in-game years without issue, had his data copied and added to the reunion ally pool between me saving and loading my file.
The problem first showed itself when the copy in the colony tried to satisfy his genetic go-juice need, but something wasn't working right and he'd keep taking more until he died. While trying to figure out what was going on, I noticed his social tab didn't line up with the other colonists'. When I looked at his spouse's tab and tried to click on "his" name, the game said "[glitched pawn] is off the map." The "real" pawn still had his bed assignment reserved too, so the colony copy took a spare bed.
Odd thing occurred recently, where I had two colonists lose all of their control buttons... I could select them and order them about, but I couldn't draft them etc.
In examining save files, I discovered that while both colonists were in my colony and doing fine, they ended up with records in the Reunion_AllyAvailable node, and were no longer in the Reunion_AllySpawned. So that meant they were in two spots with the same id... Clearing them out of the AllyAvailable and adding them to AlliedSpawned resolved the issue, though I have no idea how they got added in the first place.
I hope this helps with anyone running into the same problem, or maybe... just maybe give the mod author something to work with.
Weirdly, the social tab now says that the reunion pawn is dead, after we arrived at the prison and rescued some random person.
I have no idea what happened, whether they died in the few hours between the caravan leaving and arriving at the prison, and the new prisoner was a fallback, or if it couldn't recover them for some reason and then generated a random pawn as a fallback, or what the heck happened.
I had an original colonist kidnapped (Though I never saw it happen, not sure how), and got a 'Reunion' letter about rescuing them from a prison camp.
Awesome, great, I'll send a caravan!
I get there, and it's an entirely different person? Who we've never met?
I now have an exact duplicate of the pawn as they were at the time of the event, right down to the scar on their leg and current skills.